Diamond Hollow
Since the dawn of time, man has collected. This arcade platformer plays right to this compulsion by encouraging players to load up on diamonds like it's going out of style as they try to climb to the top of an endless cavern. This isn't a pretentious art game or a brain-wracking escape, this is down-and-dirty arcade action through and through and it succeeds spectacularly on that level.
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By the look of some aspects, this guy loves Portal 2.
Very impressive effort for a 48 hour design process. Well done to the creators.
Very neat! Similar to TowerClimb.
Fun game. Perfectionists will love recognizing the patterns for the land shapes and remebering what way to go. The upgrading is in depth, and detailed. I'm pretty sure that there's no end though...it's always just 20 more meters.
I died at 10 meters, and it told me 20 more meters XD I'm fairly confident it's endless. My best is 1113m. It's too bad it doesn't tell you your best run for diamond-collecting, or have anything you can do with hard-earned diamonds after you've gotten all the upgrades. Pretty great for Ludum Dare, though!
Unplayable for me. It's so processor intensive it makes my dual-core 2.4GHz machine grind to a halt.
Quite a good game. A little too short on upgrades, and it gets really difficult at 1500+ meters. I just loved the Portal 2 references ( SPAAAAAAACE ).
New rule of thumb for me and flash games: If the designer can't figure out how to let players separately control the music and the sound fx, it is automatically an unplayable game. I abhor head-pounding techno beats, but I also dislike playing games without sounds.
From the other comments, I'm sure this game (and others without separate sound & music controls) is great fun to play, but not for me.
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