Death Lab
Trapped in a dangerous lab of soldiers and monsters and deadly instruments, you've been sprung from your cell by a faceless hacker. Now it's up to you to blast, explode, dissolve, and electrocute your way out in this challenging and varied physics projectile puzzler.
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It doesn't seem to be loading for me - Chrome on Windows 8.1, only get an empty white box.
Sorry you're having that problem yunruiwatts! :( Can you please try another browser? It seems like there are a lot of complaints about Chrome and flash games this past week. Several of our writers have had that same problem elsewhere on other games that have loaded fine on Firefox, as this one does for me. I wonder if there's an incompatibility between Chrome and Flash somewhere?
Looks like it something about flash and Chrome. Are people having this problem in Chrome on any other OS?
The commercial took a very long time to load for me, and that was a white screen, but eventually it loaded, and it plays fine.
I'll warn you though; when you finish a level and the display of your cash appears, it also lingers on the screen an abnormally long time. And in most games, at this point you can click the display and it moves on. In this game it just makes you continue firing, wasting ammo and therefore losing cash. Just an FYI.
GREAT game...until it falls apart completely at the end.
On levels 44-47, unless I'm missing some kind of trick, you have to rely almost (or completely) exclusively on grenades and molotovs. And you need a lot of them because there's a random factor to the molotovs, and it's really hard to tell where either is going to go before you throw it.
So, hope you were buying a lot of them or you're back to grinding early levels!
Luckily, the boss fight isn't really that hard at the end:
It took me 10 bullets, 4 teslas, and 5 molotovs (it seems immune to grenades). One molotov anywhere will clear the level. Then, use bullets (ricochet so you get two or more hits per shot) and telsa beams to knock it under the acid. One shot opens the acid bath, then you can finish it off with molotovs.
Ending was pretty 'meh' though.
Sheesh, 48 levels? Half of that would be plenty for one game, and that's not counting the side missions!
I love this game. Lots of variety via the side missions, all of which heighten the replay value significantly.
And the more you replay, the more you earn, which you use to level up.
Well thought-out, nicely designed game. This is one I'll return to for a while.
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