An adventure of epic proportions. Perfect for young readers.

Days of Monsters

  • Currently 4.1/5
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4.1/5 (111 votes)

A young boy is cruelly mocked. Years later, he becomes a mad scientist and seeks to destroy the world by breeding giant rampaging monsters. If you've ever taken a Godzilla figurine and stomped it around a sandbox while providing your own terrified shrieks for the GI Joes and Barbies in your wake, Days of Monsters will provide that service while sparing your vocal cords.

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6 Comments

I agree with the analysis in the review: it's difficult to start, and no mouseover tooltips makes no sense. I also didn't like to be forced to watch the 'Meanwhile back at the base' screen every time.

However, the game was definitely fun. It would be a good game if it were to straighten out its flaws.

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snazans June 29, 2011 5:28 PM

Test 5 working for me. Thanks!

If this helps the troubleshooting, the first 4 test pages had one error: the game's swf was "Not found".

Thanks again. You rock.
Zans

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Ok, cool. Thank you for helping track down the problem!

I think the problem lies with our content delivery network. We're looking into a fix right now for it.

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The problem should be fixed. The game should load for everyone now without any issue.

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Definitely read the flavor text underneath each city. It will give you clues as to what bits and bobs of monster might make it easier.

Defeat the mechas easily with the most powerful vision/eye laser.
Use the freezing antennae to take out lots of airplanes and rocketment without using too much energy.
Drop chicken eggs in the early seconds of the stage when floating skulls are plentiful and enemies are few - they'll stick around and help out

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Aquilegia July 4, 2011 6:07 PM

I really had a blast with this game. Very clean graphics, nice soundtrack, fun gameplay. I liked that you had to pay attention to details to be sure you got all the rubble reduced properly, and the upgrades were fun too. I didn't like that I never knew what my upgrades were going to do unless I left the page (who wants to do that?), didn't like that you never knew what the badges were for the next level unless you took a long break back to the lab and map, and I really hated that all the keys for the special skills were in a row and the spacebar for changing direction. Really, with 5 up there sometimes what am I supposed to do? Take my hand off the mouse or get my thumb up there somehow? I think if they were in a cluster it would work much better. But those details don't keep me from having a good feeling from crushing tiny humans...

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