Daymare Town 3
The revered series continues directly after your flight in the air balloon from Daymare Town 2. Later you find yourself in a hospital and must get out. New features include a new cursor to show places that you can move, translations and thoughts, and dialogue via pictures. What are you waiting for?! Go play it now!
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I'm stuck :( so afraid to sell things since buying them will be 2x price...
And...
Got a stone orb. Near the graveyard, oOne of the people says 'one stone to rule them all' and other one says ' I see them all'. I cant find the use of this stone though.
Found stool and urine from the sick guy but no doctor to put those on lab.
candies for kids = good uncle achievement
@ Danya
I found one gear on the top of the man's head. The one sitting next to the magician's house. I'm sure I found another gear on the floor somewhere, but I can't quite remember. I found all 4 though, just don't remember. Sorry :( Do you remember where you have found yours? That may help me remember.
Danya, I can help you with the third of your troubles...
He wants the rubber tube from your hospital room. He'll give you a nice stash of coins for your trouble.
And Alabaster, there is no "curse". I just said it jokingly in relation to the review. Mind you...
I've found four dead insects and two spider webs, but each web seems to only accept one insect? There's a thought...
To open the padlocked door:
In the pile of junk blocking the hospital exit door there is a hammer...use this on the padlock.
Still mystified about:
The strange machine you can knock over with the hammer (to get there click the hotspot between the staircase to the gate watch headquarters and the guy peeping out the window.)
and:
The monster in the round container you find when you use the hammer on the domed top...in the scene with the one stone to rule them all.
Alabaster:
Oh, I've found 4 gears, but there are things you put the gears into that send signals back to the weird device on the 1st floor of the magician's home. There are three lights on the device, and I've lit up two of them. For example:
one of the antenna things is found if you click once on the dark house (Karterbrand mansion) in lupus square, but instead of entering click the arrow to turn to the left
Right, now I've found the third thing to stick gears in...
Behind the padlocked door in Lupus Square. Hit it with a hammer!
@Alabaster
There's a web in the hospital next to that guy who sells stuff with the professional name, can't remember right now. There are three there. Care to tell where the third web is? There's one in the Rectory and one in the Mansion, but where's the third?
I'm not at the point of even having a crystal ball yet, let alone the stone orb, but I have an observation for you guys...
Have you tried the plinths under the building in Lupus Square? I just got some positive results there with the seashell and I'm wondering if another mystical artifact might be required...
still lookin for a place for the stone orb
found 2 chinese puzzle pieces.. which i have no idea what their use is, i'm assuming a chinese puzzle..
one of which i found in the house in the painting thats in the knife guild house.. also in the painting is a seashell down by the sea of course, that goes on the right pillar thats in those arches in the square
i have no idea who the guy is with the flask that you give the rubber tubing to
if you give the girl outside the hospital a painkiller it helps her out :)
not sure what to do with the crank either
the crank is in the chest thats in the knife guild house, use the hammer to bust the lock.. also you can use the hammer to smash the statue in the graveyard and it leaves a small hole in the top but i have no idea what thats for
Gate pass equals 38,000 coins. I have...13. *sigh*
about the baby -
If you turn left from the screen where the two kids are standing, you'll see a door to the right of the word 'pub'. Go through that door and read the notes, because there's one looking for a lost baby. Maybe you can give the baby to the guy in the window there? I'm not sure since I haven't found the baby :)
I did it! highest score too! although it has only been online for a couple of hours! hehe.
most important things to know to complete the game are:
slip a sleeping pill to the head guard above the gate, you can take his hat and walk past the spear holding guards into the new area.
also
the door in the park takes a coin
the four chinese blocks should be used within the dragon tower in the book.. i know sounds crazy
So far...
got the english tea from the painting guy (the one past the guards), found the woman that lost her baby (gives stone sphere),went upstairs got glasses and pen, entered book and found slots for chinese pieces, found forester house: code on vent gives code to abacus (achievement "numericalist"), hammered the top of the stove which drops a gear in the hole below it, turned a switch which opens a hole in the dark alley, gives you a olympic silver medal (achievement?)
So far the longest and most satisfying game in the Daymare Town series.
Alright I am totally stuck. Right now I have
The hammer, a cup of tea, a pen, a rare flower, three gears, and an Olympic gold medal.
I have still need two of the four chinese puzzle pieces, and I have no idea what to do with the tea or pen or the flower. Also I think I need two more stone orbs. But honestly I'm more concerned with using all my inventory items than I am with completing the game!
Can anyone point me in the right direction?
@hothotpot
Did you get the puzzle piece
in the door under the arches where the children are?
Put a coin in the door in the graveyard/park. There's a picture in there with the other seashell.
The first seashell is, of course, in the knife guild house.
You can put the seashells on the pedestals under the arches to get into the door to find the puzzle piece.
There's also one in the forester house in the box on top of the armoir.
Those were the ones that were tough for me.
Hope this helps.
Anybody know about a stone orb in the hospital? I'm stuck.
Woo, finally beat it.
Has 6 leftover gears, so theres at least 12 to find in the game.. had 12 coins in my pocket.. had the Gold and Silver olypic medals.. couldn't feed the stool to the janitor for some reason. A bunch of leftover cigarettes. Never figured out what that hole in the ground beyond the Gate was for D: But yeah.. lots of stuff I couldnt finish.
This is great--as if we didn't know that before we started playing. I'm afraid tho that I am going to have to start over as I had to restart my computer because of new software and forgot the game was open. Anyone know if it autosaves?
Also....so fun to find stuff (in my case one of the Submachine transporters) from their other games. WOOT!
Finally got to 284 score.
The list of coins is still missing two coins:
BORGOI PIVOT:
1 on the roof of MUSEUM (click behind the leftmost statue on the roof)
HOSPITAL:
1 under the roof tile in the HOSPITAL (as you exit the hospital through window, look towards the left under the roof tiles)
Furthermore, another 15 coins can be earned by
taking the key out of the door of your hospital room - when you ring for the nurse, don't talk to her. First take the key out of the lock of the now open door, then talk to her.
But looking on the list makes me think there are still two coins hidden somewhere...
Help please!
I've started several Daymare 3 games and every time, I get stuck in Ra Square. I don't think it's part of the game. I used to be able to exit, but now every time I click on the staircase to exit I end up back in Ra Square. Any thoughts? Is there something I should do in the game? Or is it my computer/flash capability? Thanks so much for your help! I love this game!
Hey everyone! I figured out what to do with the Liver Guy!
Ok, so I was wondering if any of the pills could help my favorite little Daymare town character, or hurt him as the case may have been, so I bought the Fever Pill, the Painkiller, and the Vomit Inducing Pill, not wanting to hurt my little buddy, I gave him the Painkiller, which he ate, and felt better and then I gave him the fever pill, and he was cured! I'm so happy about this, if you're wondering where the kid is, he's in teh following location:
Go out of the hospital and zoom out so that you can see part of the front of it in Lupus Square, then click on the right side of the door of the hospital, you'll see the cute little Liver guy!
Hate to double post, but I found a coin that wasn't mentioned in the walkthrough:
In Le Borgoi Pivot, behind the left-most statue on top of the museum, there's a coin above and to the right of the gnome you find there.
Also, in Ra Square:
The coin on the window to the left of the magician's house is actually a gear.
Just trying to be helpful. :)
Joy: Flash developers can save your progress by using what's called a Shared Object, local storage on your computer where settings are stored. This is different than sites storing cookies.
You can access a control panel whereby you can delete the stored save data for individual sites...
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html
That link will open the control panel. Scroll the list that appears until you find the domain flash.games.d.fizzlebot.com (that's where Daymare Town 3 game is being hosted from), and then click the "delete website" button.
This tech note from Adobe explains the Shared Object and the settings manager in more detail...
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=52697ee8
Sorry if this has already been posted but I never thought of looking here until I replayed the game.
In the Forester House, when you click all the way left to when you're facing the corner of the room and there's that cube-shaped "oven" sitting on the left, instead of clicking on the hotspot to get to the Cold Woman, click above the oven and you'll see a circular burner element. Hit the burner with the hammer and then look inside the oven...a gear will have fallen out.
Ok. I found something!!
In Ra Square, at about 5 o'clock, there's a flight of stairs. Click on the stairs, and click again on the next set of stairs. You'll come to a denizen of Daymare Town, with a collection of porcelain elephants. To get something off her, go to the Forester's House, and look in the arch under the flight of stairs leading into the house: you'll find another elephant. Give this to the person in Ra square mentioned above. I do believe you'll get another gear.
I need help with:
What do you do with the English tea and the holy picture?
I wonder if there's a bug in the game? I tried playing DMT3 again today and it seems to not be working properly. I even tried to follow the walktrhough but the
nurse
doesn't have anything
to sell except a paper roll and a syringe. No rope and no window handle
???? Hence there's no way to leave the hospital. I tried Safari and Firefox, emptying cache, restarting etc. etc.
Well, it's been a while... has anyone yet figured out
how to move the crane for "pick up"? How to open the trapdoor above the lost-and-found office? And the big round thing in the seashell-arch room. The crane is right there in Ra square, and it should be picking up the fellow out in the corner of the satellite dish building.
Et cetera. Maybe I'm missing some obvious ones. Still seems like there's a pile of riddles here.
I edited the save file to have as many coins or items as I want...
I purchased the three overly expensive gate passes that the captain sells. It's similar to buying the Bicycle in the original Pokémon games, although here it's actually possible to do so. It's a rip-off. The passes, although they exist as items, have no effect on the gate keepers, which will still block your way. I didn't expect much here in these games, of course.
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Walkthrough Guide
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Daymare Town 3 Full Walkthrough and Guide:
Info on this walkthrough:
This walkthrough will be divided in several parts. First a general walkthrough of the game, then the achievements. You will need more than 1 run through anyway, as atleast one item is used for more than one achievement. The game can be completed without picking up any coins, by trading some items like cigarettes, but there are lots and lots of coins to pick up, so you shouldn't have a problem. I will not explain the location of the coins. There are also many items not needed for a run through, though they can be collected and sold.
Walkthrough of the game:
After you wake up, turn right, pick up your shoes.
Turn right again, click on the moneybag on the chair.
Turn back left, and pull the cord.
Turn right twice, and then forward. Answer 'No' 3 times.
Go forward. Click down the stairs. Go right twice, then go down another set of stairs. And another. Click on the guy in the top-right corner twice. Buy both the Rope and the Window Handle.
Click 'Exit', then click at the bottom to back out. Notice the barricaded door with 'Exit' on top of it. In the barricade is a closet, click on the bottomright of it to close up. Pick up the hammer.
Back out by clicking the left side of the screen. Now click on the bottomright to turn around. Click just to the right of the staircase to look under it. Pick up the Valve.
There's a loose floorboard here, click it to remove it. Then pick up the Stone Orb.
Back out twice, go up the stairs by clicking lowerleft of the screen. In this screen are three hotspots on the right side. One to go up the stairs, one to look at the locked cabinet, and one to go right on the same floor. Click the latter. Now use the Window Handle on the window, click it once it's in place to open the window. Now use the rope in the space here to lower it. Before you leave though, click the far end of the pipe that leaves the heater on the right. You can find a key here. Now back out and click the open window to go out.
Click the bottom twice, then left once. Click on the archway. Click left twice, then use a coin on the door (from your moneybag). Enter the door, then click on the painting. Click on the lower half of the painting again, and pick up the Seashell laying on the beach. Now click the bottom of the screen 6 times to go back.
Go one screens to the left. Click the stairwell that leads underground. Click the lowerleft of the screen. Use the Valve on the Vault, click it again to open it, take the Crystal Ball.
Back out, then click on the hole in the roof to go outside again.
There is a set of stairs to the right that leads to a new square behind this one. There is a set of stairs before that that lead to a building, click to close up on that building. Use the hammer to smash the lock.
Go left. Close up on the painting, and again to enter it. Click just to the right of the base of the tree on the left to go there. Click on the end of the path to go to the beach. Pick up the shell there. Bottomright to back out, then back out again.
Click on the ladder leading to the second floor of the house. Click in the doorway to enter. Pick up the puzzle piece laying in a corner.
Click in the doorway to leave, and go down the ladder. Now click on the barred door. Click on the bar to remove it, then enter the house. This looks familiar! Go left. Click the cabinet door to open it, and pick up the gear wheel. Then go right. Use the hammer to smash the lock on the chest, click on the chest and pick up the Crank Handle. Now click on the top to exit this view.
Click the bottom four times to go back to the square. Click the leftmost arch and use a shell on the pedestal. Back out, then do the same with the third arch. Back out. Now click the middle arch, and enter the building. There's a hole in the wall on the upper-left, click it, and pick up the puzzle piece. Click the bottom of the screen three times.
Now click the other staircase on the right. Click at the end to go to the new square. The archway at 6-0'clock is where we come from. Let's go clockwise. Just to your left is a hole in a wall, click it. Pick up the gear wheel to collect it. Back out.
Now go into the building to the left of that, at roughly 8-o'clock. Go up the ladder. Use the crystal ball on the table in front of the magician. He will hold up a Stone Orb, pick it up.
Go down the ladder, then outside the building. Click the alleyway at 9-o'clock. Go left twice, then use the Crank Handle on the device. Click it to use it, another Stone Orb comes up. Pick it up.
At 12-o'clock is a closed door, click it. Pull the rope, wait a bit, then enter the building. Use the hammer on the clock, and pick up the two gear wheels that fall out.
Back out, and click on the building at 1-o'clock. Click in the darkness to enter. Click on the baby laying on the bed. Back out twice.
Click on the bottom twice to go back to the square. Click on the building to the right, where we were earlier. This time, Go left, then right, then up the staircase. Use 2 gears on the device, and then click the switch. Back out of the building.
Go to the left for a different part of the square. Click on the building at the top-right. Instead of entering, click on the right side to find a man. Click the gear which is somehow attached to his jacket. Click left twice, and use 2 gears on the device, and use the switch. Go right once.
Now enter the building. Click the top-right to go up the stairs, then the ladder to climb it. Pick up the gear laying on the floor, and go back out of this building. The spots can be tricky to find, so a bit of searching will be needed. Finally, back out, back to the square.
The second building from the left can be entered to sell some of your stuff, if needed. You can also buy a key here. You'll need to buy atleast one, which makes a total of two keys. Back out of the shop.
Click to the left, then click on the door to the right. Use a key to open the door. In here, use 2 gears on the machine, and turn the switch. Back out to the square.
Click right twice, then enter the square behind this one, where we were before. Click on the building at roughly 8-o'clock. The 3 devices you've put gears into, opened the machine here. Take the Stone Orb. Back out, then leave this square back to the original square.
At this point, make sure you have either a key and 3 coins, or 18 coins. Click right twice. Click the bottom of the rope hanging out from the hospital, then click on top of the screen to climb up. Click the window where the rope comes from to enter the hospital. Click on the bottom, then to the bottom left. Here is a man looking out the window. Click the window for a close up, then back out. Now talk to the man, and buy a 'Sleeping Pill' (and a key, if you haven't got one anymore). Back out into the hall again.
Click the cabinet on the right, below the stairwell that leads upstairs. Use the key to open the door, and pick up the puzzle piece in there. Now go outside the hospital again.
Click right twice, to where you can see two guards guarding a gate. Click to close up, then click on the left of the screen. Click the top of the stairs, then the doorway to enter. Give the guard here a sleeping pill. His hat will fall off, take it. Back out three times.
Click on the guards, and click again. They will now let you pass. Click right three times, to a view of your crashed balloon (and lots of coins!). Click the left doorway for a closeup, again to enter. In the middle of the room is a cabinet, click on the box on top of this, and pick up the puzzle piece. Back out, then click the door on the left to exit.
Now click on the door to the right, and again to enter. Click the bottom-right to go to the basement. Give the baby to the woman, she will give you a Stone Orb in return. Pick it up.
Go up two staircases, and click on the book. Click on the tower in the book to enter the book. Now click on the door to enter the tower. Use 4 puzzle pieces in the wall here, and get the last Stone Orb.
Click on the door to the left to leave the building, then twice at the bottom to leave the book. Click the staircase to descend, then the door on the left to leave the building. Click the bottom to back out, then left twice. Click the low arch, then use all 6 Stone Orbs and pull the lever. Click right to leave, then go to the right. Click the tunnel to leave. The end!
Achievements:
Most achievements can be done even after completing the game and loading the savegame for it. If not, there will be note of it.
Arachnologist:
Description: Feed three spiders.
In the hospital, on the screen with the guy who first looks out the window, and later sells you pills, click on the spider web to the left of this man. There are 3 black dots in here, 'Dead Insect's. Pick them up. Here's where you place them:
1. In the web at Karterbrand Mansion, second floor. This is the building in the same screen as the 'Shop and Trade'. Go up the staircase, then the ladder. Zoom in on the spiderweb, then use a dead insect just a bit below the spider. Can be tricky to find, try clicking around.
2. In the web at the Rectory. This is the building that you have to pull a rope and wait to get into. Click to zoom in on the web, then use a dead insect on the web. The hotspot is just right of the spider.
3. After you've passed the guards and enter Borgoi Pivot, click lower right of the screen. Click the hole to enter. Use a dead insect on the illuminated spot on the ground.
Cold Blooded Killer:
For this you have to kill the head guard of the gate watch, the one you get the hat from. You need to first put him to sleep with the pill. Then you need the syringe and urine phial. The syringe can be bought from the nurse at the bottom of the hospital for 5 coins. The urine phial is in the room next to the room where you start. You need a key to unlock it. Click on window, just above the guy's head. Now use the syringe with the urine phial. Now use it on the head of the gate watch.
Good Uncle:
You need to feed the kids candy. On the screen where you exit the hospital through the window, go left. You can buy a lollipop and candy for 1 coin each. Now give it to the children on the square.
Problem Solver:
In the house where you enter the book and use the puzzle pieces, take the book middle book of the ledge. It's called: Encaeclypoadiae Universealis, Tome 2, F - O. Give this to the two men arguing over whether it's fog or mist. The men can be found by facing the guards, and clicking the bottom of the screen once or twice.
Gnome Finder:
Find 10 gnomes! Here's the locations:
[Kindergarten] In the classroom, hover over the northwestern-most table
[Memorial Park] Upon entering the park, go left once. Then click in the circle to the right, where a tree goes into the ground.
[Knife Guild House] Go into the painting, and enter the house again. This is actually a different house! At the end of the hall there's a piece of loose wallpaper. Click at the top of it to find the gnome.
[Lupus Square] When facing the 'shop and trade' and the 'Karterbrand mansion', click on the building right of the 'shop and trade', on the hole near the ground.
[Le Borgoi Pivot] When facing the house with the 2 paintings, click the left of the 3 statues on top of it.
[Forester House] When entering, click the painting next to the door. Click on top of the chimney.
[Ra Temple] In the place where you find the baby, click a bit to the right of the giant star-like thing at the top.
[Museum del arte] Inside the paintings, behind the dress of the woman who calls you a 'Filthy Peasant'.
[Lupus Square] On the screen with the 2 children, click on the left-most archway. To the lower left is a hotspot where the arrow changes.
[Karterbrand Mansion] Upon entering, go up the stairs. Do not climb the ladder. Instead, click on the lower-right of the screen.
Vandalissimus:
Destroy 10 objects using the hammer. Here are the locations:
[Lupus Square] On the screen with the memorial park and the classroom, click right of the classroom building. Smash the round 'stone' in the middle here.
[Memorial Park] Upon entering, go right, then left. Smash the statue.
[Lupus Square] Smash the lock on the door to the Knife Guild House.
[Knife Guild House] Smash the lock on the chest.
[Rectory] Smash the clock.
[Gate Corner] Instead of going up the stairs to the Gate Watch Headquarters, click on the wooden fence next to it. Smash the robot-like thing.
[Museum Del Arte] Smash the vase on the pillar.
[Museum Del Arte] Inside the painting, smash the canister of the girl who has tea and a sandwich.
[Knife Guild House] Upon entering, smash the light above the left door.
[Knife Guilde House] Upon entering, smash the light above the right door.
Good Samaritan:
You need to take care of the man in the room next to where you woke up. For this you need to feed the man the following things, in this order:
1. Waking pill.
2. English Tea.
3. Bread roll.
4. Syringe filled with liquid.
5. Sleeping pill.
Waking pill and sleeping pill can be purchased from the doctor 1 floor down, bread can be found in starting room on the desk. Liquid is found hanging in your starting room, combine this with the syringe purchased from the nurse of the ground floor of the hospital. English Tea can be found inside the painting in the museum del arte.
Numerologist:
In the forester house, if you go left, there is a vent. At the bottom is a series of numbers written down.
521847
Go into the classroom, and click on the abacus (machine with marbles that can be moved). The top line is the first digit, etc. If you've done it right, you'll get the achievement.
Good Observer:
This one is easy. In the room where you wake up at the start, there is a nail by the window. Give this to the guy sitting on top of the Karterbrand Mansion (click on the window from the lab).
Olympic Champion:
For this, you will need to obtain 3 medals, bronze, silver and gold.
Bronze:
You need a Paper Towel, bought from the nurse on ground floor of the hospital, and a Stool Sample, obtained from the room next to your starting room. (Key required to open that room). Look in the bucket. Combine the Paper Towel and the Stool Sample. Now go to the Memorial Park, and into the room with the painting. Give the man sitting there your Stool Sample wrapped in Paper Towel, and he will drop the medal.
Silver:
In the forester house, go left once and turn the switch. Now go to the dark alley, 9-o'clock from Ra Square. Left once, a tile has come loose. The medal is in there.
Gold:
First, go to the room where you go into the book, and pick up the encaeclypoadiae. Pick up the glasses. Now go into the hospital, to the room where you can go upstairs, downstairs, enter the closet, or go to the doctor. There's a person sitting here, waiting for an eye test. Give them the glasses, and they hold up the medal.
Posted by: Maqrkk | March 31, 2010 10:30 AM
I had a crack at seeing what the highest score I could get was. To do so, I made a list of where all the coins I could find were - I thought I oughta share!
All Coin Locations
HOSPITAL
12 in your money bag
1 on the landing outside your room
1 next to the wheelchair outside the "Free Flu Shots" room
1 between the two suited creatures standing outside the "Free Flu Shots" room
1 on the floor by the window in the hospital that you escape through - it's by the inside corner
1 under the floorboard leaning against the wall under the hospital stairs
LUPUS SQUARE
1 on top of the orb decoration by where your rope falls to
1 on the ground outside the hospital
3 around the feet of the two men arguing over the weather
2 in the GATE CORNER - one by the drain, another by the bottom of the stairs
5 if you feed the vomit-inducing pill to the statue hidden behind the fence in GATE CORNER (7-2=5)
1 under the desk in the GATE WATCH HEADQUARTERS
4 on the floor of SHOP AND TRADE
2 on the boarded-up window between the SHOP AND TRADE and the KARTERBRAND MANSION
5 in the cupboard when you give the man in the KARTERBRAND MANSION your rubber tube
1 on the exposed rafter ON THE ROOFTOP
1 on the ground where the children are playing marbles, masquerading as one without success
1 on the ground to the right of the door to the FOUCAULT TOWER
1 by the door on the left as you first enter the KNIFE GUILD HOUSE
1 on the windowsill in the main room of the KNIFE GUILD HOUSE
1 under the tree in MEMORIAL PARK - turn left once, then it's right in the middle.
3 in the hole in the wall in MEMORIAL PARK - turn left twice, then it's on your right
2 as a reward for returning the baby (use the pen to cross out the notice in SHOP AND TRADE)
RA SQUARE
1 as you enter the DARK ALLEY, to the right of the grate
1 on the left chair in the RECTORY
1 on the stone cellar window (left of the magician's house)
LE BORGOI PIVOT
3 to the right of the woman in the MUSEUM DEL ARTE
4 to the left of the man in the MUSEUM DEL ARTE
2 to the right of the gate
11 scattered around the hermit in the crate
1 to the left of the guy using the cloth as a tent
1 on the rug in the FORESTER HOUSE
1 under the stool of the lady in the FORESTER HOUSE
1 to the left of the entrance to the HOUSE OF WIDOW
With some frugality and efficient selling, I got 267, which would be the third highest if it weren't for some astronomical figure that must be faked somehow in first. The maximum is seemingly 284 - I shall look into this another time...
Posted by: Sruixan | March 31, 2010 1:10 PM