Creepo's Tales: Chopping Mall
When patrons start disappearing from a local food court, just as a killer new burger stand gets hideously popular, a competitor's employee decides to do some investigating. But what he finds may put him off lunch for good! A point and click adventure by Carmel Games, Creepo's Tales: Chopping Mall might have a few predictable twists, but it's an quite entertaining way to fill a lunch break.
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Creepo's Tales: Chopping Mall Walkthrough
(Note: I recommend that you click on things you're not told to, just for the flavor text. It can often be humorous.)
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After the opening cutscene, you'll be in the mall's food court. To the right of Mike's cash register is a stack of burgers. Take one.
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Talk to the woman behind the counter. Wow, what a jerk.
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Give her the burger. Well, that didn't help you in any way. Grab another burger; you'll have to do something else with it.
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At the far right end of the counter for Joe's Burgers is a napkin dispenser. Take a napkin (you'll use it MUCH later).
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You can try to go behind the counter at Joe's, but the woman will stop you. Instead, leave the food court by clicking the arrow on the right.
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This is an overview of the Shoppin' Mall. The food court you just left is on the top floor. Just below it are the gift shop and fruit shop, and just to the left of them is the door to the security room. Below that is the door to the parking lot.
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Go to the security room. Take the empty cup (by the computer to the left), the crowbar (just below), and the broom (by the exit).
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Leave. This time, go to the gift shop.
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The woman running the counter here isn't particularly helpful. At the left edge of the screen, just above the yellow boxes, is a lever. Pull it to take care of the woman. That was... oddly convenient.
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Click the sword. Hmm, you need some help reaching it. Use the broom on it to get it down.
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Leave. Go to the fruit store.
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Wow, look at those prices. At least the pumpkins are reasonably priced. Click the leftmost pumpkin to buy it.
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Leave. Now let's check out the parking lot.
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There's an X on the floor for some mysterious reason, and a door you can't open. Nothing else to do here.
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Click the map in your inventory to leave the mall and go to the outside world. There are a few different orders we can visit these locations, but let's start with the burger ranch.
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Wow, talk about tough competition. Use the crowbar on the boards to remove them, then go inside.
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There isn't actually much worth clicking on here. Check the trash can for some hot sauce.
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Open the map again and go to the wax museum.
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Enter the museum and look around. That locked door is conspicuous, isn't it?
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Check the poster on the wall by Mike. Hey, that's the same woman as from the ticket booth... and that's a magic square! For those of you who are bad at math, the missing numbers are 5-10-11.
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Try that as the combination for the door. It worked!
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Go inside. The only thing you can take is the headless mannequin, so do so.
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Open up the map again and go to the gas station.
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Go inside and talk to the man at the cash register to get some donuts.
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Open up the map again and go to the police station.
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Talk to the officer. He won't give you anything useful. He won't let you at the folder on the counter, either. Hmm...
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See the table towards the right side of the screen? The one marked "FOR POLICE USE ONLY"? Stick the donuts on it to distract the officer.
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Check the folder on the counter. Aha, so THAT'S what the X was for!
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Leave. It's finally time to return to the Shoppin' Mall.
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Go to the parking lot. Maybe we can set some sort of trap for the kidnapper.
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Combine the pumpkin with the headless mannequin to make a scarecrow.
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Stick the scarecrow on the X and watch what happens.
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...Well, I guess bait isn't very useful without a trap. Oh well. He dropped something, so it's not a total loss. Take the key.
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Return to the food court. It's time to put an end to this.
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Put the rotten sauce on the burger, then give the result to the woman at Joe's.
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Yikes! She needs water. Go to the restrooms (to the left of Mike's) and fill the cup at the faucet.
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Return to the food court and give the water to the woman. Hmm, that didn't do much good.
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Go to the restrooms again. Check the toilet; it's clogged and disgusting. Take some water from it with the cup.
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Give the dirty water to the woman at Joe's and she'll pass out.
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Now there's nothing stopping you from going behind the counter, so do exactly that.
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Not much to see... hm, what's with the keypad by the fridge door? It needs a key, so try the one the kidnapper dropped. It fits... which proves a lot.
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Now, the code. Remember the napkin you picked up? Examine it; it has the phone number of Joe's on it. That seven-digit number is the code.
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Enter it and the door opens! Watch the cutscene where a reveal you probably saw coming occurs.
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Now we need to take care of Joe. See the rope above the keypad? Apply the sword to it.
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Game complete! It'll probably be days before you can stomach another hamburger, though.
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Walkthrough Guide
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Creepo's Tales: Chopping Mall Walkthrough
(Note: I recommend that you click on things you're not told to, just for the flavor text. It can often be humorous.)
After the opening cutscene, you'll be in the mall's food court. To the right of Mike's cash register is a stack of burgers. Take one.
Talk to the woman behind the counter. Wow, what a jerk.
Give her the burger. Well, that didn't help you in any way. Grab another burger; you'll have to do something else with it.
At the far right end of the counter for Joe's Burgers is a napkin dispenser. Take a napkin (you'll use it MUCH later).
You can try to go behind the counter at Joe's, but the woman will stop you. Instead, leave the food court by clicking the arrow on the right.
This is an overview of the Shoppin' Mall. The food court you just left is on the top floor. Just below it are the gift shop and fruit shop, and just to the left of them is the door to the security room. Below that is the door to the parking lot.
Go to the security room. Take the empty cup (by the computer to the left), the crowbar (just below), and the broom (by the exit).
Leave. This time, go to the gift shop.
The woman running the counter here isn't particularly helpful. At the left edge of the screen, just above the yellow boxes, is a lever. Pull it to take care of the woman. That was... oddly convenient.
Click the sword. Hmm, you need some help reaching it. Use the broom on it to get it down.
Leave. Go to the fruit store.
Wow, look at those prices. At least the pumpkins are reasonably priced. Click the leftmost pumpkin to buy it.
Leave. Now let's check out the parking lot.
There's an X on the floor for some mysterious reason, and a door you can't open. Nothing else to do here.
Click the map in your inventory to leave the mall and go to the outside world. There are a few different orders we can visit these locations, but let's start with the burger ranch.
Wow, talk about tough competition. Use the crowbar on the boards to remove them, then go inside.
There isn't actually much worth clicking on here. Check the trash can for some hot sauce.
Open the map again and go to the wax museum.
Enter the museum and look around. That locked door is conspicuous, isn't it?
Check the poster on the wall by Mike. Hey, that's the same woman as from the ticket booth... and that's a magic square! For those of you who are bad at math, the missing numbers are 5-10-11.
Try that as the combination for the door. It worked!
Go inside. The only thing you can take is the headless mannequin, so do so.
Open up the map again and go to the gas station.
Go inside and talk to the man at the cash register to get some donuts.
Open up the map again and go to the police station.
Talk to the officer. He won't give you anything useful. He won't let you at the folder on the counter, either. Hmm...
See the table towards the right side of the screen? The one marked "FOR POLICE USE ONLY"? Stick the donuts on it to distract the officer.
Check the folder on the counter. Aha, so THAT'S what the X was for!
Leave. It's finally time to return to the Shoppin' Mall.
Go to the parking lot. Maybe we can set some sort of trap for the kidnapper.
Combine the pumpkin with the headless mannequin to make a scarecrow.
Stick the scarecrow on the X and watch what happens.
...Well, I guess bait isn't very useful without a trap. Oh well. He dropped something, so it's not a total loss. Take the key.
Return to the food court. It's time to put an end to this.
Put the rotten sauce on the burger, then give the result to the woman at Joe's.
Yikes! She needs water. Go to the restrooms (to the left of Mike's) and fill the cup at the faucet.
Return to the food court and give the water to the woman. Hmm, that didn't do much good.
Go to the restrooms again. Check the toilet; it's clogged and disgusting. Take some water from it with the cup.
Give the dirty water to the woman at Joe's and she'll pass out.
Now there's nothing stopping you from going behind the counter, so do exactly that.
Not much to see... hm, what's with the keypad by the fridge door? It needs a key, so try the one the kidnapper dropped. It fits... which proves a lot.
Now, the code. Remember the napkin you picked up? Examine it; it has the phone number of Joe's on it. That seven-digit number is the code.
Enter it and the door opens! Watch the cutscene where a reveal you probably saw coming occurs.
Now we need to take care of Joe. See the rope above the keypad? Apply the sword to it.
Game complete! It'll probably be days before you can stomach another hamburger, though.
Posted by: SonicLover | May 7, 2013 1:35 PM