Cityscape
Following the trail blazed by the tremendous popularity of the Eyezmaze Grow series of casual Web games, two enterprising young Flash developers used that inspiration to create a sim-ilar game with a SimCity-like theme. Cityscape puts you in charge of breathing life into an otherwise undeveloped land mass by choosing the building order for the elements that make up a standard city.
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Hahahaaa!!!! I FINALLY BEAT IT!!! Mayor Annie, Brackenwood is a cityscape!! WOOOHOOO!! don't ask me why i named it after Brackenwood, I dunno... i liek brackenwood :). I LUV THE MUSIC!! IM LISTNING TO IT RITE NOW!!! Anyway...
explorers,surveyers,people, industrial,interstate,commerence,schools,
fishing,mining,airport,themepark,seaport,media,health,religion,police,army,tourists.
SO DANG COOL!!
Via the posted walkthrough, I got my 60/60... And after I read the walkthrough, I realized that I would have never figured out the order by myself.
It seems very abmornal to me (That you would build an airport before a hospital or church for example..). I was also confused because if you start fishing without the seaport, that it would do nothing since the road doesn't connect.
Anyway, I always enjoy seeing the daily updates! Keep up the good work Jay!
Chris
It was pretty cool. Saw it for the first time today and beat it after playing for a bit, taking a shower and thinking about what improves what, then going back at it. 5 mins later it was done.
Here's the entire walkthrough, slightly different from some in one or two ways:
Explore
Survey
Residence
Industry
Interstate
Commerce
Education
Fishing
Mining
Airport
Theme Park
Media
Seaport
Health
Police
Religion
Army
Tourism
Personally, I can't stand games that force you to listen to their choice of awful music. How hard is it to allow you to turn the darn thing off! (Yes, I know I can turn my speakers off, but I want to listen to something else and can't because they want to force some new age John Tesh music down our throats.)
Jay, you're not quite right in saying that the elements of On's games simply level over time. The difference in progression between this game and the GROW series is that Cityscape's level system is event triggered, while GROW games have a state-based level method--level of GROW elements is affected by both existence and level of other elements. I think event-triggered leveling would be appropriate for some types of game, but doesn't serve so well in a city-building sim.
this game was terrible. its completely random. a game like GROW makes you think of every possible thing that could happen and in every order it would have to happen. not cityscape though. just because its "hard" doesnt mean its a "thinker" it just means that no effort was put into making it an actual, playable, game.
this game sucks, did i spoil it?
Yeah, this game is kind of a letdown. The order makes no sense and I don't really know how it is you're supposed to figure it out. With most puzzle games with definite solutions, I'm usually kicking myself for not figuring it out sooner, but really, with a game like this the solution doesn't really make more sense after than before.
It's pretty much all been said already, but what is up with the graphics? Seriously, how much time did it take the guy to make this? One hour? If it took someone more than an hour to make a game like this, he has serious problems with computers.
I liked the music.It was calming and cool.
And the order wasn't so great,but oh well.the game itself was good, at least.Graphics, bad, I know, but theses guys, overall, made a pretty good game out of just flash. The game they made cityscape from, Sim city,
used a bunch of 3-d animation and stuff so it wasnt easy to make a game like that from flash.
Anyway, here's the spoiler.
Explorers
Surveyors
Residential
Industrial
Interstate
Commerce
Education
Fishing
Mining
Airport
Theme Park
Seaport
Media
Health
Religion/or Police
Police/or Religion
Army
Tourism
Hey i have to say this was a hard game, but if you want that will drive you nuts!!!, then you want to try Submachine, without any walkthrough until you've given up. Of Course by now there are actually 4, it's an ongoing chapter thing, so make sure to try them all in order, or you'll get even more messed up. good luck guys ;)=
i'm here late in the game [no pun intended] but i did wanna add that the oddest thing about this one is that all one is really doing is trying to figure out what the gamemakers think are the features most important to a city. if one has played sim city in the past, especially w/ any regularity, one has already been through this drill, created w/ much more style & verve--& a bit more choice. it's okay, this one, but everything but necessary.
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Walkthrough Guide
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The walkthrough if interested:
Explorers
Surveyors
Residential
Industrial
Interstate
Commerce
Education
Fishing
Mining
Airport
Theme Park
Seaport
Media
Health
Religion/or Police
Police/or Religion
Army
Tourism
Posted by: Tylor | March 4, 2006 2:47 AM