Broken Robot Love
Kids nowadays have no respect for their toys. Done playing? Toss it aside for something new. But what happens to the neglected toy? Well, in Noel Berry's puzzle platformer, Broken Robot Love, the (literally) tossed robot fights its way back to its owner to win back his affection. To help along this journey against lava, lasers and formidable doorways is the robot's ability to create blocks. Now if only it could also create a loving connection to its boy-owner.
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I love platformers. I love puzzles. I love "metroidvania"-style games. I love side scrollers. I love any combination of any of the above styles of games (and then some). But do you know what I hate, hate, HATE?? Games that rate your skill on in-game timers. You mean to tell me that I figured out the puzzles, had everything set up properly, and made it through but I only got 2 stars instead of 3 because I took an extra .68 seconds to get to the exit!?
The instant a game bases your score on any form of time constraint, regardless of how awesome the game could be, is an instant negation of any fun I can have from it.
I don't want to be pressured into completing a level faster. I don't want to replay the same level over and over, timing jumps perfectly just so I can shave another 1.48 seconds off my time to get the third star. Puzzle games should be a test of logic and skill, not speed.
What Cornelius Baxter said. I stopped playing after trying to get 3 stars on level 2 (level TWO!!) about 10 times and never getting closer than 0.2 seconds to the goal. Simple extrapolation made it obvious the game will be an exercise in frustration for me.
If you're having trouble getting three cogs (I, personally, was more interested in just completing the levels than doing them quickly), you may want to try the alternate controls of [WASD] and the mouse for blocks. It's a little quicker, though the menu will only recognize the other control scheme.
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