Bars of Black and White
New from Gregory Weir, eternally inventive creator of The Majesty of Colors, comes the enigmatic and unsettling Bars of Black and White. It is an escape game, but the point is not to escape the room; it is a social commentary—or maybe it's really just an exploration of one person's mind? The possible interpretations are endless.
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What do the new ratings mean? rating-g and rating-y????
Spider? What spider?? How many halls are there? Walkthrough please? I mean I feel real dumb but like the other person, I have an electric saw and wand and pills, broke through to the second area, and no idea what to do with the keyhole. Never saw any key.
Interesting game though- somebody's been reading 1984-
Barcodes
Most obvious barcodes are:
2 on the starting table. (magazines)
2 on the cans by the cooker.
1 on the poster of head
1 on the cereal box by computer
Only really informative barcode:
Turn the lamp. On the wall appears barcode saying
BREAK HERE
Sneaky barcodes
Zebra stripes
Fence in front the White house
Circus
Other barcodes in appartment
Over the monitors left from where you find the knife
On the THERE IS NO WAY OUT board. 2 of them
The Wall
4 on the right side when you entr the corridor
5 on left side
4 on right side a step further
3 on left side
And last but not least
THE END
I agree that the navigation is frustrating until you realize how it works. You don't really "zoom in" to areas like in other point-and-click games; rather, you just move forwards or backwards or turn to the left or right. So if you're facing the zebra poster and see the couch in front of you and on your left, and want to examine the couch, you have to move forward and then turn left, so you will be facing the couch.
Walkthrough
Barcode reader is not really necessary for winning the game. But there is not much fun in the game than.
To get the reader:
Get to rhe computer
Click on the colours on the computer in order indicated on the note below, note the shape.
Go to the main door (right behind you) and take look at the letter.
Pick up the reader.
Necessary steps
Go to the bathroom for pills
Take the baseball bat from the warderobe
Turn the lamp so the barcode is shown on the wall
Break the wall with baseball bat
In the long corridor on left side take the batteries from the recorder
On right end of the corridor put the batteries in the electric knife
From the knife turn right and go forward.
Remember computer code? Same shape but no colours.
Just click the circles in same order as you did on computer.
Turn left and kill the spider with pills
Take key
Use key on the keyhole that appeared on the wall with circles.
Go forward and use the electric knife on cube.
Take appartment key
Go to the main door and use the key on the keyhole.
Turn right and head through the corridor.
30/30 first try, with the 30th being very cute, in my opinion. :3
It got trippy towards the end, though I did feel "oh, not this!" when I saw the ending.
Short and enjoyable game, I only wish the graphics were a little better. :{
0/30 second try, game is technically beatable without the scanner, but it isn't interesting if you don't read the codes, anyway.
this is a genius game!!!
this is all of our true lives.
when we finish playing the escape-the-room game, we are playing in the 'real world' and our world starts to seems more and more mechanical, life less, black-and -whiteee.
this is the message in my opinion.
and it's time we take our lives and start doing something.
I'll start.
"a game best played with as few preconceived notions as possible"
"hover on the boundary of the real and the imagined"
"Bars of Black and White is truly compelling and emotionally evocative."
What rubbish. I liked Jayisgames much more when it was simply a straightforward games review site. Now one has to beat one's way through a thicket of inane hyperbole each time one wants to read a review.
Please, stop it. Your reviews make little or no sense when you try to write them in such a ludicrously pretentious manner.
[Edit: We have always embraced hyperbole here, it's a casual game website for gosh sakes. Mean-spirited comments, though, are not tolerated. You are hereby warned. -Jay]
"But seriously, you seem to be critiquing the reviewer for writing well"
Not so. If anything, the reviewer deserves to be criticised for not performing the essential job of a reviewer, which is presumably to provide an accurate appraisal of a game.
For instance, instead of attempting to ascribe some deep meaning to this game, which is clearly not there, perhaps it would have been more appropriate to point out that, well, it's not actually a very good game at all. Perhaps it might have been a good idea to point out that it suffers from poor directional control areas on the screen, a problem exhibited by many escape games produced by inexperienced designers. Perhaps it might have been wise to point out that the monochrome line drawing style in which the game is presented, far from being a statement of stylistic intent, is actually just a function of piss-poor artistic design. Perhaps it may have been more appropriate simply to say that this game represents a creative failure, particularly given that The Majesty of Colors, an earlier game by the same author, achieved so much more than this one in every conceivable way.
I could go on, but I think you get my point.
[Edit: Then next time, try offering some constructive criticism about the game in your comment, rather than criticizing the reviewer for highlighting her opinions about the game, which are entirely valid. Reviews are subjective, and each person may see different things within a game. No one review will be "one size fits all" or all-encompassing. We are a casual game review site that offers casual reviews of casual games. Your initial delivery was unacceptable and I could go on, but I think you get my point. -Jay]
I don't want to make it seem like all the JIG staff are piling on here, but I think it's important to recognize that nobody's trying to create meaning out of nothing here.
Your opinion about the game is valid, Bluechip. It's fine to let us know that the game isn't working for you, and also why. But if other people are having a different experience from yours, give them the benefit of the doubt that they are reporting it accurately.
In my personal experience, the line drawings established an appropriate tone for the story, the controls didn't bother me (they feel like classic RPG controls from games like Wizardry), and I was interested and emotionally involved from beginning to end. It seemed to me that all the visual details were carefully chosen.
Weir is a risk-taker as a developer. That means when he hits the mark, he may hit very hard, but he may miss some players completely. Don't feel insulted when it doesn't work out; just let us know what you think, support your opinion, and move on.
I think the problem, Bluechip, that I'm having isn't that our opinions are so different--I can certainly understand the game may not be to everyone's taste--but that it seems that you're not leaving any room to acknowledge the validity of other perspectives. And hey, look at the evidence; judging from the comments, it seems that the majority of players enjoyed the game quite a bit.
You're more than welcome to consider the game a failure in every way, and you're certainly allowed to disagree with my review. I don't think it's fair, however, for you to consider yourself the one and only individual whose opinion is correct. What sort of creativity would be allowed to emerge if only one standard or perspective was considered valid?
Anyways, if you disagree with these statements, I'd enjoy hearing your rebuttal. :)
There are other worlds than these, indeed. I enjoyed finding lines from some of my favorite novels and music winding through the game; it added to the queer balance of the familiar, the unfamiliar and the absurd.
I didn't enjoy the game for the usual mindless escape fix, or for the challenge of difficult puzzles. I enjoyed the game because it made me think.
Love it. Nice and easy, simple, and yet there is someting slightly eerie and disturbing about it. Sort of mysterious, but still enjoyable. Found it kinda creepy that
in the hall somewhere, you could see some monitors. If you looked carefully, they were pictures of the sofa area and another one. :O
But that kinda made sense, since it said
"YOU CAN NOT ESCAPE" and "THEY CAN NOT SEE YOU THINK" and "THE MIND IS THE CENTER OF ALL REBELLION"
I especially liked the ones in the coridoor. The long, looonnggg coridoor.
Walkthrough
Turn right, go forward, turn left, go forward and turn the lamp. Turn left then forward. Follow the instructions on the paper.
If done correctly, turn around and go towards the door and pick up barcode scanner.
Go back and turn left and pick up bat.
turn around and go forward and turn right. Take pills.
turn right, forward, left, forward, right
scan the barcode on the wall
turn left, forward and scan wheat-Os
go back turn left, forward and scan gate on picture
turn left and scan all three barcodes
turn around and move forward and scan the ugly thing
turn right and scan the two barcodes
turn right, forward, left, forward and use the bat on the wall
go forward, right and scan the tent
turn around, forward, right, forward, left and scan the barcode
turn around, forward and solve the same puzzle again
turn left, feed pills to spider and take key
turn right use key
go back, turn right, forward three times and click on the cover and take the batteries
back three times and turn around
insert batteries into electric knife
turn right and forward twice and use electric knife on cube and take key
go back twice and turn right, forward, left, forward, right, forward, left, forward and use key on door
turn right, forward, left scan barcodes turn around and scan more barcodes do the same for the next part of the corridor
go forward and watch cutscene and scan last barcode
finished!
I agree with the review. It was very well-written. The game was very simple and easy, yet one can feel enough effort has been put in to make it an excellent game, rather than the feeling of sloppiness one feels from any other black and white game. This game was much more simple than the other escape games in that the walkthrough was practically written in the game, despite the game being simple enough already. And yes, it did spark off a whole chain of thought in my brain.
I feel that the game tries to convey that many people in the world are blinded by what they THINK is important/real, when in fact they are staring at a lie. Perhaps a call for us to all awaken and see the world around? Find your solace in a drop of rain, or a gossammer thread. Too many people face insanity in the endless monotony of today's world. Go out and have some fun.
This was a very interesting game. Although I personally did not see how it was so simple (I actually read all of the spoilers in the comments) I did enjoy it after I understood it. However, because it had that implied message thing going on, it did disturb me to some extent, especially considering that the message which questions the boundaries of reality inspires too much thinking.
Otherwise, (simple?) entertaining game.
Bluechip, you made me sad :(
Because limiting the random thoughts and connections of the mind is just what the game was trying to warn us against.
lots of people have opinions, like Jess said.
i thought this game was great... kind of creepy, like the creator was trying to tell us something. a lot like 1984. you're always guessing who "they" are.
My interpretion:
This guy wanted to find out the truth, and did. (The outdoors represents the truth, I think.) But They couldn't let him tell everyone, so They condemned him as insane (the padded cell). OR maybe the truth drove him insane and They were trying to protect him? Well, I just love art/games like these!
Walkthrough:
Sorry if you don't like everything so detailed.
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You start out facing a table. Turn Right, go straight, turn left, go straight. Click on lampshade.
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Turn right, go straight, turn right, and go straight into bathroom.
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Turn right and take medicine.
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Turn right and go straight. Take baseball bat from closet.
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Turn left and go straight twice.
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Click the buttons in this order: red, green, dark blue, light blue, pink, yellow.
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Turn right twice, go straight 3 times.
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Take bar code scanner.
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Go back, turn left twice, go straight, turn right.
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Scan bar code on wall
that is made by the shadow on the lampshade
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Use baseball bat to break down wall.
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Go straight, turn left, go straight, turn left, go straight twice.
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Click on battery cover. Take batteries.
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Click back three times, then right twice.
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Use batteries on the electric knife.
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Turn right, go straight, turn left.
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Use medicine on spider. Take key.
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Turn right. Remember the computer game?
Click top, bottom right, bottom left, left middle, bottom middle, right middle.
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Put key in keyhole.
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Go straight.
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Use electric knife on plastic cube.
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Take key.
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Here is a long list of directions, so follow them carefully:
Step back twice, right once, straight, right, straight, right, straight, left, straight. You should be in front of the door.
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Use key on door.
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Turn right, go straight twice.
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Click on the scanner like you are about to scan a bar code.
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With the scanner still in hand, walk ahead.
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You are locked in!
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When the last bar code comes up, scan it.
It will say "The End". Play again and try to find all thirty bar codes...
29 are found in the game, and the one on the last screen should be your 30th bar code.
-
Sorry, this is actually the end.
Really!
I just played this game for two hours. That's bad, but the game was very fun... and confusing... but what do I know? I am a blonde, after all. This game was very entertaining and it kept me busy and frustrated for almost 2 hours! I'll make my cousins play it. :P Hehe. I couldn't figure out the codes on the back wall and the fact that...
hehe there is no spoiler i just wanted to make one :D
I absolutely love games like these.
The art is so simple and it seems so simple, and yet the meaning is so complicated at the same time.
I think its about guy that found out the truth about something, something THEY didn't want the world to know.
He told everyone, but then they came along and stated he was insane and locked him away, just for the sake of that secret.
The the pills are like something for amnesia, thats why he cant remember anything, like the last time he left his "apartment" and why he doesn't remember how long its been since he went out.
Because hes been locked up for so long. Eventually he gets a bar code scanner and scans everything. And the scan tell him that everything is not what it seems, people can be cruel and deceitful, but one of the scans say "Everything I'm telling you is a lie" which my guess is that, not all people are like that, and not everything is cruel and deceitful, so yeah.
Thats just my take on it, I loved this game.
Got me thinking...
What is true in life and what is not?
Throughout the game, you find conflicting arguments. "Some people are more free than others". But "it is all alive"!
It seems as though, They think "you should have stayed inside". But "forgive him". Almost if he was sorry.
But they are such different perspectives! Perhaps it is an organization with many people. Remember the white house pic in room one?
Who is good in politics? Who is bad?
The person helping you progress seems like the good guy: "break here". But in the end, you are isolated from the rest of the world, and Freedom itself. You are never to reach freedom.
This game was pretty good. It was simple, yeah, but it was also interesting. The way I see the end is:
He was in the padded cell all along. Or the whole thing was just imagined, and after scanning all of the codes, he sees the reality. Of course "They" were behind this, but I don't really think that he was free and then sent to the asylum. That's just my take on it. I'm not a strong believer of the "it was all a dream" scenerios but hey, it's possible.
Here are what all the barcodes read:
1.
It is all a lie. (can of beans)
2.
Your life is not real. (can of soup)
3.
You know nothing. (poster with man facing away)
4.
Some people are more free than others. (poster of a building with american flag)
5.
They are always watching you. (poster of a zebra)
6.
There is nothing outside this place. (magazine titled "Scientific American: Alien Plants")
7.
You are not a person you are a control subject. (movie titled "Wholphin: DVD 1")
8.
They are feeding you poison and lies. (box labeled "Wheat Os")
9.
Break here. (breakable wall with lamp)
10.
They have always been here. (circus tent poster)
11.
Save all barcodes. (survelliance area)
12.
They cannot watch you think. (board in spider and triangle room)
13.
The brain is the center of all rebellion. (board in spider and triangle room)
14.
You can't see colors anymore.
15.
There are other worlds than these.
16.
Why do good things happen to bad people.
17.
I am a man of wealth and taste.
18.
You should have stayed inside.
19.
This is not the way the world should be.
20.
Is any person truly sane.
21.
Is any person truly free.
22.
Forgive me.
23.
Is the truth a lie or is the lie a truth.
24.
You must read them.
25.
Even ideas can be killed.
26.
Everything I tell you is a lie.
27.
A barcode is a series of black and white bars.
28.
Used to represent data in an optical form.
29.
That can be read via a laser or other scanner.
30.
THE END
Note: 14 till 29 are in the tunnel
Gregory Weir is definitely going to impress, if he follows through on his "one game a month" promise he made in January.
I like these little "art statement" games, like this and The Majesty of Colors. Not really challenging and not a massive emphasis on gameplay, but very artistic, with an interesting story.
I also like games where the story and gameplay go hand in hand, rather than having one feel like it was awkwardly tacked on to the other. This and Majesty of Colors both have that.
I think that the game meant that the guy was drugged to think that this was real life, so when someone gave him the barcode scanner it was really that his conciense was leading him out of this alternate reality, so when he freed himself, he freed his mind, and found himself in containment, because he is just a lab rat. So there is no real freedom for him. He is stuck forever in there.
Dramatic right?TEEHEE!!
I did not enjoy the game. To be honest some of the reviews can be a bit far'fectched and are a bit well over the top. Though the games controls was clumpy, the graphics were awful and the atomosphere of the game? Well it was depressing and not creepy enough. I did not enjoy the game...plus it was boring. I would never recommend this game to anybody, that would be kind of evil to inflict the pain of this game on them. lol look at my over the top review of this game.
what a fantastic game.
truely the work of a genius whose mind's skills are far beyond that of our own.
i, personally, am a writer. i love writing stories much like this game: one definite ending that everyone knows happened, but extremely open to interrpetation as to why the things did happen, and what it means. i was pleased to find out that i am not the only one who can dream up stories as this.
when i played this game, i was awestruck.
first, it involved a breakthrough in art. i remember clicking on the link and thinking: "what horrible art." however, to my surprise, by the end of the game, i was glad that drawings had been so. they greatly added to the overall mood of confusion, suspense, and terror.
as i progressed in the game, i began to piece together the basic story: the man is living a lie. as he goes forth and demolishes his old life, he learns things he probobly shouldn't have, and realizes that what he had hoped to find and what he did find were two totally different things. i commend the creator for developing a plot as this. not many games have this kind of deep, meaningful thought.
another thing stuck out to me: the barcode scanner. what an ingenious way to convey thought, and help the player understand what is truely going on. the idea that one would find clues to one's own existince on simple barcodes left me tingling all over.
(needles to say i am now completely obsessed with barcodes. every trip to the store has me glancing at all the bars, and trying to decypher them [: )
overall, the game was an excellent piece of work created by a man who puts his whole heart and mind into creating his games. he takes you on a thrill ride full of ups and downs, and, when he's finally finished, he leaves you, as Jess said, with more questions than answers. it opens all of our minds to what may really be out there, and makes us think about what the lies, truths, evils, goods, lights and darks that really lie behind those bars of black and white.
-Ace
Social commentary? Exploration of one's mind? Come on, this is only a new escape the room game, and a very simple one at that. Barcodes as representative of the captiity of the mind? I think the idea is as old as barcodes themselves.
Breakthrough art? The author has used 8 bit graphics in all of the other games, and in this it's handdrawn art. I am starting to think he just isn't able to do proper graphics, and I won't comment on how well handdrawn art fits the game's theme until I believe he didn't pick it because it's the limit of his style.
This game was fun but really easy, I got 30/30 barcodes on first playthrough. The art is so-so, and it's really confusing to navigate at times. That's all there is to it, nothing more.
This is my first ever walkthrough. Let me know what you think.
Game Walkthrough:
1)
When the game starts, turn right, go forward, turn left and go forward and turn the lampshade to reveal a bar code on the wall.
2)
Turn right, go forward, turn right and go forward into the bathroom.
3)
Turn right and take the medicine off the shelf in the cabinet. Turn right and go forward and take the baseball bat out of the cupboard.
4)
Turn left and go forward twice to the computer. Press the circles in this order: red, green, dark blue, light blue, purple and yellow. You will hear a noise behind you.
5)
Go back twice, turn left twice, and forward twice to get the bar code reader.
6)
Go back and right three times to end up back in front of the lampshade.
7)
Use the barcode reader on the bar code on the wall and see that it reads: "break here". Use the baseball bat on the wall to break through it.
8)
Turn left, go forward, turn left and go forward twice and open the battery compartment of the tape recorder. Take the two batteries inside.
9)
Go back three times, and turn right twice and use the batteries on the saw on the table.
10)
Turn right and go forward into a room with another puzzle on the wall. This puzzle is exactly the same as the one on the computer, it just hasn't got any colours on it. Press the buttons in the same order as you did with the computer. This will then reveal a keyhole. We need a key.
11)
Turn left and use the medicine on the spider to kill it. Take the key, turn right and use it in the keyhole you just previously revealed. Go forward, use the saw on the block and take the key that is left behind.
12)
Go back twice, turn right, go forward, turn left, go forward, turn right go forward to end up back in the living room.
13)
Turn left, go forward, use the key on the door and go through.
14)
Turn right and keep going forward until……
YOU'RE TRAPPED!!!
15)
Scan the barcode at the end and it reads:
THE END
Walkthrough of the locations of the barcodes:
Barcodes 1+2:
On the left and right books on the table when you start the game.
Barcode 3:
Turn left when facing the table and see a poster of a zebra. The stripes on his body are actually a barcode. Scan it.
Barcode 4:
Turn left twice from the zebra poster, and go forward to face another table with a microwave on it. Turn right when facing this table and scan the fence on another poster.
Barcodes 5,6+7:
Turn left to face the table again and scan the back of the head on the poster on the wall, the beans can and the soup can.
Barcode 8:
You scan this on in the game just before you break the wall down with the baseball bat. It's the one when you turn the lampshade to reveal it on the wall.
Barcode 9:
Turn left from facing the lampshade and go forward into the computer room.
Scan the barcode on the Wheat Os box.
Barcode 10:
From the computer go back, right and go forward through the hole which you made with the bat. Turn right and scan the lines of the circus tent walls on the poster on the wall.
Barcode 11:
From the poster go back, left and forward and left and scan the barcode on the top left corner of the hole in the wall.
Barcodes 12+13:
From barcode 11, turn right twice, go forward and turn right again. On the wall are two barcodes. One on the back of the head and one under the "BE AWARE" sign.
Barcode 14, 15, 16,17+18:
From barcodes 11+12, turn right, go forward, turn left, go forward, turn left, go forward, turn right and go forward to end up in the living room. Turn left, go forward and use the key witch you got out of the cube in the hole behind the colourless puzzle in the spider room. Go through, turn right, go forward once and turn left to see five barcodes on the wall. Scan them all.
Barcodes 19, 20, 21+22:
From barcodes 14-18, turn right twice to face the right hand wall. Scan the four barcodes there. Turn left once
Barcodes 23, 24+25:
Go forward once and turn left. Scan the three barcode on the wall.
Barcodes 26, 27, 28+29:
Turn right twice and scan the four barcodes on the wall
Barcode 30:
The last one which you will scan anyway at the end. It's the one that reads "THE END"
The controls aren't that good so it delays your ending and it's just a mice game plus the barcodes give hints and the point that the all of them give you the meaning that the person in the game was in a dream and is confined.It's a really awkward mystery i wanted to know.
28/30 barcodes scanned and finished in 205
i love this game!
this is how i understand the story
"they"
are the government, except their not.... human. robots, aliens whatever, but the've just taken over and their not...human (sorry if this is feeling sci-fyish but...)
the main character
is a member of the "rebel force", if you will, who has been captured and had his memory erased or made to forget. either way, the knowledge of his previous existence is still in his subconcious.
the barcodes/barcode reader
is the thing that makes the protagonist remember who he is and why he is there. for those who have read the Uglies series
its like the pills that allow the pretties to break free of the bubbleheadedness
they were placed there by the "rebel force" in order to free the protagonist
the ending
he escapes, but is captured again almost immediately after, but his friends know they have succeded and will hopefully attempt rescue again
thank you!
Wow...Deep...This is one of those games that gives me a feeling like my stomach is sinking...I love how the scanner told you those creepy things when you scan, like
You know nothing
I don't like that they never explained why you were in a
Padded cell. After all, your guy is hardly a maniac, since he was sane enough to find his way out of that nightmare life into another nightmare life, just in a padded cell.
Deep, wow. Need a sequel please!
:l
Well, some ppl may not have appreciated it much, but I thought it was really great. I love all of his games, they really leave you with a sense of wonder.
For those of you who didn't like the art, I thought it really fit with the game. Simple art makes it much easier to get his meaning, and if there had been a bunch of frills instead of the simple lines I feel it would have detracted from the game.
3 words,awesome,entertaining and just plain weird.loved the game,ending was cool,but i wish there was either a sequel or the game was longer.i was a bit skeptical in the begging,but the bar code that read "there is nothing outside here" hooked me. when i saw the fake window i never wanted this game to end. all in all, best game i ever played.
I think the best part were what the barcodes said. :)
And my interpretation was that:
yes, he is in an insane institution or asylum, but also, based on what the barcodes say, that he had rebelled at some point, as in breaking out and seeing the outside world, only to be dragged back inside the asylum and his own broken mind.
I don't know if it is right, but I'm starting to believe that
The lunatic asylum at the end is the only thing that is real, and him or her waking up is him dreaming another dream
although the whole thing could just be a lot more basic, and be
him or her dreaming. this also makes me fell, though, as if there is some kind of problem for the person in the real world. as if they have done something bad, and feel like they are scared of getting caught and locked up, or they just have paranoia.
That's just me thinking about stuff too much, though...
I think this game shows brilliance. The game play might not represent the best point and click game but the story and messages are extremely clever.
To me the messages are to the player more so than the protagonist within the story. They are true and relevant to all people. The fundamental existential questions we all tackle at some point - what is the nature of our existence, the purpose of it, what is reality, what can we know for certain, how did we come to be in this environment, what is freedom, are we free or bound in causal chains and so on.
Thoughts can create a prison and thoughts can free us. Freedom is available to any who seek it and is gained with honesty, dedication and knowledge.
If this all sounds esoteric and ridiculous to you then you are absolutely right and feel free to dismiss it.
If it intrigues you and you are compelled to see what is underlying this then keep seeking and pick up the threads wherever you find them.
I love the art in this game. I thought it interesting that it wasn't even pretending to have detail in places you weren't looking, I thought it was calling attention to the art form. And it turns out that
it /was/, and it's likely that the in-game world didn't actually /have/ detail in those places-- you can argue about the universe's existence unperceived, but a dream world definitely doesn't exist unless you're thinking about it.
It reminded me of a book I read full of sinister
dreams, that drew themselves as you looked at them, and in which no detail existed that you weren't looking for.
Super creepy. Somehow at least seventy percent of the barcodes' messages really hit home with me. Lovely, lovely game.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Walkthrough:
Sorry if you don't like everything so detailed.
You start out facing a table. Turn Right, go straight, turn left, go straight. Click on lampshade.
Turn right, go straight, turn right, and go straight into bathroom.
Turn right and take medicine.
Turn right and go straight. Take baseball bat from closet.
Turn left and go straight twice.
Click the buttons in this order: red, green, dark blue, light blue, pink, yellow.
Turn right twice, go straight 3 times.
Take bar code scanner.
Go back, turn left twice, go straight, turn right.
Scan bar code on wall
that is made by the shadow on the lampshade
Use baseball bat to break down wall.
Go straight, turn left, go straight, turn left, go straight twice.
Click on battery cover. Take batteries.
Click back three times, then right twice.
Use batteries on the electric knife.
Turn right, go straight, turn left.
Use medicine on spider. Take key.
Turn right. Remember the computer game?
Click top, bottom right, bottom left, left middle, bottom middle, right middle.
Put key in keyhole.
Go straight.
Use electric knife on plastic cube.
Take key.
Here is a long list of directions, so follow them carefully:
Step back twice, right once, straight, right, straight, right, straight, left, straight. You should be in front of the door.
Use key on door.
Turn right, go straight twice.
Click on the scanner like you are about to scan a bar code.
With the scanner still in hand, walk ahead.
You are locked in!
When the last bar code comes up, scan it.
It will say "The End". Play again and try to find all thirty bar codes...
29 are found in the game, and the one on the last screen should be your 30th bar code.
Sorry, this is actually the end.
Really!
Posted by: gamefreak6701 | February 19, 2009 7:42 PM