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Adynatopia

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3.5/5 (83 votes)

Imagine a dimension not only of sight, but of mind; a journey into a wondrous land whose boundaries are imagination. This should help put you in the right state of mind before you venture into Louis (T)'s unique puzzle platformer, where you control a black pawn in 4-dimensional space. Your goal in each of the 14 levels is to touch the grey checkpoints through what looks like some impossible jumping. This game will blow your mind! Or possibly just blow it up.

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Walkthrough Guide


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Adynatopia Walkthrough

Hints and Tips

  • This is not a 3D space, so stop trying to see it like one!

  • Surfaces are close if they are measurably close (meaning if you took a ruler up to your monitor).

  • How you interact with a surface can depend on how you approach them.

  • The depth jump ([space]+[up]) is your friend.

Level Solutions

Level 1

  1. Walk to the other end of the 'c' shaped surface.

  2. Fall to the right onto the surface below.

  3. Collect the checkpoint.

Level 2

  1. Jump off the right side of the surface.

  2. Walk up underneath the checkpoint and jump (you have to be right under it and hold [space] to reach it).

Level 3

  1. Walk up, then depth jump onto the next surface.

  2. Collect the first checkpoint.

  3. Walk up onto the surface below.

  4. Now depth jump onto the island and collect the last checkpoint.

Level 4

  1. Jump up the steps and collect the first checkpoint.

  2. After the inversion, jump up the steps again.

  3. Now walk to the top and jump to collect the second checkpoint.

Level 5

  1. Walk to the lower left of the surface and jump left to the next surface.

  2. Jump left again to collect the first checkpoint.

  3. After being relocated, walk toward the top of the surface then fall off to the right.

  4. Walk up and collect the last checkpoint.

Level 6

  1. Depth jump up two islands.

  2. Now jump up the steps to collect the first checkpoint.

  3. Walk right along the path that appears and collect the checkpoint hidden behind the square.

  4. Now collect the checkpoint at the end of the path.

  5. After falling onto the island below, collect the nearby checkpoint.

  6. Head to the upper left of the corner and jump to the left onto the original island.

  7. Collect the last checkpoint.

Easter Egg

  • From the starting point, depth jump up to the next platform.

  • Walk to the right edge.

  • Now walk up to fall behind the platform.

  • You should see a message behind the platform.

  • You are just a pawn in my game.

Level 7

  1. Follow the path to collect the first checkpoint.

  2. Walk down off the suface and jump up the steps to collect the next checkpoint.

  3. Now walk up and jump up the steps to collect the last checkpoint.

Level 8

  1. Walk to the back of the shape.

  2. Depth jump onto the middle platform.

  3. Jump onto the left platform.

  4. Walk to the upper right corner and jump to the last platform to collect the checkpoint.

Level 9

  1. Collect the lower checkpoint.

  2. After you're transported, depth jump onto the platform above you.

  3. Now jump up onto the platform to the right and collect the checkpoint up there.

  4. Fall down to the platform you were transported to and collect the last checkpoint.

Level 10

  1. Walk around the back to the opening in the middle.

  2. Jump and go to the right to hop onto the top of the shape.

  3. Now walk toward the upper right corner to drop over the edge and collect the first checkpoint.

  4. Head back around to the opening in the middle.

  5. Fall to the right to land on the ledge 'below'.

  6. Jump to the right to land on the island and grab the last checkpoint.

Level 11

  1. Walk to the upper left of the platform you're on.

  2. Depth jump onto the top of the shape and collect the checkpoint.

  3. Fall back to the platform and go to the upper right corner.

  4. Fall or jump to the right to get on the right platform.

  5. Walk to the upper left corner without walking behind the shape (through the middle).

  6. Depth jump onto the shape and collect the last checkpoint.

Level 12

  1. Fall to the right onto the far platform.

  2. Jump up to collect the first checkpoint.

  3. Fall left onto the next platform and walk to its lower left.

  4. Now jump to the left and collect the lower left checkpoint.

  5. Walk to the upper left and depth jump onto the platform above.

  6. Jump onto the next platform up and collect the upper left checkpoint.

  7. Fall right onto the platform below.

  8. Jump off the right side onto the lower right platform and collect the last checkpoint.

Level 13

  1. Walk along the path to the first checkpoint.

  2. Now walk down off the path and touch the checkpoint again.

  3. Walk right until there is a triangle (in a 2D sense) above you. It should look like there's a gap there.

  4. Now walk up to fall down that hole, land on the island below and collect the checkpoint.

Level 14

  1. Stand in the upper left corner of the '7' shaped surface without touching the wall on the left.

  2. Jump to the left to land on the lower left surface.

  3. Collect the first checkpoint to be transported above.

  4. Walk all the way to the right.

  5. Go up just until you're entire body is visible.

  6. Now walk to the left edge and jump downward to get on the surface above.

  7. Collect the last checkpoint.

  8. Congratulations! You've beat the game!!

37 Comments

stuck on level 9.

Nice idea, but the controls feel really weird, and sometimes you finish levels without even realizing how.

Reply

Funky. I do like games that make you reinterpret projected 3D (such as isometric 3D) as just the 2D canvas. I think I've played a couple of other games that did it a bit better (can't find the links now), but nonetheless, this is good fun. 4/5.

Reply
MelonFighter February 3, 2012 1:07 PM

I think he should make it that the spacebar is an alternative to clicking the "Next" button.

Reply

I'm having trouble with level 6.

How do I meet up with that last figure? The one who moves to where I started out? I keep missing that jump.

Reply

Never mind. Behold, the power of the post.

Reply

Completely stuck on level eight. Any pointers?

Reply

I'm surprised Echochrome wasn't mentioned as an obvious inspiration. Both are great games

Reply

@Syntax

It was. From the main menu, click "Be a Game Elitist."

Reply

@Kyh, can you be more specific on parts one and two of your solution? I've been trying that since forever and I must be in the wrong place or wrong direction or wrong key combo.

Reply

I'm having trouble with level 11.

(And by the way, Kyh, what you're describing as level 9 is really level 10.)

Reply

Thanks, Kyh! I was more or less doing what you said to, but I guess I wasn't quite in the right spot. On to level 12!

(I suppose, given the theme here, I should say that "!" means "excitement," and not "factorial." :-P )

Reply
Dragonxpert February 3, 2012 5:56 PM

Good game. A little difficult. Wish that the movement was more fluid. And perhaps a better character design than a pawn. Perhaps in a sequel.

Reply

Okay, I need help with level 12.

I've tried various approaches. I can start with the upper left checkpoint and get the lower two checkpoints, but can't get at the upper right. Or I can start with the upper right and get the lower two, but then I can't get the upper left.

Reply

Finally got level 12!

Reply

I'm beginning to suspect that the last level doesn't have a solution...
Also, I feel proud that I know most of the games this game is inspired by.

Reply

@Eden Nov

I made any progress at all on level 14. I actually got the first checkpoint and was figuring out how to get to the second when I "died." I'm still trying to remember how I got to the first checkpoint.

Reply

I must be the only one who feels like this game doesn't make any sense, then. I have made it to level 12, but half the time I'm not sure why what I have done has worked, so I can't use that knowledge to help me through the later levels. I find myself doing a lot of random jumping. I'm not saying the game doesn't work, it's just frustrating to not be able to understand WHY it works.

Reply

I got the first checkpoint on the final level. I still don't understand why this works. However:

You have to go to the upper left of the "7" shaped area, depth jump behind the main body of the structure, and then push the down key to direct your fall onto the lower platform. Make sure you aren't in front of the structure, though, or you fall.

Even trying to explain what I did I feel like I'm talking complete nonsense.

Reply

Level 14 second checkpoint:

After the first checkpoint you are teleported to the upper left platform. Somehow, and I'm still not sure how it happened, there is a hidden tunnel through to the back of the block, from which position you can jump to the top for the second checkpoint.

Now I need to go do something in regular 3D space or my head might explode.

Reply

I'm beginning to suspect that the last level doesn't have a solution...
Also, I feel proud that I know most of the games this game is inspired by.

Reply

In level 10 I can only see the checkpoint at the bottom "island" and no other. I get this one and have nowhere to go. What do I do with this? Where should the second one be?

Reply

@ Kyh: I looked in the walkthrough and, as I understood it, I went past the top (jumping from the opening onto the "3D top" and then going up and past the top edge). I fall on the lower-and-behind ledge where I start, but don't see any other checkpoint on the way. I went past the top both on the left and the right to no avail.

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@blighty

The trick is to be both inside and outside the object at the same time. Once you do that you need to jump around the ceiling in a straight line. good luck mate

-Louis(T)

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For level 14:

I've read the walkthrough several times, but it's not enough. I cannot consistently get to the first checkpoint -- I think I've made it in 3 out of 100 attempts. And I cannot make heads or tails out of how to get to the second checkpoint.

I've re-played the rest of the game many times, and each time I understand it a little better. But level 14 taunts me.

Reply

AH! Thank you, Kyh!

This time around, I was actually able to reach the first checkpoint on my second attempt.

And as for the second checkpoint, I guess I hadn't hit quite the right spot to reveal the path. Once it became visible, it was all *puts on sunglasses* clear to me.

[You're welcome! Yay for making it through all the levels :) -Kyh]

Reply

@ Kyh: Thanks for the good words. It turned out the shape of the hidden checkpoint was to bleak for me to see on my monitor, therefore I couldn't see it. However, I made a screenshot, lowered the gamma on it and POW! there's the (now doubly) hidden checkpoint. Thankfully, the video drivers have an option to lower the gamma letting me actually play the game. It's still a bit ridiculous, though.

[I'm glad you got it figured out! -Kyh]

Reply

The walkthrough over complicates the last level.

stand on the far end of the 7 shape, close to the left side but not close enough to touch the wall. Jump and hold left. You should be able to consistantly get to check point 1 now. The trick is that you cannot be behind something that you are already in front of.

I'm the developer, I know all the tricks. There is an Easter egg on level 6 that says "you are just a pawn in my game". Ps kyh many of your comments are spot on, almost like you went through my notes. I would link but I'm not allowed to.

Reply

I found the easter egg. (level 6)

Jump to the platform above the start and go to the right end. And jump off it to fall behind the platform.

[Thanks cams! Adding it to the walkthrough now :) -Kyh]

Reply

Funky. I do like games that make you reinterpret projected 3D (such as isometric 3D) as just the 2D canvas. I think I've played a couple of other games that did it a bit better (can't find the links now), but nonetheless, this is good fun. 4/5.

Reply

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