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24killers

  • Currently 2.7/5
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2.7/5 (111 votes)
Hosted here with kind permission of the author, Todd Luke. Music composed by Sam English.

This party is hopping, but it's hard to enjoy it when someone wants you dead, and everyone is strange enough to be a suspect. Created in just seven days, this simple but uniquely stylish little puzzler has you asking questions of 24 monsters to figure out who's trying to kill you before they get to you first. That's... an extreme sort of party game. Couldn't you have just played charades?

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7 Comments

I was getting incredibly frustrated by the movement (lack of) patterns for the monsters. I spent a while trapped on one side of the screen, having questioned everybody who was accessible, waiting for the few blocking the edges to let me past. Then, once I figured out who the killer was, it took several minutes of stepping back and forth, until finally a pathway to it opened.
There really needs to be a third mode allowing you to either pass through the monsters, or push them.

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Patreon Crew SonicLover March 26, 2013 2:41 PM

"helpfulhintArray0001010". Best hint ever.

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Not as bad as the 2.6 rating might suggest, in my opinion. The monsters could be clearer. I died twice before I got the right guy.

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merchantfan March 26, 2013 10:41 PM

Wait, how is a crab cuddly?

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BubbaJoe March 27, 2013 3:35 PM

@Nemo - agree 110%.

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inheritance.fan March 28, 2013 10:46 PM

"[the dialogue box opens, but only 56k modem sounds play out]"
NIIIICE hint!

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novascottch April 22, 2013 11:18 PM

I don't understand how to ask them questions? They just glow and make a weird noise. I can't find any pattern in their sounds or movements. This makes no sense to ma at all.

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