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Imagia 3: The Quarry Kayzerfish's latest epsiode in the point-and-click trilogy appears unrelated to the first two chapters apart from the glorious graphics and secrets to be found. The beauty of Imagia is immediately obvious with gorgeously crisp imagery that is somehow congruent with the natural world. Imagia 3: The Quarry may just be another tidbit to tantalise a gamer's tastebuds, but I seriously get the feeling that there will be more delightful and sweetly intriguing Imagia to come...

Imagia 2: The Dome Imagia 2 picks up right where Imagia 1 left us, pointing and clicking our way around a mysterious rooftop, gathering clues about just what we're trying to accomplish in the first place. If you were hoping for answers in this sequel from Kayzerfish, I'm afraid we're still in questions without answers mode. You know, like the first season of Lost, only no smoke monster. The observant player, however, should gather enough to seriously pique curiosity and we can only hope subsequent chapters will follow close behind.

Imagia 1: The Tower You find yourself in the ruins of a strange tower, with rubble at your feet, and only the sounds of the night to keep you company. Where are you? Why are you here? And what is the significance of the paint you find splattered around? Not all your questions will be answered in this first short installment of a new point-and-click series, but Part 1 serves to challenge and entice with some great atmosphere while you're there.

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