Blossom Spring Escape
This week let's honor the season in an old-fashioned way, shall we? No, I'm not talking about Easter with its egg hunts and bonnets. No, not Mother's Day with the obligatory flowers and cards either. If you guessed Beltane you'd be pretty close. This week we're honoring springtime as our ancestors used to, and what better way to do that than feature Blossom Spring Escape for this week's room escaping enjoyment? What, your family never celebrated spring with locking someone into a room and making them figure their way out? Bo-ring.
Created by Tomatea (Orient Express Night), Blossom Spring Escape is bursting with color and light, just like the season. Oh, sorry all you guys who are in the Southern Hemisphere. What we're talking about here is a classic one room, four wall escape. Well, almost. You will find in the course of the game a second room but otherwise we're looking at classic room escaping. Unusual for a Tomatea game is the fact that there is no back-story involved. There's only one way out, and it is up to you, you intrepid room escaper you, to find it. Move around the area with your mouse and some handy navigation bars, click on anything that looks vaguely interesting, and solve your way out. There's also a cute little side quest of finding pink flowers to make a nice bouquet which may be handy if you forgot Mother's Day.
Blossom Spring Escape is your basic wander around the room and pick up things to use or things to examine type of escape. Inventory control is pretty simple, click on an object to highlight it and you can use it, click on an object in your inventory and then click on the little "i" button to examine it in close up. Some items are single use; some can be used more than once. And while you will find some use of found objects in Blossom Spring Escape, much of the game consists of puzzles. These puzzles are fun, logical, intuitive, and very heavily color-based.
Visuals are very pretty and heavily feature spring colors and lots of flowers. There's no musical accompaniment (not that that's a bad thing) but there are some amusing sound effects when you hit upon the proper solution for a problem. What would have been nice, though, is a save feature although the game is short enough that most folks wouldn't really need it. On the downside is the lack of a changing cursor which leads to some pixel hunting. Amusingly enough there is a feature in the game with the code locks that may irritate some players. You cannot even attempt to solve these locks until you have clicked on the clue for them, eliminating the ability to "force break" these codes.
Not long and not terribly difficult, Blossom Spring Escape is a perfect mid-week break and a nice celebration of the season wrapped up in one. Amusing, easy on the eyes, logical, and just plain fun, enjoy the escaping madness. So take a few minutes out of your day and celebrate spring with a lot of pretty flowers and colors and logic puzzles. You know, just the way Grandma used to do.
Walkthrough Guide
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Blossom Spring Escape Walkthrough
General Information
There is only one way out of the room.
There are 21 pink flowers scattered throughout the room. Gathering them is a side quest, and you don't need to find all of them to escape.
This walkthrough will include directions for the colorblind where possible.
Good luck!
Exploration
You begin facing a long blue couch between two narrow shelves. There are two pink flowers in this view, one on the couch, one in the lower right corner of the room.
Click on the left set of shelves for a close up.
There's a door here, but it appears to be screwed shut.
There is also a pink flower in the yellow flowers above the door.
Back up.
There appears to be a hatch in the ceiling above the left shelf unit, but we can't click on it.
Click on the right set of shelves for a close up.
Here's another door, this one needs a 4 digit code of some sort.
There's a pink flower on the shelf above the flamingo.
Back up.
Turn right.
You are now facing a door and a low table.
There are three pink flowers in the scene, in the lower left corner, in the lower right corner, and in one of the windows above the door.
Click on the table for a close up.
There's a small drawer in the table, but it's stuck.
There's a plate of candies on the left, some candles in the middle, and an odd looking board with a grid on the right.
There's a small pink flower in the plate of candies.
Back up.
You can click on the door for a close up, but it's locked.
Turn right.
You are now facing another door. There is a narrow unit on the left with light fixtures on it and a mirror between the unit and the door.
There are four pink flowers in the scene: on the floor to the left of the unit, in some flowers on the lower shelf of the unit, right below the mirror, and in the lower right corner of the room.
Click on the lighting unit for a close up.
You can turn on each of the light fixtures individually using switches that are to the right of the fixtures. The top fixture is red light, the middle is yellow, and the bottom is blue.
You can also see the mirror in close up and there is a light switch below the mirror. Clicking on the switch makes the mirror glow.
There are two pink flowers here: one above the light fixtures and one below the mirror.
Back up.
Click on the drawer below the mirror.
Looks like this drawer is locked.
There is a pink flower on the floor below the drawer in the close up.
Back up.
You can click on the door for a close up, but it's locked as well.
Turn right.
You are now facing a chair with a large plant to the right.
There is a small bookshelf above the chair.
There are three pink flowers in this scene: two in the windows at the top of the wall, one on the chair.
Click on the bookshelf above the chair for a close up.
There's a putty knife on the shelf with the books, take it.
Look between the shorter and taller of the books, there is a piece of paper wedged there, take it.
If you examine the paper you will see a series of colors with their proper names. There is also the faint image of a flamingo on the paper.
There is one pink flower in this scene, on top of the laying down books.
Back up.
Click on the plant for a close up.
Wow, the poor thing looks very dry.
There is a pink flower in the gravel surrounding the plant. There is another pink flower on the plant itself, on a branch to the right.
Back up.
Turn right.
Time to solve some puzzles!
The Left Shelves Door
You should now be facing the couch again, with the narrow shelves on either side.
Click on the left unit for a close up.
The door is screwed shut and we don't have a screwdriver.
We do, however, have this handy putty knife, I bet it would work.
Use the putty knife on the screws.
The door opens, revealing a wooden figurine of a flower. Take the figurine.
Back up.
The Table Drawer
Turn right to face the table with the candles.
Since the putty knife was so handy, let's see if it works on the stuck drawer.
Pay dirt! Take the matches from the drawer.
The Right Shelves Door
You should still be in a close up of the table with the candles.
Well, we now have matches, let's use them on the candles.
Okay, that was interesting. The candles burned down.
Notice their relative heights?
That may be important later.
Back up and turn left to face the couch.
Click on the right shelving unit for a close up.
There's the door that needs a four digit code of some sort. Click on the code key for a close up.
It needs a color code!
The code for the lock is the height of the candles.
From the lowest candle to the highest, the colors are pink, blue, yellow, and green.
That's the code for the lock.
For the colorblind: Click (from the left) the first button twice, the second button three times, don't click the third button at all, and the fourth button once.
Once you've entered the code click the button below the code to open the door.
And we have a lot of colored eggs!
The Eggs
You should still be in the close up of the right shelves door with the colored eggs.
There are eight eggs here of various colors.
Where have we seen something with eight colors on it?
How about that note we found on the bookshelf?
If you look at the note from the bookshelf you will notice two things: (1) the colors in the note correspond to the colors in the eggs, and (2) the picture of a flamingo on the note.
There is also a flamingo on the shelf above the eggs.
If you look closely at the words describing the colors, the first letters of the words can be scrambled to form an eight letter word - Flamingo.
Therefore you should rearrange the eggs, going from left to right, to spell out flamingo.
Top shelf: Fuchsia, Lime, Aqua, Maroon.
Bottom Shelf: Indigo, Navy, Green, Orange.
Click on two eggs to swap their positions.
I'm not sure how to give directions for the colorblind for this one.
Once the eggs are in the correct order a hidden shelf will pop out with a key. Take the key.
Back up.
The Bathroom
Turn right to face the table with the candles.
We have a key, but it is entirely too early to be making our escape. Besides, there are two doors, and only one of them leads out.
Click on the door to the right of the table for a close up.
Use the key on the door and voila, a bathroom!
On the right is a cabinet and a closed shelf above it. Click on the shelf above the cabinet for a close up.
Click on the door to open it. Hey, it worked! Something that's not locked or stuck!
Look closely, there are two symbols here.
On the left is something that looks like the wooden flower figurine we already picked up.
On the right is something that looks like a deformed Christmas tree.
Back up.
Click on the shower for a close up.
If you click on the faucet you will see that you can turn the water on and off. Yay.
Taped to the wall is a picture of a flower and the word "blossom". Note that some of the letters are a different color than the others.
Back up.
Click on the cabinet in the right side of the room, the one that looks like it has a code lock.
Click on the lock for a close up. Yep, we need a four digit number.
Have we seen any clues for this?
Does the font for those numbers look familiar?
It looks a lot like the font used in the word "blossom" on the wall.
In fact, the numbers are green, just like the middle four letters of "blossom".
When you look at it closely, those four middle letters, OSSO also look like 0550.
The code is 0550.
Once you've entered the code click on the button below the code.
Yay, an open cabinet!
There is a glass on the left, take it.
There is a note on the towel on the right, take it.
The note says NEWS = URLD. I'm sure that means something.
Back up.
The Thirsty Plant
You know, that plant next to the chair looked awful dry.
And we have a glass and a water source near to hand.
Click on the shower for a close up.
Click on the faucet to turn the water on.
Use the glass on the water to get a glass of water.
Back up twice.
Turn right (or left) twice until you are facing the chair.
Click on the plant to the right of the chair for a close up.
Water the plant.
Wow, it bloomed!
Look closely at the flowers, they may be important later.
Back up.
The Wooden Board
Turn left (or right) twice to face the table with the candles.
Click on the table for a close up, then click on the wooden board on the right for a close up.
This looks like a very complicated grid. There is also a hole in the top left that looks like something could be placed in it.
How about the wooden flower figurine?
Well, it fits, but now what?
You need to move the figurine around on the board, tracing a path that matches the symbol on the shelf in the bathroom, the one that looked like a deformed Christmas tree.
Move the figurine by clicking on one of the round shapes in the corners of the squares on the board.
When you are done, the figurine will end up on the top left corner of the board.
Here's a screenshot of the solution.
Once you've figured out what to do with the figurine, a secret drawer will pop open with a note. Take the note.
The note has arrows on it and the word RULES. I'm sure that means something.
Back up.
The Mysterious Hatch
Turn left to see the couch.
There's that hatch in the ceiling above the left shelving unit. Wonder if we can reach it?
Click on the left shelving unit for a close up.
Once you are in close up, click at the top of the screen and yes, we can now look up!
There appear to be four dials up here which can turn in six different directions.
Have we seen any sort of clue for this?
Remember the flowers that bloomed when we watered the plant?
They were pretty and colorful, and each one had a single green petal that pointed in one of six directions.
From top to bottom they were: upper left, down, lower left, and lower right.
Set the dials in the same directions, from left to right.
If you set the dials correctly the hatch will spring open!
Take the object that is lurking up there (code box) and back up.
The Code Box
Pull up the code box from your inventory.
There are four buttons on the top of the box, like the points of a compass.
Have we seen any clues for this combination?
There are actually two clues for this.
One is the note that said NEWS = URDL. Those are ordinal (compass) directions turned into up, right, down, and left.
The second clue is the note that says RULES with the arrows on it.
That is directing us to push the buttons in this order: right, up, left, east (right), and south (down).
Once you've pushed the buttons on the box top in the correct order, click on the yellow button in the front of the box.
And...that gets us another note. With a 3 x 3 grid and a bunch of numbers.
The Mirror and the Lights
Turn left (or right) twice to face the mirror and the colored lights.
Click on the lights for a close up.
Click on the switch below the mirror to make the mirror glow.
If you click around on the surface of the mirror you will soon find that there are flowers there that change color.
And that the flowers form a 3 x 3 grid.
So how do we figure out what color to make the flowers?
Look at the note that we got from the code box.
The numbers in the note are in a 3 x 3 grid.
Some are single numbers, some are combinations of two numbers.
Notice that the numbers are only 1, 2, or 3.
Why, we have three of something right next to the mirror! That would be the colored light fixtures.
Perhaps if we numbered them from top to bottom, 1 (red), 2 (yellow), and 3 (blue).
If you play with the switches, you will notice that when you have two of the lights on their colors combine to create a third color.
So perhaps the single numbers on the note grid are the lights, and the combination numbers are what happens when you combine the lights?
It is important to know your color wheel. Red + blue = purple. Red + yellow = orange. Blue + yellow = green.
So the note would imply what colors to change the flowers on the mirror to.
Top row (left to right): 1 + 3 (purple), 1 + 2 (orange), 1 (red).
Middle row (left to right): 2 (yellow), 3 (blue), 1 + 3 (purple.
Bottom row (left to right): 2 + 3 (green), 1 (red), 2 (yellow).
For the colorblind: The first time you click on a flower and it becomes visible, it is yellow.
So for the top row (left to right): 4 clicks, 2 clicks, 3 clicks.
Middle row: 1 click, 5 clicks, 4 clicks.
Bottom row: 6 clicks, 3 clicks, 1 click.
Once you enter the flowers correctly back up and click below the mirror for a close up.
Click on the drawer below the mirror to open it.
Take the key and back up.
Getting Out
You have the key, so all you have to do is click on the door next to the mirror for a close up.
Use the key on the door and you're out.
The game will tell you how many flowers you found in the end.
Posted by: grinnyp | April 27, 2011 3:00 AM