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Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...
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Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 65 with three games! As mentioned in the previous roundups, only odd-numbered episodes are featured since even-numbered are for Robin Vencel's patrons (the...
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Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...
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Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...
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I just thought it should be brought to your attention that War Machine is a rather blatant reskin of the game "B29 Assault" by FreeWorldGroup. Many of the attacks are just recolored and some of the enemy sprites are completely unchanged. Seeing as there seems to be no discernable connection between FreeWorldGroup and MaxGames, I think there may be some less-than-legit .swf editing going on on the part of the "developer."
If I am wrong, then I am wrong, and I accept that. But I just think the whole thing is a bit fishy.
[Edit: Hmm, that does seem fishy, however it is also plausible that the developer was hired (or sponsored) by either one or both of those portals to create a version for them. I will follow-up on this, though, just the same. Thanks! -Jay]
SMUBR (yeah, smubber) sort of feels like what a Game and Watch version of a mecha game would play like.
The sword is mainly useful for deflecting projectiles. Yes, you can even deflect bombs (upwards, ha) with the sword. When you're fighting a boss and tons of projectiles are caught in your time bubble, one swing of the sword will send them all flying back.
It takes a heck of a while to reload, so try not to get into any huge trouble before then.
Hey, does Mechanical Commando remind anyone of Iron Tank (1988) for the NES?
Mechanical Commando seems extremely similar to RoboKill.
Very astute observation, mkelican. We've changed the link to B29 Assault. We don't know for sure that anything unscrupulous happened, but it's clear that FreeWorldGroup's version of the game was developed first.
[Update: As a result of our conversation here, War Machine is rightly being deleted from the sites of several major sponsors. Thanks again for bringing this to our attention, mkelican. Developers, please don't try to make a profit off the hard work of others.]
Shouldn't the referrer be jayisgames on all of these?
[Edit: Why should it be when it's clearly Psychotronic's piece? And why does it matter? Don't you think I have enough points on Kongregate? xD -Jay]
Yay, a second round of LDF! I can never have enough of it =D
In Melbius, if you collect all the different types of weapons as soon as you can (grabbing more than one of the same type will not enhance that weapon any further), any subsequent powerups will turn into "P"s, which will give you unlimited max power for a short duration. If you die, you lose that weapon and have to pick it up again, so try not to die. XD
Incidentally, it takes almost the same duration for a powerup ship to appear, meaning that if you collect them the right way, you can pretty much rain continuous hell upon the masses.
Super Mega Ultra thingy has possibly the worst menu ever in a game.
I can't get enough of super mega ultra battle robot, but it's pretty hard not to die when the boss ships attack. I'm in Anchorage, Redoubt's going to be a blast!
[Edit: Wheee! I've got family there. I hope you're stocked up on face masks and batteries. Be safe. - Psychotronic]
Mechanical Commando seems to have spawned an unlimited number of little alert overlays saying I'll have a better gameplay experience if I use Flash 10. I'm sure I will, with an infinite number of alert overlays eating up my system resources under Flash 9! The developers might want to fix this.
Update