Crazy Doors of Rainbow Colors
Crazy Doors of Rainbow Colors, by Shanben Izakamakura, is an excellent room escape game and more than innovative enough to be considered "fresh".
A rapidly growing number of escape games have been created. Some are exceptional, a bunch are ok, and a quite a few are pretty feeble. However, even the best of the genre tend to offer similar gameplay structures: [insert protagonist here] wakes up in a room/apartment/house, finds that the exit is blocked, and must use an assortment of useful, enigmatic or seemingly random objects and mechanisms to find a way out. This model is fairly malleable and has allowed for some truly ingenious puzzling. A classic.
What makes Crazy Doors of Rainbow Colors so special, however, is that it begins with the same basic premise—getting out of a room—and takes it in an entirely new, playful direction. There's no clutter in this room, no furniture to click behind or wastebaskets to search; all you begin with is seven bare white walls, a blue key (with no apparent door) and a vase of lilacs. Lonely, stark white walls... they just seem begging for some color, don't they? Without giving too much away, let me just say that you will soon find yourself creating many crazy doors, and they will all indeed be in rainbow colors. Each door provides its own charming little vignette, from which the remaining objects required to escape the room can be found. Lest you think the game is all cute and no cogitation, however, let me assure you that Crazy Doors does provide a solid challenge. While not as exactingly mind-bending as some, it does straddle the line between whimsy and difficulty rather well.
Above all, I think what endears me most to Crazy Doors of Rainbow Colors is the way that the game allows the player to temporarily detach from in-the-box thinking; in order to escape you must find and follow a new sort of logic, one that is strange yet intuitive. That quality, along with the game's simple and colorful appearance, made me feel like a little kid. When I finally finished I had a huge, silly grin on my face.
Go ahead, have some fun:
Play Crazy Doors of Rainbow Colors
Cheers to Grant for sending this one in! He adds: "Without all the common or obvious ploys of most escape games, you should probably be able to solve this one by yourself with a creative mind, and without a walkthough, good luck!"
Walkthrough Guide
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Crazy Doors of Rainbow Colors Walkthrough
Go Right 4 times
Take the blue key, the bunch of flowers and the vase
Select the vase, then click on the wall, to see a picture of a bird
Select the key, then click on the keyhole
Open the door and take the sun and the paint. Leave the door open.
Go Left once
Select the green paint and click on the wall
Take the key from the serpent's mouth
Select the green key and click the keyhole
Open the door and take the tomatoes and a branch from the frontmost tree. Leave the door open.
Go Left 3 times
Select the tomatoes, and click on the wall
Select the tomatoes again and click on the necklace
Repeat until only one remains
Open the door and take the orange paint, the blue key from Santa's sack and move the train to find the orange key. Leave the door open.
Go Right once
Select the orange paint and click on the wall
Select the sun and click the eye of the fish
Select the orange key and click the keyhole
Take the yellow paint, the star and click the fishing rod to get the yellow key. Leave the door open.
Go Right 2 times (to the green door)
Click on the now-yellow tree. Leave the door open
Go Left once
Select the yellow paint and click on the wall
Put the star and the leaf into the gaps in the bat
Select the yellow key and click on the keyhole
Open the door and take the blue paint. Leave the door open.
Go Left 4 times
Select the blue paint and click on the wall
Select the blue key and click on the keyhole
Open the blue door and take the purple paint. Leave the door open.
Go Right once
Select the purple paint and click on the wall
Click on the boxes
Enter the numbers of each door (Red = 1, Orange = 2, Yellow = 3, Green = 4, Light Blue = 5, Dark Blue = 6, Purple = 7) in the order that we opened them
5, 4, 1, 2, 3, 6, 7
The door will click if you are correct.
Go Right 3 times (to the yellow door)
Select the branch and click on the fire
Go Left 2 times (to the red door)
Select the burning branch and click on the snowman. Take the purple key.
Go Left once (to the purple door)
Select the purple key and click on the keyhole
Open the door and take the black key. Leave the door open.
Go Right 2 times (to the orange door)
Click on the fishing rod and take the octopus
Go Left 2 times (to the purple door)
Go Down
Select the head and click on the floor
Select the black key and click on the keyhole
Open the black door. Select the flowers and give them to the Angel
Drag the planet down to find a white key
Return to the purple door, click the "8" on the balloon and drag it out of the way to find a white key
Go right once (to the red door) and click Santa's sack to find a white key
Go right once (to the orange door) and click the fishing rod to find a white key
Go right once (to the yellow door) and click on the rubbish bags to find a white key
Go right once (to the green door) and click on the red tree to find a white key
Go right once (to the light blue door) and collect a white key
Go right once (to the dark blue door) and drag the boat out of the way. Click the whale to find a white key
Go right once, down once and then up once (to the ceiling)
Click on the keyhole to find a white key
Now, repeatedly select the white keys and unlock all 9 locks
Open the door
Winner!
Posted by: Agent Icarus | May 14, 2008 5:14 PM
Narrative Walkthrough for Crazy Doors of Rainbow Colours
Beginning
I started in a heptagonal room with bare white walls. Turning to face southwest, I found three items: some purple flowers, the vase of water containing the flowers, and a light blue key.
I threw the water at the bare wall in front of me. Behold, the outline of a bird appeared with a keyhole in it. I used the key to open the door. Behind the door I found two items: a bucket of green paint, and an orange sun, a removable part of the scene.
I made a mental note to remember in which order I opened the doors, as I had a hunch it might be useful later.
The Green Door
Turning to face south, I threw the green paint at the white wall. A snake appeared, holding an item: a green key. I took the green key and turned it in the keyhole.
A green door appeared. Behind it I found two items: some red tomatoes, and a branch from one of the trees.
The Red Door
Leaving the door open, I turned to face north by northeast, and threw a tomato at the wall. A dog appeared, but there was no keyhole (and indeed I had no key for one).
Was the dog wearing a string of pearls? I threw the tomatoes at the pearls one by one until 6 of them turned red. Suddenly a red door appeared.
Behind the door I found three items: a bucket of orange paint, an orange key behind the tram (which I dragged to one side) and an indigo key in Santa's sack (from the man on the roof).
The Orange Door
Turning to face east by northeast, I threw the orange paint at the wall. A fish appeared, but the orange key did nothing at first.
I noticed that the fish's eye looked like the orange sun from the light blue door. Lo and behold, the sun fitted into a slot in the fish. I used the key again, and an orange door appeared.
Behind the door I found three items: a bucket of yellow paint, a yellow star, and a yellow key (which the fisherman had caught).
The Yellow Door
Turning to face southeast, I threw the yellow paint at the wall. A bat appeared, but two parts were missing. I filled in the star-shaped spot with my yellow star, but I needed something else on the right.
I returned to each door I had already opened looking for anything to fill the space. Behind the green door I found that one of the trees had yellowed. I found a yellow leaf in it. I returned to the yellow bat. I used the leaf on the door and opened it with the key.
Behind the door I found one item: a bucket of indigo paint.
The Indigo Door
Turning to face west by northwest, I threw the indigo paint at the wall. A whale appeared. I used the indigo key from the red door scene to reveal the door.
Behind the door I found one item: a bucket of violet paint. I also noted the numbers on the boat: a red 1 and a violet 7.
The Violet Door
Turning to face north by northwest, I threw the violet paint at the wall. A butterfly appeared with a keypad and keyhole in it.
I deduced that the keypad was somehow connected to the 7 doors. I further deduced that each door was represented by a number: 1 represented the red door, 7 the violet door, and the remaining numbers the doors in between, in the order Red Orange Yellow Green Blue Indigo Violet.
Fortunately I kept a record of the order in which I had discovered each door. The (light) blue door was opened first, so the first number of the code must be 5 - the number representing light blue. It seemed counter-intuitive, but it worked.
The full code turned out to be 5412367. When I entered it the lock clicked. But I was missing a violet key.
Returning to the other doors, I found a fire had broken out behind the yellow door. Before it could be put out, I used it to light the tree branch I had found behind the green door.
I used the lit branch to melt the snowman behind the red door. I took the violet key inside it and revealed the violet door.
Behind the door I found one item: a black key. I also noted an airship with the message: Go to 8. But I was not ready to do that yet!
At 8
I returned to the fisherman behind the orange door and discovered that he had caught something new: a magenta octopus.
I returned to the violet door and found that I could move to the middle of the room. Still trapped, frustration set in, and I took the octopus and squashed it all over the floor here, revealing a black door. I used the key to open it.
Behind the door there was a little multicoloured person standing in front of a planet. He seemed angry, so I gave him the purple flowers, which made him change colour to white.
I was then able to move the planet. Behind it I found a white key.
The White Door
I looked up at the ceiling. There was a white door here, behind 9 latches that I needed to unlock.
I opened the first latch with the white key, but on trying the door several times it was still locked. However, a white key appeared at the doorknob. I used it to unlock another latch, but nothing new happened.
I decided I had better check all the other doors for more white keys.
I found a white key in each of these locations:
Red door: Santa's sack
Orange door: Fisherman's catch
Yellow door: behind some grey rocks
Green door: in a tree that had turned red
Blue door: on a cloud
Indigo door: behind the boat, on a whale's waterspout
Violet door: I had to unlock the airship by turning the 8 on it, then move it aside
I returned to the white door, unlocked the remaining latches, and at last escaped!!
Posted by: Tom | May 14, 2008 5:27 PM