Nightmares, the Adventures is a series of four episodic point-and-click adventures created by Sarbakan for AOL Kids. Aimed at a slightly younger audience, each installment is a short, colorfully drawn game where you must try and help the young Victor vanquish his nightmares. The catch is that you only have a limited number of moves to win each episode, putting just a little pressure on your puzzle solving skills.
Navigation is easy in Nightmares, the Adventures, simply click the puffy arrows to visit different locations on each screen. Items usually look a little brighter than their surroundings, making them easy to spot and nab. Figuring out how to use them and in what situations is where the challenge dwells, and with the constant reminder that Victor's nightmare is closing in, you don't have time to dawdle.
Because the games are aimed at kids, the Nightmares episodes won't pose much of a challenge to seasoned point-and-click adventurers. There's even an in-game hint system that all but spells out exactly what you should do. But the top-notch visuals, great voice acting, genuinely spooky atmosphere, and lack of pixel hunting make them entertaining for just about anyone.
When you finish the first game, take a crack at episodes:
Walkthrough Guide
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Episode 1 Walkthrough
Click NEWSPAPER.
Take SCYTHE from Grim Reaper statue.
Take BONE from right side of screen.
Click top-right arrow.
Click right arrow.
Click 3rd coffin, take MARACAS and exit room.
Click left arrow.
Drag SCYTHE onto bat in top-left corner.
Receive REMOTE CONTROLLED BAT and leave.
Drag REMOTE CONTROLLED BAT onto the top of the tree holding the key.
Take KEY and leave via bottom-left arrow.
Drag MARACAS onto young boy.
Click top-left arrow.
Drag BONE onto dog.
Click on BINS and click right arrow.
Click on right coffin and take GUITAR and click on TORCH and exit.
Click left arrow and drag TORCH to right side of door.
Drag KEY onto each lock and exit.
Click bottom-right arrow.
Drag BINS onto man and drag GUITAR onto Victor.
Posted by: 198x | September 6, 2007 10:44 AM
Episode 2 Walkthrough
Take PLANKS OF WOOD from left side of screen.
Click left most arrow.
Click BUCKET and NET.
Click on coconut tree and take COCONUT. Repeat this until you have 4 COCONUTS and exit.
Click right most arrow.
Click VINE by the side of the arrow.
Drag NET underneath little monkey.
Click loose plant above Victor's head to move the rock onto the head of the snake. Exit to the left.
Drag COCONUT onto top-left vaccuum and click the arrow nearest it.
Drag BUCKET over flames and click on panel.
Repeat the sequence (randomly generated) to unplug the vaccuum. Take PLANKS OF WOOD which are to the right of the sequence panel and exit via top right arrow.
Drag COCONUT onto top-right vaccuum and take arrow closest.
Drag VINE onto stalegtite at the top of the screen and click VINE to swing across.
Click SCISSORS and then click on sequence.
Once complete, exit the screen.
Drag COCONUT onto bottom-left vaccuum and take nearest arrow.
Drag SCISSORS onto Spider thread, repeat the sequence and exit.
Drag COCONUT onto bottom-right vaccuum and take nearest arrow.
Drag both PLANKS OF WOOD onto the rope bridge and repeat sequence.
Posted by: 198x | September 6, 2007 11:06 AM
Episode 3 Walkthrough
Take STRING from middle of screen and take KEY from upper left side of screen.
Click top arrow.
Click GLASSES and drag STRING onto hand in the ink well. Exit screen.
Drag KEY onto left book and click arrow.
Drag GLASSES onto the cat's face, take FEATHER and exit to the left.
Click book ladder and click on new arrow.
Drag FEATHER onto feet hanging out of the book and exit.
Click left arrow and click right arrow of the book.
Click SNOWMAN BODY, CARROT and take LEFT ARM which can be found on the top right hand tree.
Exit and take left arrow of book.
Click HAT from tree just above Victor's head. Take SNOWMAN HEAD from bottom left of Victor and take SNOWMAN EYES just from the right of Victor. In the middle of the screen there is a lighter shade tree, click on it and take RIGHT ARM.
Drag SNOWMAN BODY, SNOWMAN HEAD,SNOWMAN EYES, CARROT, HAT, LEFT ARM and RIGHT ARM onto the ball of snow in the bottom right corner.
Exit screen and take right arrow of book.
Click on SNOW SHOVEL and exit.
Exit via left arrow and on the new screen click the right most arrow.
Click on bottom right hand corner book and solve the slidey puzzle.
Drag SNOW SHOVEL onto the glass cup to free the cockroach.
Exit the screen and watch ending.
Posted by: 198x | September 6, 2007 11:22 AM
Episode 4 Walkthrough
Watch out of the Robber. He will take one of your items if you click on a cell which he is in.
Click metal grate in centre of room and take ORANGE KEY.
Drag ORANGE KEY onto the orange lock and click arrow to escape.
Click on GREEN KEY from the jelly on the table.
Click left arrow and drag GREEN KEY onto the green lock and click on the arrow.
Click on the poster to reveal a secret passage. Take the secret passage arrow.
Click on the metal grate above the cell door and click RED KEY.
Click the lever to deactivate the robot.
Click left arrow, then the left arrow, the bottom-right arrow and take the FLASHLIGHT from besides the robot.
Click left arrow and in new screen click the top-right arrow.
Click on arrow to the cell.
Drag the FLASHLIGHT onto the screen and take RED COIN from middle of stash.
Move the light to the right hand side and click on the bag to free the banker. REMEMBER the code the banker shows you (randomly generated) and click on the banker again to receive a BAG.
Click the left arrow and on the new screen the left arrow.
Drag the RED KEY onto the red lock but there's no need to go in as it's empty.
Drag the BAG onto the hook above the lizard. Click on the hook once the lizard is on the bag to capture the lizard.
Click on the keypad to the left of the captured lizard and input the banker's red code.
Click middle cell arrow.
Click on the middle bed and REMEMBER the banker's blue code.
Exit cell.
Click on vault door to the left and input the banker's blue code.
Enter the vault.
Click on the metal grating to the right of the screens and remember the banker's green code.
Exit vault and take the right arrow.
Click on the vault to the right and input the banker's green code. Enter the vault.
Click on giant dome and play 'Crazy Finger Twister Code' using your keyboard.
Once you've found the first half of the robbers memory, go back to the other vault.
Drag RED COIN onto the next game.
To play this - zap away matching robbers. You can go by costume and face. Then click on the matching safes.
Posted by: 198x | September 6, 2007 12:01 PM