Industry 2
It seems our hero's balloon has been shot down by the paperclip factory's anti-aircraft artillery, and it's your job to find a way back home.
That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
At present, there are only two (2) levels to complete out of 8 or 9 the game author, James "Dangerskew" Trofe, has designed. Here is a little bit of advice to get you started:- In "Landing," you must make your way over to and through the door guarded by the stick figure holding what looks like a trumpet (it's actually a gun).
- In "Elevator," the so-called elevator is the double-doored location at the top-left of the scene.
In each level, you are the stick figure that begins at the bottom left of the screen, and it is with that particular stick figure that you must accomplish the goal for the level. As is usual with these games in which you can reach a no-win scenario, a Reset button is provided with which to reset the level back to the beginning to try again.
Analysis: Although this appears to be a work-in-progress, there is already enough here to keep you busy for some lunch hour fun. The sound implementation could use some work however, as the carnival sing-song music loop gets tiresome all-too-quickly. There is a mute button provided, but an even better implementation would include a separate control to disable the game music while preserving the sound effects.
While not as compelling as the Hapland games, the Industry series is well made and will be appealing to anyone who enjoys this type of game. And with several more levels planned, there is a lot of Industry fun yet to come.
Cheers to Bryan and Shade for suggesting the game. Do *you* have a game to suggest for a review here? Use the now very handy Suggest a game form, a link to which is at the top right of every page just beneath the banner.
Walkthrough Guide
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SSX'S INDUSTRY 2 GUIDE
WARNING! This spoiler will tell how to beat the two levels. DO NOT CLICK IT if you want to figure the game out on your own.
LEVEL 1
-Click on the black string next to the seed box. After it is set onto the seed box, click it again.
-Click on the man next to the seed box.
-Click on the bolt held by two screws (left of the man and the seed box).
-Click on the arrow on the conveyor belt.
-Click on the two doors next to where the pillows landed.
-Click on the giant horn.
-When the man enters the control room, click the LEFT button, and then the RIGHT button.
-Click on the man on the very left.
-Click on the lever. When the crane grabs the block, click the lever again.
-Click on the man on the block.
-Click on the door on the very right.
-Click on the man sitting down. When he stops moving, click on him again.
--LEVEL ONE COMPLETE--
LEVEL 2
-Click on the man at the gray tower.
-Directly above where he starts, there is a button. Click on it.
-Click on the man from step one again. Click on the button he stops at.
-When the cannon appears, click on the highest place that could make a bridge over to the upwards conveyer belt.
-Click on the man at the base of the conveyer belt.
-Click on the man who pressed the cannon button. Click on the button that moved him over. Click on the man from step one. AGAIN.
-Click on the button the man from step one stops on. Click on the other button with a man in front of it.
-Click on the man below that platform.
-Click the button that raises that platform.
-Click on the man who's on the lower raised platform.
--LEVEL 2 COMPLETED--
Well, there you go. I hope you understood it well enough to use.
If you want to delete this message because it's to early for spoilers, go right ahead.
Posted by: Super Sonic X | March 7, 2006 9:49 PM