You stumble through the corridors of the ruined building looking for help, but you might have gone from the frying pan strapped down into the dentist's chair with rusty surgical implements coming straight at your eyeball. So, hey, apart from your distressing ability to stumble right into the arms of one serial killer after another, this is a pretty good time! Click around to gather what you can and try to unravel the twisted secret of this place, but above all else solve the puzzles and escape before you're caught for good!
A derelict, abandoned old factory on the edge of town in the dead of night... what could go wrong? When your friend calls you there to photograph his latest piece of graffiti you don't think anything of it, but soon find yourself trapped in a reeking underground maze... though not alone. A creepy and atmospheric point-and-click escape adventure from Psionic!
Get ready for a gruesome discovery or two in the latest freaky escape game from horror master Psionic. Waking up in a basement cell is bad enough, but when you find out you've become imprisoned by one seriously twisted killer, all you have to escape are the clues left behind by the victims who came before you.
We thought we had seen the last of Being One. The nigh-indestructable creature had escaped from the humans who imprisoned him and experimented upon them in their orbital lab, and returned to his people. Now he's back, though, and he's looking for vengeance. But nothing is as it seems in Being One: Episode 5 - Infection, the newest in Psionic's series of horror adventure games. Awesome atmosphere and twisty plotting is hampered by a lack of documentation and an abrupt ending, but all fans of sci-fi horror should love it.
Now that the Mayan apocalypse is nigh upon us, it is only natural that we doomed mortals should develop a keen interest in all things Meso-American. Tombscape 2 casts the player as an explorer of Mayan ruins, whose quest to understand the mysteries of the pre-Columbian ancients may help you forget the impending advent of the end times.
There's a cabin in the woods you should stay away from. A quiet little place where time almost seems to stand still. But if you do ignore the warnings and pay a visit, in that dark place, you might want to do a favour for the cabin's lonely occupant. If you don't, you may find yourself staying a long, long time. A point-and-click adventure of paranormal investigation.
The fourth and final chapter in the Being One series. Taken separately, each chapter of Being One has been a little gem of horror-filled casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to the player to decide.
More door locks to figure out? Check. More machinery to fiddle with, hoping to not blow up the place? Check. Annoying cell phone still telling you what to do? Check. Yet another really ticked off creature from beyond ready to rip you to shreds? Uh, why in the world did we leave that lovely, peaceful green vat again?
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point-and-click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
Ghostscape, a new escape game by Psionic, is just chock full of supernatural goodness. You play a veteran investigator of the occult who, upon hearing rumors of a haunted house, cannot stay away...and what a paranormal gold mine it turns out to be! Chairs and cups move as if grasped by some invisible hand, mysterious diary entries litter the floor, grotesque paintings adorn every room. And then, of course, there are the ghosts.