Wolfgang Fights the Future
When Wolfgang Amadeus Mozart wrote the opera for The Marriage of Figaro in 1786, he likely had no idea how prescient and inspiring of revolution its social satire would prove to be. So prescient, in fact, that in 2014 Jean Pierre, a disenfranchised madmen hoping to gain autocratic control of France would device a machine to travel back in time to destroy the work in hopes of preventing the exposure of ideas that would lead to the French Revolution, and silencing dissent forever. Ignoring the fact that there would probably be easier ways to go about this, like maybe targeting Beaumarchais first, Wolfgang has no choice but to fight back against Jean Pierre's army with the power of music! Also, with the power of punches, kicks and limit breaks! It's Wolfgang Fights the Future, a platform beat-em-up by FlashChaz, produced on the CKP Engine.
Move Wolfgang with the [arrow] keys, using [X] to jump, double-jump, and to drop down from platforms. [C] activates your basic cane-swinging attack, and [Down+C] unleashes your dash attack. Chain both kinds of attacks to get your flow going and activate "music time". Defeated enemies will spawn Florins, which can be collected to purchase potions and upgrades at the merchant stand between waves, including the Violin Limit Break that can be activated with [V] when the meter is fully charged. Please note that you have a bird friend Starling accompanying you, who will flit about the screen helping your by damaging enemies. Upgrades all your attributes to full in story mode, and the final boss fight will be triggered.
Wolfgang Fights the Future's unique silliness of premise and presentation would make it worthy of note regardless, but altogether it's a fun and frantic little brawler with a sweet amount of flow reminiscient of Chaos Faction 2-on-no-weapons-mode. While most likely the author started with the premise of "Mozart Vs. Mecha", then worked backwards to form mechanics that would make sense in that context, seeing the composer flipping and dashing and bashing stays satisfying for quite a long time, if not necessarily all the way up to the climactic final boss fight: it does come off like a 15-waves-of-enemies game in a 20-waves-of-enemies body. But with the chiptuned strains of classical music backing you up, and dozens of enemies to out-maneuver, this is one Amadeus that's sure to keep your rocking.