For those of you thinking your prayers for a fantasy-themed game based on the classic novel and movie "Logan's Run" (a group whose massive numbers I can only assume swells somewhere between 0 and 1) have been answered, you'll have to keep waiting. Wizard's Run is, however, based on the concept of wizards combined with the concept of movement towards things and with an overall killing things theme.
It's a top-down retro shooter where you'll maneuver your wizard using the [arrow] keys. Some kind of evil is summoning a ton of evil bats, warlocks and goblins (or maybe they're orcs or possibly just green vikings), and you'll have to take them down if you're going to get anywhere. You can have three spells equipped at a time and they're bound to the [Z], [X] and [C] keys. As you mow down the baddies, you'll get experience points. When you level up you'll get skill points to invest in one of the three spell trees: fire, ice and divine. To switch which spells you have equipped or to spend your skill points hit [spacebar] and you'll bring up the spell menu.
Wizard's Run starts off very slow. The enemies are sparse and your wizard moves like molasses. After a couple levels and a couple new spells everything starts to pick up and it gets really fun. Keep in mind that Wizard's Run is a very simple game and is old-school in how pared down it is. There are no sidequests, nothing to explore and the story is limited to "something evil is afoot... KILL!" This isn't a bad thing, it keeps the game quick and focused, just don't expect an expansive gameplay experience. You also shouldn't expect pretty graphics, the visuals in Wizard's Run are mostly utilitarian. They won't wow you, but they're not sloppy and the enemies have a simple charm, even if there's not a lot of variety.
When you keep a game this simple you're almost guaranteed solid gameplay and that's just what Wizard's Run delivers. There is one problem; the lack of a skill reset button combined with a level cap. If you screw up distributing your skill points you can run into some problems. Aside from that, there's not much else wrong. The difficulty ramps up in a way that you might have to play some levels over again to beat them, but you won't have to go back to previous levels and grind to make progress. Also, despite your wizard's kind of bulky design I found myself being able to dodge enemy projectiles most of the time.
Simple, quick and fun are the best words to describe Wizard's Run. if you can get past the slow start and can appreciate a game with old-school values you'll have a blast with Wizard's Run. The solid gameplay more than makes up for lackluster visuals and while the lack of a skill reset can be frustrating if you spend your skill points wisely you'll find the difficulty to be just right.