Curse you, Pierre Gauthier! You have fed my pixel-hunting, puzzle-solving, key-finding need and I am hopelessly hooked. And what's more, you've made it playable in both French and English, bringing forth my latent guilt about neglecting my college francais. Why, Pierre? Why?
Ok, enough absurdity (for now). MuseLock is a good-looking, highly enjoyable little point-and-click room escape game with creative, interesting puzzles that only occasionally venture into the illogical. As I mentioned before, Pierre has provided both French and English versions; this offers a nice opportunity for players to practice another language, and the English adaptation is surprisingly good (avoids becoming "Frenglish," so to speak).
Surprisingly enough, the player wakes up in a room with no recollection of how he/she got there and an odd collection of objects as clues. Happily, pixel-hunting is mainly avoided (I have to admit, though, that I made good use of the tab key) and, at least for the first part of the game, necessary actions are straightforward enough for the player to make some progress without too much random clicking and item-combining. A word to the wise, however: you can (and probably will) die with one misstep, so use some caution.
Analysis: I liked this one a lot. I especially enjoyed the game's use of light (you'll see what I mean), and I appreciated how easy it was to navigate around the room. I really only have a few gripes: a save feature would have been really nice, as you can not only die but pass a "point of no return" when the game is unfinishable, and one crucial action in the game seemed to me to be a bit arbitrary. Besides theses minor issues, however, MuseLock is an excellent example of the genre.
A true pleasure for any point-and-click aficionado, this one will have you puzzling for quite a while: