The year is 1978. A child has found a game they've never heard of before. It fits into the Video Computer System's cartridge slot just fine, though, and the paper found attached to the game spins an interesting tale of demons and castles. The child is not ready for what they are about to face, for in this game, losing a life means losing a bit of mind. Once that mind is week enough, it will become a perfect conduit for... things on the other side of the screen. And they been waiting. Misadventure is an action-adventure horror game by Mike Houser, done in the retro style of a pseudo-4-bit Atari game gone horribly wrong. Move the little blip with [WASD] or [arrow] keys. You pick up object automatically by walking into them, though you can drop them with [X] or the [spacebar]. Though the manual at the start of the game will give you some general guidance, for the most part, though, you will be on your own.
Whether it's the Godzilla NES Creepypasta, Ben Drowned, or even The Story of the Blanks, it's interesting to see how authors have, as of late, used the retro-gaming medium to create a unique brand of fourth-wall breaking horror. One supposes the premise works so well since it combines the kind of skewed nostalgia and innocence that makes old toys and amusement parks so creepy, with the the technical confrontation of a glitched screen: those things always end up looking like a portal into madness, so it's a natural fit that they should ending up being one.
But where Misadventure excels in its creepy cosmic horror atmosphere and slow-building sense of dread, it could afford to be a bit more explicit in its gameplay mechanics. They can be sussed out well enough after a couple of deaths, but by that point, some players might be too freaked out to want to try again (or, at least, frustrated). That being said, Misadventure uses its pixelated blotches of red to create a world that's, in many ways, more viscerally frightening than many horror games with top of the line graphics. Those in the mood for a scare should turn out the lights, turn up the sound, and steel themselves into pressing start.
Thanks to Dan for sending this one in!