Insectonator: Zombie Mode
A couple of months ago, we featured Insectonator by Denis Kukushkin and family. I thought it was a fine shooter, and going by the site ratings, it seems that many agreed. However, I did have a small problem with it: as fun as it was to blast various anthropods into lymphatic chunks, the whole thing did seem just a shade cruel. I mean, most of those scarab beetles were just minding their own business. If only the developers came out with a version that featured enemies for which the average gamer had no compunctions eviscerating... something like, oh, I don't know, the stalking legions of the undead. Well, guess what, Insectonator: Zombie Mode is here, and with it comes new weapons, new arenas and new achievements. And zombies. Tiny, tiny zombies.
As I like to say with many an expansion pack, unbroken gameplay isn't fixed: Using the mouse, you take aim and blast zombies, starting with darts, then moving on to knives, fire-arms and others. You may also use the [arrow] keys for more pinpoint accuracy. Weapons can be switched with a a click of the mouse, the [Z], [X] and [C] keys, or by setting the options to switch randomly after a clip has been unloaded. Bonus points are awarded for quick kills, head-shots, and consistent accuracy. Some zombies require an extra bullet to destroy the corpse. Between each round There are four basic types of selectable gameplay rounds: ones where you must clear the area of all zombies, ones where you have to shoot a certain amount of specific varieties, ones where you must shoot certain zombies in a certain order, and one where you must protect your rubies from being dragged away.... Zombies love rubies. Over time, various conditions will be met and new and crazier weapons will be unlocked.
Whether you were a big fan first Insectonator or not, there is enough overall new content for this to be worth playing. I can't pretend that I don't see the inclusion of zombies as a little bit of blatant meme-pandering, but the graphics and atmosphere make it work. After all, you have a lot of options in the "killing zombies with various weapons" genre, so you might as well go with the one that lets you chuck anvils at them. The main complaints of the previous installment have been addressed (especially the lack of autosave), so what are you waiting for? There are skulls to be cracked.