Nitrome's latest teeny-weeny (literally, at just 50x50 pixels!) game is the ice-blasting action title Ice Beak, where you control a frost-spewing bird able to freeze its enemies in their tracks. Fly with the [arrow] or [WASD] keys, and fire with the [spacebar]. The bar at the bottom-left displays how much ice-shooting energy you have left, and since you're both defenseless and unable to trigger switches without it, you don't want to be too frivolous with your freezing. The blue beams will both act as checkpoints on a level and recharge you, but they're not always placed in a way that makes flying back and forth between them an option if you need to charge up. So that's where a little bit of strategy comes in, since enemies that have been frozen will immediately drop to the ground, also freezing and taking out any baddies below them. Screen too shrimpy? Just click the play area and the bottom-left icon to expand it until it suits you.
Ice Beak is a simple little game on the surface, but the bit of thought it requires you to put into using your frosty abilities sparingly also makes it a clever one. The downside is that it's also sort of slow to start and challenge. It isn't until the third level or so that the game really ups the ante with respawning enemies, intimidating gauntlets of danger, and switches that need to be triggered in creative ways. Considering the game's one-hit KO policy, being booted all the way back to your last checkpoint in some of the bigger, more densely packed levels is sort of a bitter pill to swallow if you managed to just flit by on the skin of your beak. As cute and unassuming as it may seem, Ice Beak will need an eagle-eye (if playing in micro-vision), a steady hand, and fast reflexes to make it through unscathed, but is a clever, challenging little game that makes a great addition to Nitrome's stable of small titles.