Home Sheep Home 2: Lost in Space
Aardman is back with more of that sheep-on-sheep action you love!... wait, that came out wrong! Uh, what I meant to say was, Shaun and his fleecy family are back for more physics-based puzzle platforming in Home Sheep Home 2: Lost in Space. (Why is this not called "Sheep... in... SPAAAAAAAACE!"?!) Our three little sheep from the previous games get an unexpected surprise when they try to disrupt their master's television signal, and to get back home, they'll need to work together to overcome the obstacles each level to get all three to the exit safely. All sheep move and jump with [WASD] or the [arrow] keys, but to solve each level, you need to swap between them by clicking their portraits or using , , and  since not all sheep are identical. Heavyweight Shirley can't jump as high, but she can push big objects, for example, while tiny Timmy is much faster and can fight into small places even if he can't weigh down switches.
Some physics puzzle games can often feel like you can simply ignore the intended solution and brute force your way to success, but the Home Sheep Home games have always carefully crafted their levels to ensure you really need to think, and Lost in Space is no different. The new objects like teleporters that can swap two things, and, yes, having to think with Portals that maintain your momentum as they zap you around, add a nice layer of fresh challenge to things. Like Lost Underground, the visual design for the backgrounds is sadly sort of dull, and you still sort of hope for environments as quirky and charming as Shaun himself. Still, Home Sheep Home 2: Lost in Space is every bit as fun and clever as its predecessors, with new mechanics and stages that will make you think. It's a great example of a series that knows how to keep things fresh and interesting with each installment without losing what fans love about it in the process.