Biological and metaphysical issues aside, let's imagine for just one moment that it was possible for a mad scientist to create a hybrid of Okamiden and Jack Black. Hell, Yeah would most likely be the demented, over-the-top product of that experiment. Irrepressibly tongue-in-cheek, Hell Yeah is a gesture-based defense game in which you'll defend the wonders of the world against the armies of the Devil, who wants to overtake them all for his wife. Armed with your magic paintbrush and some divine assistance, you'll have to paint your weapons and defenses into reality against oncoming enemies.
You'll be using your mouse (or whatever other pointing device you own) to draw the sigils that correspond to the current weapons available. Although your arsenal comes with a time limit, you'll be able to craft multiple copies and have them stored away for a short interval. Initially, the only weapon in your arsenal is a giant magnifying glass that will literally allow you to roast your foes alive with a little patience. Creating weapons (which don't last forever) costs mana, which replenishes slowly over time, or is gained whenever you kill an enemy.
Speaking of enemies, you'll find that they march in from the left side of the screen towards whatever wonder it is you're trying to protect. Your goal, naturally, is to keep them at bay so they can't destroy your wall and capture the wonder du jour. If you find the magnifying glass is too slow, you'll want to take full advantage of the upgrade system, which lets you spend the souls you accumulate on both improving old weapons or powers, and buying new ones once they've been unlocked. Destroy your enemies Looney Toons style by dropping an anvil on their head, or summon the Flying Spaghetti Monster to bring about their noodle-y doom. But don't neglect your defenses; damage to your wall doesn't repair itself, so you'll also have to spend souls for that.
Analysis: Hell, Yeah is fun. Hell, Yeah is really, really fun. It is also reasonably impressive from a technical perspective. Its gesture recognition implementation is surprisingly receptive, something I wasn't expecting from a Flash production. However, I do have a minor quibble. Due to how some of the weapons are constructed, it can become a surprising chore to get to the enemies pressed up against the side of the screen. Of course, I'm also extremely impatient and would rather be done with the enemies sooner rather than later. Adding in hot keys that let you instantly switch between your available weapons would also have made things a lot simpler and gotten rid of some frustrating clicking.
While not much skill is required to do away with the regular troop, the bosses are actually reasonably tricky for a Flash game, and usually require some cunning or technique to beat. You'll find yourself taking full advantage of your stable of weapons, your sense of timing and occasional ingenuity to survive both the bosses and the never-ending waves. Fortunately, however, there's an abundant amount of upgrades and items to unlock to help you in your one-man battle against the Devil. Pop culture references abound in Tiger Tail Studio's latest production; the Flying Spaghetti Monster is an unlockable ally here, for crying out loud! The humor in Hell, Yeah is relentless. Enemy design is relatively inspired, albeit far too cute for words, at times. With tiny, fast-moving feet and overtly large heads, they look like a legion of dolls come to bop you into submission.
There is a respectable amount of variety in terms of the arsenal available. From mana capacity right down to unlockable allies, there's a lot to think about and a lot to invest in. While the game might seem frivolous at first glance, there's actually a significant amount of strategy involved. For some players the idea of their favourite deities duking it out may be a bit much, and as such some of the humour is a little subjective and might want to be something you investigate yourself before letting your kids play. There's nothing blatant in the game but there's a lot of insinuations to be found. However, if you've already reached an appropriate age and have a broad mind, you have nothing to worry about and a lot to look forward to.