One part shooter, one part visual/audio toy, Cubex by RoboJAM is a stunning Flash game reminiscent of the Dreamcast/PS2 musical shooter Rez. The first person view sends you flying through a futuristic corridor defending yourself against polygonal enemies that appear in the distance. With the mouse, simply move the target around the screen and pelt your foes with weapons fire. The throbbing techno beat in the background keeps things running right along, and each time you fire and destroy an enemy you add to the music.
Between levels where the only goal is to destroy everything you see, Cubex adds a little brain twist action to keep you alert. Instead of randomly destroying enemies, the game asks you to shoot the shape that doesn't match, throwing a handful of similar foes at you and forcing you to decide and fire within a few seconds. These require split-second decision making but add a nice pseudo-puzzle touch to an otherwise reflex-based game.
Where Cubex really shines is the audio and visual presentation. You couldn't ask for more svelte graphics, though after a few levels they feel a tad repetitive. The techno backbeat is excellent, and the subtle interaction between your playing and the game's music helps draw you in.
Analysis: Cubex is a simple game with widely varying difficulty levels. Sometimes it's easy, and the rest of the time it's extremely difficult. Hit detection in Cubex is a bit ambiguous, and I was never quite sure when and where I would take damage. Enemies turn red when they're about to hurt you, but by that time it's too late to defend yourself. In the end, the best strategy I could come up with was to keep covering the screen with weapons fire between targeting stray foes. Odds are I'd come out on top.
A gorgeous presentation wrapped around a sometimes relaxing, sometimes hectic shooter.