Continuity 2: The Continuation
Those of us adept at folding space-time (with or without the use of spice) are very familiar with the concept of moving chunks of the universe around so we can easily step from one area to another. For everyone else, there's Continuity 2: The Continuation, a sequel to the familiar Flash puzzle game by Nils Stefan Bertil, Continuity. Combining a little bit of 2D platforming and a lot of sliding puzzle logic, Continuity 2 is a unique and challenging experience made better by the battery of almost 50 new levels packed into the iPhone's tiny little screen. It's all the space-time folding you could ever want, without the blue-in-blue eyes to show for it!
Each level contains one nice and clear red door you must make it to. First, you'll have to grab a key or two so you can unlock said door. Moving around the game's environments is easy enough with touch controls, simply tap the right side of the screen to move right, the left side to go left, and swipe to jump. No real hazards to deal with, just hopping around and opening doors.
But wait, what's this that happens when you double tap the screen? Continuity 2 takes place on single-screen tiles that can be moved around once you zoom out and take a far away look. Need to climb some stairs? Simply move the room with stairs that open to the bottom above the room you're currently standing in. Assuming you're not blocked by a wall, you can hop right through, as if you were bending time and space with the swipe of a finger!
Later levels introduce things like gates, keys, and switches you need to fiddle with, all incorporating the sliding mechanism we're so entranced with these days. The complexity rises on a gentle incline, slowly adding more and more to keep the challenge even as you get better at the game. Some of the later puzzles are really tough, and completing them under the par time takes multiple playthroughs.
Analysis: Sliding puzzles are old hat to us by now. As are platforming games. Combine the two, however, and you've got something very, very special. The Continuity series has established a simply enjoyable formula that's easy to grasp and wholly satisfying to execute. There's nothing like running into a wall, zooming out, sliding around the very game world itself, then continuing forward like you're the god of all things solid.
Despite its somewhat unusual concept, most players will grasp what's going on in Continuity 2 right away. The controls for the actual platforming, however, require some getting used to, especially dealing with the finicky jump swipes. Swipe right to jump right, but not if you're moving left, for example. A hard-nosed platformer Continuity ain't, but this isn't a game about hairpin jumps and quick mid-air maneuvers. It's all about the sliding, and that part, at least, is smooth as spice coffee.
Continuity 2 brings the browser formula to the touch screen without a hitch. It's a good fit for the mobile scene, providing easy gameplay that can be started, stopped, and re-started at your pleasure. Save your spice budget and go pick up this phenomenal game instead. You'll thank yourself for it time and time again!
NOTE: This game was played and reviewed on an iPod Touch. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.