Bermuda Triangle Escape
As Bermuda Triangle Escape begins, you find yourself behind the wheel of a white yacht. Your mission is to investigate a crashed airplane in the Bermuda Triangle and figure out why it crashed. You take a moment to gather your diving gear and review your captain's log, when suddenly and for no apparent reason your vessel goes nuts and sinks to the bottom of the ocean. Before you floats a mysterious and gigantic sphere, probably of alien origin (and possibly inspired by the previously reviewed "Core" games).
Well, at least that's one less problem you have to solve, but it brings up another: how are you going to get back home to New Providence?
It's not hard to deduce that Bermuda Triangle Escape is the new point-and-click adventure from Mateusz Skutnik's studio. The smooth inventory system, the method of navigating forwards and back by clicking in appropriate locations, the environmental components that are fun to play with despite their lack of function, the puzzles rooted in logic and experimentation. These are all hallmarks of a Pastel Games production. What surprised me was that the game's story and art are by Barbara Jarosik, the lead designer and artist for the much daintier Escape Artist and Charger Escape.
There are a few problems with the game, including a somewhat abrupt ending. The quality of the puzzles fluctuates between hitting the sweet spot of difficulty and being either a little too obvious or a little too obscure. The second cube puzzle, case in point, requires some trial and error before any clues are to be found.
But pushing that aside, Bermuda Triangle Escape is an excellent game if I've ever seen one, with attractive artwork and a compelling story. It will easily eat up a good fifteen minutes of your time.