Alice House No.2: The Pool of Tears


  • Currently 4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4/5 (87 votes)
| Comments (13) | Views (15,634)

Alice House No.2: The Pool of Tears

elleDown, down, down the rabbit hole Alice went after the white rabbit, never thinking about how she'd get back out. Now the frustrations of a morning that has not been very accommodating to young ladies who chase bunnies and fall a long ways lie in a large puddle, and here we are likewise trapped in this very stately, and quite strange, hallway. So comes your next curious assignment in Alice House No.2: The Pool of Tears from the ever whimsical Funky Land—find five dodoes and unlock the door so you can escape. The dodoes appear in a variety of forms: pictures, silhouettes, and...other things, some in the open, some needing to be unlocked by a code or item. To navigate, point and click on an area you'd like to view more closely; when you can back up, a grey bar will appear at the bottom of the scene as you hover your cursor there. It is a good thing to keep in mind, especially as you'll need to back up to swing open certain cabinet doors, otherwise there is no changing cursor or directional arrows to aid your explorations.

Alice House No.2: The Pool of TearsPerhaps the first episode was a bit more..."muchier." But the series hasn't lost its "muchness" in No.2, although the puzzles tend to be simplistic. This is because the gist of the gameplay—and any challenge to be had in succeeding—is in the finding much more than in the solving. Which is very okay indeed, considering the very lovely environment we get to explore and how well the puzzle presentation fits with the overall theme of this room. Already it's easy to see, when taken as a whole (when we can go back and play all the episodes in a marathon of whimsy), there could be hardly a complaint about this series being substantial. This time around it might be slight, but it's just as delightful.

Play Alice House No.2: The Pool of Tears

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

(Numbering the rooms as 1 = start — 3 = puddle, and numbering the dodos from left to right.)

Dodo #1

  1. In room 3, open the left door and get the white gloves from underneath the small table.

  2. Use the gloves in room 2 left door to take the thimble from the crabs.

  3. Go to the wrought iron gate and examine the dodo in the middle; put the thimble in the small hole to take the placard.

Dodo #2

  1. In room 1, open the left door and get the trefoil key from the table.

  2. In room 2, go towards the right door, but don't open it. Instead, look closely at the curtain: is there something behind there? Yup; use the key to open the small door. Get the dodo sign.

Dodo #3

In room 2, open the right door. Get the card from behind the plant on the floor.

Dodo #4

  1. Go to the small door behind the curtain (room 2 on the right). Open and close the door repeatedly to see different colored numbers.

    Red 4, blue 8, yellow 5, white 0.

  2. Use the code to open the box on the floor of room 1 left door.

    4850

    Get the candy.

  3. Go to room 1 and open the right door. Put the candy into the hole in the glass on the right. This makes the mouse push the contraption that was holding the doors closed. Step back and open the cabinet.

  4. Read the Alice in Wonderland book on the middle shelf and get the dodo bookmark.

Dodo #5

  1. When you got dodo #1 from the wrought iron gate, you doubtless noticed that there was a question written there (in French, I think): Óu est ma chatte?

  2. After opening the cabinet behind the right door in room 1, examine the book on the top shelf. Notice which animal is labeled "chatte", and then keep reading until you find the square key.

  3. Use the square key to open the right door in room 3. Examine the tiles and find the correct one. (If you get the wrong one, just put it back and you can get a different one.)

    Get the tile with the cat.

  4. Put the tile in place on the gate, then step back and open the gate.

  5. Get the dodo fan from the floor on the left.

13 Comments

shjack180 August 23, 2014 3:46 PM

Loving this series! :) :) :)

Reply

I am also enjoying this series.
In this one I particularly liked the

trick with small door which I stumbled upon accidentally.

Reply
shjack180 August 23, 2014 4:36 PM replied to CptnSuz

@CptnSuz: That was what I enjoyed the most in this one too. :)

Reply

Just darling but so quick!

Reply
Carmentalie August 24, 2014 1:27 PM

This was a tough one, but fun! Thanks for the hints!

Reply

I've gotten a good ways in, but I'm stuck with

a thimble or tiny cup

and

the pig tile

.

A nudge in the right direction would be nice.

Reply

The thimble

fits in a tiny hole.

If the tile is what I think it is,

it's the wrong one. You want the cat, not the pig.

Reply

Uhhh, never mind... figured it out.

Reply

@Reka: Yeah, I realized that a few seconds after I made that post (the "never mind" comment I just made should have actually gone up quite a while ago...huh, weird. o_O??)

Thanks for the help, though!

Reply

Walkthrough

(Numbering the rooms as 1 = start — 3 = puddle, and numbering the dodos from left to right.)

Dodo #1

  1. In room 3, open the left door and get the white gloves from underneath the small table.

  2. Use the gloves in room 2 left door to take the thimble from the crabs.

  3. Go to the wrought iron gate and examine the dodo in the middle; put the thimble in the small hole to take the placard.

Dodo #2

  1. In room 1, open the left door and get the trefoil key from the table.

  2. In room 2, go towards the right door, but don't open it. Instead, look closely at the curtain: is there something behind there? Yup; use the key to open the small door. Get the dodo sign.

Dodo #3

In room 2, open the right door. Get the card from behind the plant on the floor.

Dodo #4

  1. Go to the small door behind the curtain (room 2 on the right). Open and close the door repeatedly to see different colored numbers.

    Red 4, blue 8, yellow 5, white 0.

  2. Use the code to open the box on the floor of room 1 left door.

    4850

    Get the candy.

  3. Go to room 1 and open the right door. Put the candy into the hole in the glass on the right. This makes the mouse push the contraption that was holding the doors closed. Step back and open the cabinet.

  4. Read the Alice in Wonderland book on the middle shelf and get the dodo bookmark.

Dodo #5

  1. When you got dodo #1 from the wrought iron gate, you doubtless noticed that there was a question written there (in French, I think): Óu est ma chatte?

  2. After opening the cabinet behind the right door in room 1, examine the book on the top shelf. Notice which animal is labeled "chatte", and then keep reading until you find the square key.

  3. Use the square key to open the right door in room 3. Examine the tiles and find the correct one. (If you get the wrong one, just put it back and you can get a different one.)

    Get the tile with the cat.

  4. Put the tile in place on the gate, then step back and open the gate.

  5. Get the dodo fan from the floor on the left.

Reply
csharunparker January 2, 2015 4:48 PM

I had a different name for the last dodo

The cat's name was Dinah for me.

Reply

For #5, that's french for "where is my cat" I'm pretty sure, but for me it said "who is Dinah?"

Reply

Ooh, I missed this earlier. This series is so cute and easy going. My only trouble was with the

thimble.

I was never going to think of what to do with that... :')

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
4,585 Views
8 Comments
DELETE?> Lori.h Trapped in a robotics lab and with no memories a young boy named Zai sets out to find a way to restore his past. Teaming up with the only other living thing there, a strange girl named simply 04, he sets out to explore his surroundings, find a way to gather information on who and what he is in this free indie adventure game.  ...
2,970 Views
5 Comments
Bouncy and Monsto> Dora Buddies Monsto and Bouncy love being together, so when they get separated when Bouncy chases after stars, you'll need to manipulate your environment to bring them back together in this simple yet bright and cheery, kid-friendly physics puzzle game from Crayon Hero.  ...
5,636 Views
28 Comments
Fun in the Sun> Dora Think you have problems? If Andrew doesn't come up with five grand, not only will his inn be shut down forever, but he'll be thrown into a volcano, in this strange and silly point-and-click puzzle adventure from Carmel Games.  ...
6,180 Views
14 Comments
Weekday Escape N°85> Dora This week on your Weekday Escape! A succession of locked doors that get more complex (and weird!) as you go, a realm full of the least threatening vampires ever, and an escape with a whopping ten endings and a whole lot of goop.  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Hidden Expedition: Dawn of Prosperity

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2015 JayIsGames.com. All Rights Reserved.


Visit our great partner: maxcdn!