David is a game, an arcade game, and David is a very unusual game. Our little polygon hero finds himself in a world of abstract shapes and giant evil beasts that are out to eviscerate him one angle at a time. His only powers are the ability to run away like a little yellow belly and fire slingshot-like blasts at his foes. Sometimes he feels powerful, sometimes victorious, but there's always nagging feelings of helplessness and hopelessness in this dangerous world that just wants David to go away.
Oquonie is one of those puzzle games that will befuddle you with its complex no-assistance design. Created by Hiversaires developer Aliceffekt and illustrated by Rekka Bellum, you must work your way through the innards of a twisty isometric megastructure as you "speak" to various characters to unlock "clues" that will apparently help you proceed. Or maybe you, as a player, are just going mad and the whole thing is really a flashlight app?
The simple things in life are often the best, and Green-Eyed Games has managed to turn a simple sliding-block puzzle into a game about flowers, just by arranging blocks the right way. The rules of Petals are as simple as the idea behind it: click to combine like-colored tiles in a grid, but avoid combining tiles of different colors. That's all there is to it, and it's a great way to spend a few minutes stretching your mind. You don't even have to water it.