For years, I hated pickles. Then last year I had what might have been Zeus's own Cuban sandwich at a festival and my feelings changed. Then yesterday I played this odd little point-and-click puzzle game with a withered little protagonist that looks suspiciously like a creepy, mobile pickle... and I think I've been put off them again. But that's not to say you shouldn't enjoy the sketchy, appealing art style as you guide out hero through this short little game to solve the mystery of a blocked tunnel.
Sakudatu is definitely an entertaining room escape. The puzzles are fun if a tad too easy and the madness going on all around merely enhances the escaping experience. If the bizarro world of Detarou is to your liking then you are in for one tasty treat.
Emotions are funny things, and not just because they live in freakish storybook town in houses specifically tailored to be monuments to their own egos... oh, wait, actually that is mostly why. In this strangely captivating little point-and-click adventure you play the titular heroine who stumbles across some nefarious goings-on in the town where all the emotions dwell. Despite some awkward dialogue and pacing, it's a lot of fun to just explore and take in the unique designs for all the emotions and their themed homes.
Oh no. Oh no. I am so bad at escape games, and now here's one with drawing in it too! It's like I have my own personal nemesis out there creating traps for me. But I'm sure you'll have no issues. In this very red little game, you're trapped in a room with no doors, windows, or furniture... just line drawings representing all those things, and some puzzles to solve.
This beautiful but phenomenally depressing and unsettling bit of platforming gameplay meets interactive art was made for Ludum Dare 20 by Sebastien Bernard. You play an adorable robot in a colourful world, who wakes up on a ledge with no memories and sets out to explore and remember... or maybe not. I love art games as much as the next person, but sometimes I think all of these developers need more hugs on a daily basis because dang. The gameplay is potentially a little frustrating, and as one of my fetching coworkers points out it may be possible to actually wind up missing enough of the terrain past a certain point that you can't finish the game without reloading. Still, it's worth playing for how short it is and how effectively and shockingly it rips the rug out from under you. Just make sure you have some Spongebob Squarepants on hand or something afterwards.
Life. Don't talk to me about life. This little interactive art piece blends platforming with don't-stop-now arcade gameplay to chronicle one person's journey from cradle to grave in a series of simple pixel pictures. The goal is to stay ahead of the bottom of the screen and keep climbing upwards as your life unfolds before you. The controls are a little awkward at times, and I wouldn't call it uplifting, but, hey! Ladders! Who doesn't like ladders, amirite?
Not long nor a very difficult escape game, Blossom Spring Escape is a perfect mid-week break and a nice celebration of the season wrapped up into one. Amusing, easy on the eyes, logical, and just plain fun to enjoy the escaping madness. So take a few minutes out of your day and celebrate spring with a lot of pretty flowers and colors and logic puzzles. You know, just the way Grandma used to do.
I don't know how to pronounce it, or even what it means but I love the game! Detarou's latest release is completely Detarou; in other words, it's a wonderfully weird, surreal, delightfully presented and maybe even a little unsettling point-and-click game with three endings to discover. The game itself defies any sense of reality, but it's funny, quirky, surprising and a real pleasure to play. And each ending only adds to the enjoyment of play with startling humour.
The riddle of the sphinx is invoked at the beginning of Convergence, the flixel-based platformer/life simulator/interactive art piece that serves as the first release from Streetlight Studios: "What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?"... No, the answer isn't "William the Performing Dog". It's that miserable pile of secrets itself: man. And you'll be be spending an interesting three days in a life herein. Wake up, fall out of bed, drag a comb across your head and check it out.
It's the Era of Automation! We automate everything from manufacturing, to financial transactions, to blog updates. So why not automate creativity as well? Okay, that sounds horrible, but there is something fascinating about pre-configured, automatic processes that produce beautiful and seemingly random results. Depending on how you start your composition, you can either create regular repeating patterns, or patterns that subtly shift in interesting ways. It can be difficult to predict how a given setup will act, but that is part of the joy of Otomata.
The passing of a season always makes me nostalgic for it. Lord knows that I'm never too thrilled with skidding my Honda on the icy roads of winter, but now that the May-Flowers-bringing showers of April are upon us (in the Northern Hemisphere, at least), I find myself wishing for one last walk in a swirling frozen cloud of flurries. While Chione is quite unlikely to heed my prayers, I can take solace in January, an interactive art webtoy release from Rich Vreeland. It's an impressive debut release that manages to truly capture the beauty and melancholy of a walk of a blustery winter's evening.
Shadow is a quiet yet solid escape game by Kotorinosu, which stands apart from the crowd of point-and-click puzzle games with its simplicity, appealing graphics, and honest escape game fare. If you have an appetite for honest-to-goodness escape games, then loosen your belt a knotch and enjoy a hearty helping.
Whether your are attempting to break in due to having lost your keys or due to having lost your job and are in need of some disposable income, Apartment House Escape is an amusing "reverse" escape, where you are trying to break in rather than out.
The 2nd game in the Sarcastic Creatures series from Tucker Bowen.
The first Diamond Penthouse escape game from Teralumina. Mysteriously you awake to find yourself in this penthouse suite. Use the mouse to find objects that will help you escape. As an alternate quest, find all the diamonds.
With its cute animation, wacky yet suspenseful music, amusing sound effects, and its bizarre characters, Chubby Hamster is a fantastic adventure all on its own. Help the poor hapless hamster escape before he meets unspeakable doom. Unspeakable, I say!
The first episode in Tucker Bowen's Sarcastic Creatures series.
Cats are awesome. Of course mine are the best, but they're all pretty great. That's why I know you'll want to do all you can to help the kitten in this cute, simple little point-and-click puzzle adventure game. He's all out of milk, you see, and it's up to you to guide him through a series of surreal obstacles on his way to the "Milk Treasure". Being that he's a cat, he'll probably reward you with a pile of vomit in the middle of the night that you won't discover until it's all cold and congealed the next morning and you're walking around barefoot. But, hey. That's Cat for "I love, or at least tolerate you."
I have a terrible secret. I think there's a disconnect in my brain whenever I'm expected to handle non-linear puzzle solving... being forced to think "outside the box" just frustrates me. While this is only sort of an escape game, it's about as abstract a puzzle game as you can get, with a minimalistic approach and no instructions. Dearest reader Blue sent this one in and suggested it would make an excellent Link Dump Friday entry (it does!) and also suggested some kind soul might make a walkthrough for it (they might!). What say you, brave readers?! Will you answer the call? The call for... directions and spoiler tags?!
Gold Door Escape is a rollicking good escape the room game. Most of the fun is had in anticipating the bizarre, hilarious, or surreal scenes that await the player as they make their way through the strangest building in existence. Fun, slightly scandalous, and surprisingly logical, Gold Door is the perfect mid-week escape, especially for anyone who appreciates the outlandishness to be found within.
Seeds can do a lot of things in casual gaming land. Yep, when you plant a seed, it seems that anything can happen. Never has that idea been better expressed then in Mitoza, a surreal point-and-click webtoy by Baboon. Once you start making choices for your little embryonic pod, there's no telling what the result will be.
An escape game with fun object finding, some challenging puzzles, and the use of combined objects that you expect from a decent room escape. Add in the atmosphere and the visuals and you have one fun ride, destination Istanbul (or a place more enigmatic).
If you're looking for a game that will leave you wondering, "What was THAT all about?" then try this quirky Japanese escape game from Detaru. The slick graphics and smooth gameplay make this a title worth checking out, and fans of strange silliness will definitely love it.
Jake Elliot's surreal interactive art adventure is a slow, thoughtful game where you play as four different women who attempt to comfort a small boy who can't sleep. The stories they tell take you back into their memories to solve some rather unusual problems with rather unusual methods. Part dreamlike narrative, part abstract puzzle solving, it's a charming bit of storytelling that's just the thing to unwind with.
Flyguy is a delightfully interactive Flash piece that is full of surprises. Use the arrow keys to navigate the flyguy around the environment and uncover the entertaining vignettes that await you. Created by TVM at Trevorvanmeter.com. Not a game, but fun just the same.
Colour My Fate does indeed have a message, but a rather lighthearted one. The world is still bleak, but perhaps love has mellowed our little hero a bit. There is still fun to be had in this strange little world, and the visuals and music will still haunt the player long after the game is done. And, perhaps, we will find the true meaning of Christmas within.
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
Who's up for a taste of the Orient? No, not a Yum-Cha banquet as much as I'd like to be able to take us all out for. Rather, a nice little point and click entree from Abroy> games, a delightfully seasoned escape game without the MSG. Golden Dragon Mystery is a pleasurable break from routine, as sweet as ordering Chinese take-out on the weekend.
Join Emma for a day of fun as she explores the Zoo with her Dad. Emma's day at the zoo is a difference spotting adventure. Eight colorfully illustrated levels will delight children and parents alike as you and your family make up a story for each page.
There's a strange little town you might not have heard of, but once you find your way there, you just might not be able to tear yourself away. Pastel Games offers up a chilling, atmospheric point-and-click adventure set in the wild west. There are legends about a woman who appears to be linked to a series of bizarre events, and you probably don't want to be around when she finally shows up... even though she's dying to meet you...
Serendipity in 2D is an arty game, maybe even an experimental one. You view a hospital from the side, the walls cut away. With your far-reaching cursor you have to orchestrate chains of events that will ultimately lead to three things: someone being saved, someone finding love and someone dying.
An escape game that, naturally, begins with you trapped in a rather comfy lounge-like room. Modern Mystery is a journey worth taking. So get in there and get out of there!
Who needs context? All you need to know is you're an adorable piggy detective, hot on the heels of some shadowy guy because... well, because shadowy guys are rarely good guys, I guess. It's a point-and-click puzzle game in which you need to figure out what has to be done in each room in order to proceed. The obstacles tend to be a bit more abstract than you might expect, but come on; are you seriously complaining about logic in a game where you play a tiny, crime-solving pig?
The Mary Reed Chronicles is a quick, fun adventure game that puts you in the shoes of Mary Reed as she tries to rescue Princess Ann from a Demon airship (for non-Storm Winds fans, that's not demon as in monsters, but Demons as in people from Demo). The puzzles aren't extremely tough, but there will be times when you'll have to take some time to think about what to do next and there's not a lot of item combing.
Safeplaces is a website filled with curiosity and reward. So take a break, and take time to take in that which is around you. Smile, giggle, laugh and love. Play.
The Telephone is a stylish and unique puzzle game in which you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' and which advance you through the game. Each destination is unique in its objective, sound, and interface.
The Day, by Gregory Weir, is one part puzzle and one part experimental narrative. One of the best things about Gregory Weir is that he's always trying something different. It's never just a platformer, or just a puzzle. There's always some new twist to it.
Morbid, designed and illustrated by Maciej Palka with programming, animation and puzzle support from Mateusz Skutnik, is a new horror-themed, point-and-click adventure series from Pastel Games.
In this escape game, you play a robot activated after an earthquake who's trying to find the last survivor. There's something adorable about a robot that sets out to save your life with a tube of lip balm, but there's something even more about a robot who rescues... well, you'll see. Short, cute, and not too difficult. Just the thing to get your gears a-churning.
Apples in the Tree is primarily an exploration game with a little bit of point-and-click thrown in. What might seem at first like something that will only appeal to people who wear 'Nightmare Before Christmas' hoodies soon turns into a game that looks great and has a lot of depth.
In Submachine 4, there was a note mentioning thirty-two chambers filled with sand. Somehow, you've gotten teleported into this subterranean world. Do you need to escape? Or is there some higher purpose that's summoned you here? In addition to the obvious sand, Submachine: 32 Chambers evokes the exploration mood associated with sandbox games. There's no obvious goal at first; you need to figure that out yourself. Submachine: 32 Chambers was fully worthy of its prizes, and you won't want to miss it.
Escape from the 13th floor is a fun, involving room escape (or a building escape in this case), and is an amusing way to waste a few minutes, unless of course you suffer from triskaidekaphobia. Lots of fun to be had in a building made spookier by the soundtrack than by the actual inhabitants. The game is enjoyable, but it almost feels like you're just getting going when you find the way out.
Are you checking your RSS feed instead of working on something you really should be? Hummingbird Mind is a visual novel that wants you to cuddle up to your distractions and make peace with them. It'll only take you 15 minutes, so go ahead and click. Dooooo it. It's not like you have anything else you should be doing... right?
Mayan Escape is a fun little classic room escape game. What makes it so much fun is the amount of polish that has gone into such a basic game. Cursors that change to arrows for navigation or gears to indicate objects that can be manipulated, handy inventory control, kicking sound and graphics, this little gem resembles a chapter in an actual download game. In fact, the quality is such that it is perhaps better than a chapter in some recent download point-and-click adventures on the market.
While lesser evil geniuses would be content to tie their nemeses to an assembly line and take an early lunch, this guy knows how to persecute a superspy: Lure him into your fun house of bizarre puzzles and gadgetry, compel them to collect items, crack codes, shunt entire rooms, and learn to smith keys; then, just as escape seems imminent... Well, you'll have to play to find out.
Step outside your cubicle prison and into a world of beautiful pen and ink art and wondrous music in this soothing platform game.
This snarky retro-looking point-and-clicker, choose-yer-own-adventure-ish game claims to be a simulation of a holiday, but I hope for your sake it isn't. Explore your surroundings, get achievements, and partake in such fine activities as gambling, sand castle building, baking yourself into a fine leathery crisp, and shark fleeing. Hooray! Forget Universal Studios, I know what I'm doing for my vacation this year! Painful peeling sunburns and expensive unpalatable tiki drinks all the way, yo!
A Bonte Escape is everything you would expect from Bart Bonte, great production values, easy controls, fun puzzles, easy on the ears music, and logical solutions. This is a man who understands casual gameplay and produces some of the best examples out there.
It's pOnd, a thoughtful little art game from Peanut Gallery Games. Hold the [spacebar] to breathe in, release it to exhale. Soak up as much outdoor beauty as you can during your walk, and see what nature has in store. Be sure to play through the game more than once. It won't take long.
Somewhere there's a place littered with bones and the remains of an ancient civilization... and you've been drawn to it, alone. Gregory Weir's striking exploration title may lack enough direction to ensnare all players, but packs a significant wallop in the atmosphere department, and provides an intriguing story if you're willing to track it down.
Sometimes atmosphere is everything. Coma, a delightful exploration and adventure game by Thomas Brush, brings such an abundance of atmosphere to the exploration game table you might just want to clean out your refrigerator to save the leftovers.
Hey, who turned down the thermostat? Shawn Tanner's challenging plot-less escape series is back, and this time you're stuck in a freezer. Examine every inch of your prison and try to find a way out before you get too cold.
Point. Click. Point. Click. Point-p-point-p-point click click space. Drag drop. Drag drop. Drag drop click space space. Excellent, now you already know the words, so you can sing along! No, it's not Excel spreadsheet karaoke night, it's Klikwerk, a new music and reflex game by Bart Bonte.
One of the delights of Skull Island is that it is hiding what amounts to a whole second game within its confines. Take your time and really explore and a wide range of exciting new vistas will open up, taking the story in wild directions that have absolutely nothing to do with your original rescue mission and turning the whole game into a very surreal experience. Take the chance, explore the jungle (and points beyond), and immerse yourself in one of the more complex and satisfying escape games we've seen this year.
Now that the Mayan apocalypse is nigh upon us, it is only natural that we doomed mortals should develop a keen interest in all things Meso-American. Tombscape 2 casts the player as an explorer of Mayan ruins, whose quest to understand the mysteries of the pre-Columbian ancients may help you forget the impending advent of the end times.
Heard about Otomaco? Apparently it's a legendary city that everyone and their orc wants to get to. And, as part of a merry band of weird looking heroes, so do you. But when sudden capture puts a damper on your journey, it's up to you to free your companions and escape in this flawed-but-fun point-and-click adventure from the creators of the Tortuga series.
Back in 2005, Jay is Games introduced us to one of the creepiest, scariest, most popular point-and-click experiences the Web had ever seen, The House, which is still massively popular years later. It's been 5 years, and now Sinthai Boonmaitree has finally created a sequel, The House 2. Dare you enter the mind of this talented Thai flash designer? Oh, heck yeah!
This week's room escape is... well, not an escape, per se, but an adventure disguised as an escape. How quick are you? How are you at decision making? Escaping the Prison by Puffballs United will help you find out. It will also help you find out how to fail. A lot.
All Jonah wants is to be happy. He's courageous, loyal to friends, and kind even to strangers. Unfortunately, Jonah is one of "the malformed", rejected by society because of his hunched back. He lives at a fair with the other outcasts. Then one day the wind blows him a handbill advertising a celebration in glittering Loondon. Could this be the answer to Jonah's dreams? You'll need your point-and-click skills to find out.
It's the end of the world as we know it, and I feel fine... wait, no I don't! As one of the last survivors of a zombie apocalypse, you've managed to hole up inside an abandoned house. But without any supplies, your safe haven is more of a prison. You'll need to find a means of escaping, and it'll take all your point-and-click, combining skills in this horror adventure to do it.
Zoom from the edge of the universe to the quantum foam of spacetime and learn the scale of things along the way! Learn the size of the Pillars of Creation and marvel at the minuscule scale of a neutrino in this unique interactive experience.
Hold on to your socks, although they're probably about to be rocked right off anyway. Super Dress Up Morgan Freeman is here to bring rays of sunshine into your dreary life and forever ruin gaming for you. Because everything that comes after this is going to seem just a little bit worse in comparison to this sterling example of manly perfection.
All room escape games have secrets. Some room escapes, however, keep their cards especially close to their chests, relinquishing their grasp bit by bit; these are sometimes the most frustrating, and often the most intriguing. Sagrario's Room is such a game, and a superb one at that.
This is the 2nd of the Light Asylum escape game series, and this room has more clutter and a little more color and it is also a bit harder than the first room. It's the continuation of a new room escape adventure series by talented Portuguese designer Fausto Fonseca.
"Welcome subject 7." With those chilling words begins a new room escape adventure series by talented Portuguese designer, Fausto Fonseca. Welcome to the Light Asylum! At least, welcome to the first two rooms, a very promising start to what looks to be an entertaining, mind-stretching series.
With its stylish black and white art and haunting music by Coin, Colour My Heart continues to blur the line between game and experience, between play and art. Using a less linear structure than the first two games allows the player to wander back and forth through the stark, cold landscapes. Although there is a conclusion this is more (much more) about the journey.
Get ready for some good ol' fashioned d'awwww. More guided emotive journey than true-blooded point-and-click, this little game is cuddlier than a pillow case full of Persian kittens. When you're late, late, late for a very important date, you'll have to run, jump, and click your way through the landscape to your beloved, bringing a little colour to the world along the way.
The fourth and final chapter in the Being One series. Taken separately, each chapter of Being One has been a little gem of horror-filled casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to you to decide.
A collaboration between game developer and artist, The Glean of Glob was initially created as an interactive art installation. And though this Web edition might be called an experimental point-and-click, the term 'game as art' is definitely at play here. Add this to the category of games that push the envelope of what a game can be.
Abuba is most definitely not ready to survive in the hostile environment that is suburbia. Cold, hungry, tired and scared after crash landing, Abuba just wants to go home and it is up to you in this short and cute point-and-click adventure from Pencilkids. Take a casual gameplay break and help get Abuba home! Abuba say thank you. And so do we.
The third episode in Psionic's Being One series of point-and-click escape adventures. More door locks to figure out? Check. More machinery to fiddle with, hoping to not blow up the place? Check. Annoying cell phone still telling you what to do? Check. Yet another really ticked off creature from beyond ready to rip you to shreds? Uh, why in the world did we leave that lovely, peaceful green vat again?
The first in a creepy new point-and-click series set in a Wonderland a few degrees off from the one you may recall. A gruesome sight greets you when you open your eyes in this fractured fairytale... but just who are you, anyway? To find out, first you'll have to find your way out and dig a little deeper into the mystery. Provided you're prepared for what you may discover on the other side of the looking glass.
Ah, hamburgers. The natural prey of triangles... Oh! Watch carefully as the lone rectangle appears, also stalking the triangle's meal! This could get messy. Maybe you should intervene. You're good at physics and balance, right? Yeah, you'll be fine. We're sure it's safe. We'll be over here, in the armed enclosure, rooting for you!
Roses are red, violets are blue, this little point-and-click adventure is just for you! Learn the language of love to help one confused fellow win back his sweetheart after taking her for granted. Short, sweet, and silly, Finding My Heart is a clever take on the genre where hunting for words and actions instead of objects is what you'll need to do to win the day.
Deeper, darker, and lots more blood-ridden (thus living up to its title?), with Episode 2 the plot sickens. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
In the third episode in Zack Stone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.
A previous project from FonGeBooN, Purism follows the same formula we're used to: you're stuck in a room, and you have to solve all manner of puzzles to get out of it. Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point-and-click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
When alien slugs start invading, giant birds are having a territory war, and the giant beast chained in your cave is more teeth than cuddles, who're ya gonna call?... what? No! Not the Ghostbusters! Reemus and Liam are back to save the day, eventually, in the third chapter of this point-and-click saga from Ringmaster of Weirdness, Zeebarf. "Ghostbusters". Honestly.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
In Kidnapped by Aliens, previously unsung developer Selfdefiant tells the story of a human protagonist who has been kidnapped, and awaits who-knows-what from his captors. By the use of a little ingenuity, our hero manages to escape his cell and explore more areas of the UFO that contains him, with the ultimate goal of returning to Earth... perhaps. The surreal but perfect background sound and puzzles that make sense without being too obvious turn this game into an enjoyable experience.
What do you do when you're the only robot with power thousands of years after a mishap has sent your entire civilization offline? You put on the snazziest jazz soundtrack you can find and point-and-click your way through this short-but-stylish adventure. That's what!
The next chapter in Afroninja's long-delayed Escape Series is here! This time, you wake up in a bathroom with the exit blocked by a bank of lasers. Point and click your way out using common household items, as the timer in the corner reminds you once per second, how tragic your brain is.
Welcome to the first episode of a new series from Pastel Games, the masters of short, atmospheric point-and-click adventures. In a world so noir that sunshine has been legally replaced by ominous street lamps, you play the part of a detective on a grisly murder case.
One man's trash is another man's treasure. We all have that one thing that's important to us; that one tiny, seemingly inconsequential thing that's somehow special. The Blue Beanie is grand adventure in a lilliputian package about just such an item, and one little hero's quest to bring it safely home.
Toys is a compact, high-quality escape game that, if not exactly groundbreaking, is certainly enjoyable. A prominent feature of one of the game's puzzles is the usage of stereograms, a form of optical illusion in which a three-dimensional image is hidden within a two-dimensional picture. All in all, a high-quality production.
Finally we find out why we have been trapped in so many different rooms in the Great Escape series by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.
Windosill is the story of a toy car, a little blue box with wheels and a smokestack, who one day dares to journey outside of its confining storage shelf. You, armed with the power to touch, carry, poke, prod, and experiment, will lead the toy through a cool blue dream presented in stages, a series of shadow-boxes full of curious characters and structures, each with its own puzzle to be solved.
The sixth installment of Mateusz Skutnik's Great Escape series. By now you should know what to expect; beatiful cartoony backgrounds, quirky music, and improbable contraptions you must build to make your unlikely escape. Oh, and bats. Maybe you weren't expecting the bats, but they're in there too.
You're in a cell, seemingly with no chance of escape. But wait, what's this? A letter tucked into a chink in the wall. Apparently your captivity is due to one Simeon Meade, a member of the mysterious Talos Organization. He can't help you escape directly, but it is possible to unlock your door from inside the cell...
A short, atmospheric platformer with a cuddly message of love. AWWW! Try clicking on various objects for some fun animation surprises. It's another entry in the ever increasing and popular "Colour My" series, be sure to play them all, as they're all fantastic.
From Gregory Weir, eternally inventive creator of The Majesty of Colors, comes the enigmatic and unsettling Bars of Black and White. It is an escape game, but the point is not to escape the room; it is a social commentary—or maybe it's really just an exploration of one person's mind? The possible interpretations are endless.
You might think that after escaping the kitchen only to find yourself locked in a living room, and then a bathroom, and then a basement, that we would learn not to get into tight situations such as these again. But then Mateusz Skutnik sends word of yet another installment in the Great Escape series and we're all lush with excitement. Somehow it just doesn't stand to reason. Or does it?
An expressive interactive story about choices and consequences. You play the part of a nightmarish Lovecraftian beast from the undiscovered ocean depths, as it creeps to the surface and encounters the human race for the first time. A first-person narrative provides context, and helps guide you through your emotional encounter with this confusing new world.
Not only an excellent escape game, it is also one that features ponies! And farm animals! And kittens!! It is a rare game that manages to soothe and relax you even as it challenges your mind. Although not particularly difficult, nor is it very long, Charger Escape contains puzzles that are well-executed and creative and will have you enjoying your time spent playing.
Reemus and Liam continue their journey to save the kingdom from the plague of death slugs that appeared from nowhere in the first chapter. Zeebarf is a fantastic animator and he uses his talents to tell an imaginative story full of interesting characters and fantastic situations. You will be entertained (and perhaps a little grossed out, too). The puzzles are not too difficult, but wacky enough to keep you from just breezing through the game.
The 4th in a series of Great Escapes by Mateusz Skutnik and the Pastel Games crew, The Great Basement Escape is another short and fun room escape game in the same whimsical style that we have come to love and expect from the series.
Ghostscape, a new escape game by Psionic, is just chock full of supernatural goodness. You play a veteran investigator of the occult who, upon hearing rumors of a haunted house, cannot stay away...and what a paranormal gold mine it turns out to be! Chairs and cups move as if grasped by some invisible hand, mysterious diary entries litter the floor, grotesque paintings adorn every room. And then, of course, there are the ghosts.
The fourth in the "Core" series of point-and-click adventure games created by John Feltham has just been released. Soul Core is similar to other games like this, and yet introduces a unique concept as well. Use your mouse to add items to your inventory; click on inventory items and drag them to the game view to use them. Try to complete the game with 100soul" rating.
A fun little experimental game where your only goal is to uncover the five hidden endings. Using the mouse, take pictures of the scene and "move" objects around to discover things. Depending on what you put where, you get one of the endings.