TinyGrow is a captivating flash toy that lets you create a surreal garden scene by finding and dropping different types of seeds. Thick black trees sprout at random from the bottom of the screen, each with a rotating icon in the center. Click the icon to activate one of several events to discover seeds and grow more foliage.
Oct 2006
not enough votes
Phase Toy is a simple Shockwave sequencer that allows you to create compositions using a point-and-click interface. Just click on a cell to have the sequencer play the corresponding tone when the 'play head' sweeps over it. Click and drag to add several tones at once. Phase Toy makes a nice little diversion that is as mesmerizing as it is relaxing.
Despite being short, uncomplicated and an absolute breeze for anyone already familiar with the world of letters, Orgdot's beautiful illustrations and animation make The ABC Game a must-see.
A spectacularly detailed, yet short and rather easy, Flash point-and-click puzzle adventure game from one of the leading designers of the genre, Mateusz Skutnik. With it he demonstrates a masterful ability to create engaging and compelling game play experiences, even within a game of a smaller scale as was required by the guidelines of our very first Casual Gameplay Design Competition.
A point-and-click escape game that weaves a cryptic atmosphere with captivating puzzles to pull you into its story. It's one of the most impressively streamlined games ever developed. There's no wasted space: every detail must be observed if to unlock the mysteries at its core. This presentational care pays off as, without ever breaking its minimalist tone, the game absolutely sparkles with wit and personality.
Gwen is a surprisingly gorgeous surrealistic adventure composed of richly detailed scenes filled with art, animation, sound and interactivity. With an over-arching narrative that borrows from the teachings and beliefs of Buddahism, this point-and-click game has more soul to reveal than most other games of its type. From Taiwan.
Jul 2006
not enough votes
In this escape-the-rooom game, the last in the Developer Code series, you'll need to use your pointing and clicking skills in order to unlock the door. Find hotspots where items and information are hidden, and use and/or combine that with the game environment to achieve the goal of getting out of there.
Jul 2006
not enough votes
Escape game 5 of 6 in the Developer Code series. If you played the 4 others before this then you know what's in store. It's another good looking point-and-click escape game and one you'll want to play just like the others in the series, so play them all!
Jul 2006
not enough votes
For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape in this game number 4 of 6 in the Developer Code point-and-click game series Can you escape?
Jul 2006
not enough votes
Point-and-click game of the escape-the-room variety and number 3 of 6 in the Developer Code series. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
Jul 2006
not enough votes
Another point-and-click game of the escape-the-room variety in the Developer Code series. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
Jul 2006
not enough votes
The first game of 6 in the Developer Code series. A point-and-click game of the escape-the-room variety. For a reason unknown to you, you find yourself in a locked room with no apparent way out. Use your puzzle solving skills and items you find along the way to make your escape.
Nightmare Escape is a horror-themed, room escape game created by Robert Mac Nelly. It combines a macabre and bloody setting with some tricky riddles that will scare you and puzzle you at the same time. Be observant, know your surroundings, and think literally to find the answers.
The sequel to Magneto Syndrome, and another point-and-click room escape game created by Juliana Reina. The story picks up where the previous game ended with you being able to escape and leave the lab where you had been locked up. Now that you have left the room you must now flee the building again using your ability to control metalic objects with the power of thought.
Magneto Syndrome is a point-and-click room escape game created by Juliana Reina. The main character has been infused with the power to control metallic objects. He regains consciousness and his first thought is to escape. It's going to prove a little difficult, seeing as how he's stuck inside a water-filled tube. Using his powers of magnetic manipulation, it's your job to help him make his run for freedom.
Mar 2006
not enough votes
Filed under the Hapland/Puzzleland/Industrial Place Thingy category, Odubang 2 is an online point-and-click adventure game where timing and precision cursor clicks are your key to survival. Guide a spastic stick figure through an MS Paint world of red soil and gigantic green boulders. It's a short but entertaining game.
Mar 2006
not enough votes
It seems our hero's balloon has been shot down by the paperclip factory's anti-aircraft artillery, and it's your job to find a way back home. That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart. It's a cute game with a great sense of humor and a lot of fun to play. Created by Gionatan Iasio of Italy.
If you haven't seen Small Forest Story yet, it definitely deserves to be played through once for the holidays. And while it won't present much of a challenge for you, the pixel graphics are exquisite and the characters are adorably cute, especially the little bunny dance.
Built in 1970, and deserted some time after that, no one has entered the house since the entire family committed suicide due to reasons unknown. Point-and-click your way through The House to unfold the mystery of what really happened to that fateful fictitious family. Best viewed alone, late at night, in the dark, and with the sound turned up. Not for the faint of heart.
More point-and-click mystery goodness for you from Xylo, the same developer that created The Wand House. Dr. Metoro is an escape-the-room type game that should please anyone interested in games of this type, even though it's not a very long game at all. Some Japanese text, but don't let that scare you off. This one should be solvable without the text.
The Wand House is a mysterious graphical, point-and-click adventure game with puzzles so difficult, it will challenge even the best room escapers out there. Created in Japan with some Japanese text, but you should be able to get through it without having to know the language.
Because the Hapland games are so much fun and unbelievably popular, I wanted to post a link to this similar game for you to try. Although not quite as well done as Robin Allen's games, Puzzleland is much easier and there are more levels to solve. Each level details the...
One-half interactive story and one-half game, Survivoo is a quirky Japanese Flash piece that is charming, cute, and bizarre. Although all the text in the game is Japanese, that doesn't spoil the fun this short little adventure has to offer. Most of the animation speaks for itself. It tells the tale of a little Frenchman who is swept away to a far away land of peculiar beasts that make very strange noises.
The Machine is a Shockwave game about a normal computer interface gone awry. The object of the game is to correct the chaos, right the wrong, and make it through to the end. In other words, figure out what to do on your own because the journey is the reward. What I will say is that you will only need the mouse to point, click, and drag.
I have point-and-click happiness to spread throughout the world today in the form of a cube. Not so much a puzzle as it is an interactive narrative that unfolds with each click of the mouse in the appropriate place. See what happens when a mysterious cube falls out of the sky and lands on the ground in the middle of a very round town filled with round things.
Apr 2005
not enough votes
I broke down and bought a PSP over the weekend so I could play Lumines. And now, that is all I can think about. The game is brilliant, loads of fun, and the music is infectious. In fact, I have to post this game quick because the battery on the...
An amazing sound toy created in France. This original musical piece and compositional tool was conceived to encourage musical experimentation, and its achievements surpass its goal. Not only is this toy fun to play and experiment with, it is also capable of creating some very beautiful music.
Escape: The Room puts you in the familiar point-and-click position of trying to figure out how to escape from the room you're in. Just click on the various objects in the room to find the keys and solve the mystery. One of the earliest games of its kind, so don't expect any changing cursors for hotspots, which means some pixel hunting as well as awkward navigation about the room. Still worth your time, though.
You don't know where you are, and you don't know what you're doing there. You just know you have to get out. Such is the scenario that The Doors drops you into when this excellent point-and-click adventure game begins. Truly one of the best of its kind.
A short and lovely point-and-click game with no tangible objective, and yet it is easy to get lost in its beautiful world and tranquilizing soundtrack.
Relive the grammar school days of yesteryear with this Flash make-a-flake snowflake maker. Simply make several cuts in a folded paper with a pair of scissors, the way you may remember doing, and then unfold to reveal your stunning creation. A cheerful seasonal activity to wile away the hours during the cold indoor months.
A cross between a point-and-click puzzle game, interactive art, and a Rube Goldberg invention, Treasure Box is a gorgeous and fun little Flash game that puts you to the task of finding the treasure of a king long since passed. It's a short and beautiful interactive multimedia adventure from an artist with a purpose.
The latest of the point-and-click puzzle adventures to pop onto the Flash game scene is a short little story about a girl who has lost her head... literally. With gameplay very similar to that of Samarost, this game is charming and very enjoyable, the only downside is that it is over way too soon.
Best Game award winner at the Flash Forward Festival in San Francisco, Chasm is a point-and-click adventure game that stands head-and-shoulders above the rest of the pack. Containing top-notch production values that rivals many commercial products, the animation is excellent with colors and cell shaded graphics that resemble a Warner Bros. Loony-Toons cartoon. Highly recommended.
The Asylum: Psychiatric Clinic for Abused Cuddly Toys is a remarkable game of healing some very troubled stuffed animals. Using various therapeutic methods, attempt to lead the cuddly toy patients to resolve their traumatic past experiences. A brilliant game no one should miss.
May 2004
not enough votes
A short point-and-click game made for the US rock/pop band, The Polyphonic Spree, by Samorost and Machinarium developers, Amanita Design. Reunite the lost band members with the rest, but solving puzzles in a surreal animated landscape while listening to a soundtrack by the aforementioned band. Lovely, short, and wonderful.
This little Flash avatar creator is a versatile and has several options to help you create very unique characters. Create a face of your own that fits your unique personality, then do a PrintScrn and paste into your favorite bitmap graphics program.
Mar 2004
not enough votes
Lately I've been working on one of the coolest projects so far in my RIT education, and it's for Multi-User Media Spaces (MUMS) taught by Professors Nancy Doubleday and Steve Kurtz. The project aims to simulate flocking behavior by implementing behavioral rules, though I guess it should be dubbed "schooling" behavior since we are using fish - and yet these same rules apply to birds and herds as well.
Jan 2004
not enough votes
Kaleidoscorpions is a project I created for a digital media class at RIT a few years ago. Not a game, but rather a digital art toy to play with and be mesmerized by. Lots of interaction possible; tweak the settings or just sit back and watch them do their thang. Interactive art by yours truly.