You're a knight. You have a sword. There's a princess to rescue. Knightality wants you to do what comes naturally. Developer Daniel Zhuravlev presents us with a title where immediacy is the name of the game. Everything in this top down brawler game comes at you fast and fun. Move with the [WASD] keys and shoot tiny little sword blasts in all four directions with the [arrow] keys (or by clicking), dodging and weaving through enemies as you go. Reflexes are key. The game isn't Meat Boy hard, but it's not afraid to throw some curveballs your way that will have you dying and restarting, all the more ready to vanquish your foes.
In addition to your lightning fast sword blasts, you've got some bombs you can plant with the [spacebar]. They're not the most useful powerup in the world, and dying doesn't carry any consequences beyond a quick inconvenient restart of the level, but that just means there's more gameplay to enjoy. In Knightality, you live and die by dual-hand coordination. Shooting with the [arrows] and running with the [WASD] feels darn satisfying when pulled off correctly, especially when you're mowing your way through a horde of encroaching slime monsters. The challenge evolves with the enemies. Cookie cutter one-hit mooks give way to sorcerers with tricky ranged attacks and skeleton warriors ready to disembowel your cartoonish protagonist. A large world full of branching pathways and a fun SNES-esque soundtrack rounds out this eminently gratifying experience. If you want a smooth, no frills, "just one more level" inducing game, check out Knightality and prepare to be addicted.