Amidos' puzzle game Repeat is super simple, but also super swanky, because there's just something about a game that uses Kevin McLeod's fantastic music that always makes you want to put on your Blues Brothers sunglasses and bop your head stoically as you play. To win each stage, all you need to do is to make sure the white square collects all the golden ones on the grid. White brackets will show you where the square will drop when you click that space, and pressing the [arrow] keys will program in the direction you want it to move, with each stage having a limited number of moves you can make. Click the red X to remove a move from the queue. The catch? Though the white square will continue moving indefinitely when it starts, it will move one space in each programmed direction before it loops the programming back over again to the beginning.
Where it gets tricky is when the game starts throwing blocks into the mix, forcing you to plan around them. In fact, Repeat is basically all about planning, so the Leslie Knopes in the audience are in for a real treat. Repeat hasn't even heard of bells and whistles, but when it comes to puzzle games, that isn't always a bad thing, and the clean yet somehow stylish presentation here perfectly fits its careful, cerebral gameplay. After a few levels to let you get your feet wet and paddle around in the kiddie pool, the game abruptly hurls you into the deep end like the uncle that should never be allowed to babysit with the introduction of much larger levels. For some players, Repeat's no frills approach will be a turn off, but others will appreciate the minimalistic aesthetic and simple dedication to puzzle design. Everything about it seems expressly designed to make you slump in your chair and relax as you play, making it perfect for an afternoon break to help unwind. If you're looking for a puzzle game that will make you feel that warm little glow of a satisfying lightbulb moment as you play each level, Repeat is well worth making a coffee date with.