BNKR


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Rating: 4.3/5 (240 votes)
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BNKR

KimberlyIn a world once populated by humans, only droids roam the earth now, struggling to find the fuel they need to survive. One day, a previously impenetrable door opens on its own. Discover what is behind this mysterious hatch in BNKR a gorgeous point and click adventure game by Piter Games. Click to move or interact with your surroundings or inventory. A changing cursor will let you know when there's an interesting hotspot to investigate.

BNKRYou have been tasked with searching the bunker for fuel or anything else that might be useful to android survival. Examine each scene carefully for clues and helpful items. This is a pleasant task as the artwork is beautiful and and really gives a sense of the desolate state of the world these robot live in. The gameplay is pretty standard for a point-and-click game, but it's the mystery and sense of exploration that will keep you engaged. You may think the post-apoctalyptic thing has been done to death, and indeed the world of BNKR is reminisent of Primordia, where energy is at premium. But BNKR does it well, and the story takes a twist at the end which leaves you hanging and wanting to know more. This first installment is wonderful, so hopefully we won't have to wait long for the story to continue.

Play BNKR

Walkthrough Guide


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BNKR Walkthrough

In Town

  • On the left of the screen there is an arched doorway. Click to enter the police station.

Police Station

  1. Talk to the chief. He'll give you HALF A KEY.

  2. There is a bookshelf on the right. Pick up the SWITCH from the middle shelf.

  3. Exit back to town.

In Town

  1. There is a CROWBAR to the right of the doors of the central building. Pick it up.

  2. Enter the central building, which appears to be some sort of supply room.

Supply Room

  1. Pick up the SWITCH beneath the gas masks.

  2. Use the crowbar on the chest on the right to find a MIRROR PIECE.

  3. Exit back to town, then enter the bunker on the right of the screen, recongnizable by it's ladder.

The Bunker

Hallway

  1. This is the bunker entrance. There is a small button to the right of the ladder. Press it then go to the right.

  2. In the hallway you will see a strange indentation. There is a button to the top left of this indentation. Straight above the indentation there is a hotspot. Click it to find the other part of the broken key.

  3. On the left near the dial there is a button. Press it and move on to the right.

  4. There is a panel here with missing switches. Keep your eye out for two more. Continue to the right.

  5. You will see a barricaded door here. Can't open it yet, but can push the button above the archway. Do it and continue right.

  6. In this section of the hallway, notice and click on the missing tile. Click the button to the right of the box with all the wires. Below the button there is a blue-ish TILE. Pick it up.

  7. Put the tile you just picked up into the missing tile slot. It will open a secret compartment. Take the BATTERY and MIRROR PIECE, then continue to the right.

  8. There's nothing to do here but push the inconspicuous button on the top of the pipe in the corner. Go back to the left until your on the screen with the switch box.

  9. To the right of the door handle is a button. Press it, then open the door and go into the office.

Office

  1. Turn the lights on with the switch on the right wall.

  2. Click the big machine--it needs energy.

  3. Place the BATTERY you picked up earlier on the left side of the machine by the lightning symbol. The machine will open revealing a SWITCH. Pick it up.

  4. There is a now-familiar button on the right side of the control panel on the wall. Press it.

  5. Click the middle of the desk, between the drawers to find a MIRROR PIECE.

  6. Exit back to the hallway.

Hallway

  1. Click on the switch panel for a close-up, then place the SWITCHES from your inventory into place.

  2. You need to move the switches into the right configuration so that all the lights turn green.

    • The position is:

      up-up-down-down

  3. Next go to the right as far as you can go to the end of the hallway.

  4. Pull the lever on the left wall.

  5. Click the button to the left of the door, then go left until you reach the section of hall with the strange indentation.

  6. There should be a chain sticking out of the indentation now. Pull it.

  7. Go right twice to find the barricaded door has been opened. Enter.

Bedroom Suite

  1. Turn on the a lightswtich on the left wall.

  2. There's a button to press just to the right of the top of the bookshelf.

  3. Click the device on the table. Use your BROKEN KEY on the device to fix the key.

  4. Exit back to the hallway.

Hallway

  1. Travel all the way down the hallway to the right.

  2. Use the key on the door and enter the closet.

Closet

  1. Press the button in the top left of the room.

  2. On the bottom left shelf there is a yellow PAPER KNIFE. Pick it up.

  3. in the middle of the shelf on the right is a PART OF A HANDLE for you to take.

  4. Exit and head back to the bedroom suite (the formerly barricaded door).

Bedroom Suite

  1. To the right of the device that fixed your key is a control panel that will open the door. Press it and enter the next room.

  2. Press the button in the upper left corner.

  3. Use the MIRROR PIECES on the broken mirror.

  4. Click on the mirror to admire yourself. Oh, and to note the code on your chest which is:

    1961

  5. Use the PAPER KNIFE on the bed to cut it open and find a PART OF A HANDLE.

  6. Exit to the hallway.

Hallway

  1. Continue left back to the bunker entrance.

  2. Use the HANDLE on the mechanism left of the ladder to open the gate.

  3. Continue left. This room has a map that lets you know if you've pressed all the buttons that are found in each room. If you've missed one, go back and press it.

  4. There is a button in the map room as well. It's in the top right corner of the screen.

  5. After all the buttons are lit up, use the switch to the right of the map to open a trap door. Enter the trap door.

Elevator Room

  1. To the left of the elevator is a place to enter a four digit code.

  2. Use the number you saw on yourself in the mirror:

    1961

  3. After entering the code, hit the lever on the right of the elevator and get in.

  4. The end...for now.

Thanks, Kimberly, for the walkthrough!

18 Comments

Cyberjar88 Author Profile Page August 23, 2013 9:03 PM

Played this earlier. Great game, just wish it were longer.

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This is gorgeous. The art is so detailed and stark. Of course that means you'll have to switch to your Where's Waldo eyes to find some crucial items. A bit of a cop-out how tools will just disappear after use, an escaper convention that seems out of place in all the realism. Also one big problem, unless I'm looking at it wrong:

The reflection of your self is not reversed. I suspected as much when I looked at the '9', but it would've been a cooler puzzle and a better piece of art if they'd stuck to that. Unless robots automatically switch images in mirrors.
While we're on the subject, aren't these robots instead of androids???

Other than that, it's a study in thinking like a robot. Very cool.

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Hey, I'm stuck over just one small thing...

a third piece of the mirror

Can someone give me a nudge? THX!

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POP. Never mind. All done.
MORE! I want MORE!!

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@ shudog... regarding your spoiler... exactly what i thought ;)
fun game... yep coulda been longer but i'll wait for the next part.
thanks jay!

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Really liked it. Ended up using the walkthrough and got out. But what was the clue to the final code?

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@MtDewed

Your reflection in the mirror

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can someone post a text walkthrough? the video walkthrough is too fast and I keep missing stuff.

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BNKR Walkthrough

In Town

  • On the left of the screen there is an arched doorway. Click to enter the police station.

Police Station

  1. Talk to the chief. He'll give you HALF A KEY.

  2. There is a bookshelf on the right. Pick up the SWITCH from the middle shelf.

  3. Exit back to town.

In Town

  1. There is a CROWBAR to the right of the doors of the central building. Pick it up.

  2. Enter the central building, which appears to be some sort of supply room.

Supply Room

  1. Pick up the SWITCH beneath the gas masks.

  2. Use the crowbar on the chest on the right to find a MIRROR PIECE.

  3. Exit back to town, then enter the bunker on the right of the screen, recongnizable by it's ladder.

The Bunker

Hallway

  1. This is the bunker entrance. There is a small button to the right of the ladder. Press it then go to the right.

  2. In the hallway you will see a strange indentation. There is a button to the top left of this indentation. Straight above the indentation there is a hotspot. Click it to find the other part of the broken key.

  3. On the left near the dial there is a button. Press it and move on to the right.

  4. There is a panel here with missing switches. Keep your eye out for two more. Continue to the right.

  5. You will see a barricaded door here. Can't open it yet, but can push the button above the archway. Do it and continue right.

  6. In this section of the hallway, notice and click on the missing tile. Click the button to the right of the box with all the wires. Below the button there is a blue-ish TILE. Pick it up.

  7. Put the tile you just picked up into the missing tile slot. It will open a secret compartment. Take the BATTERY and MIRROR PIECE, then continue to the right.

  8. There's nothing to do here but push the inconspicuous button on the top of the pipe in the corner. Go back to the left until your on the screen with the switch box.

  9. To the right of the door handle is a button. Press it, then open the door and go into the office.

Office

  1. Turn the lights on with the switch on the right wall.

  2. Click the big machine--it needs energy.

  3. Place the BATTERY you picked up earlier on the left side of the machine by the lightning symbol. The machine will open revealing a SWITCH. Pick it up.

  4. There is a now-familiar button on the right side of the control panel on the wall. Press it.

  5. Click the middle of the desk, between the drawers to find a MIRROR PIECE.

  6. Exit back to the hallway.

Hallway

  1. Click on the switch panel for a close-up, then place the SWITCHES from your inventory into place.

  2. You need to move the switches into the right configuration so that all the lights turn green.

    • The position is:

      up-up-down-down

  3. Next go to the right as far as you can go to the end of the hallway.

  4. Pull the lever on the left wall.

  5. Click the button to the left of the door, then go left until you reach the section of hall with the strange indentation.

  6. There should be a chain sticking out of the indentation now. Pull it.

  7. Go right twice to find the barricaded door has been opened. Enter.

Bedroom Suite

  1. Turn on the a lightswtich on the left wall.

  2. There's a button to press just to the right of the top of the bookshelf.

  3. Click the device on the table. Use your BROKEN KEY on the device to fix the key.

  4. Exit back to the hallway.

Hallway

  1. Travel all the way down the hallway to the right.

  2. Use the key on the door and enter the closet.

Closet

  1. Press the button in the top left of the room.

  2. On the bottom left shelf there is a yellow PAPER KNIFE. Pick it up.

  3. in the middle of the shelf on the right is a PART OF A HANDLE for you to take.

  4. Exit and head back to the bedroom suite (the formerly barricaded door).

Bedroom Suite

  1. To the right of the device that fixed your key is a control panel that will open the door. Press it and enter the next room.

  2. Press the button in the upper left corner.

  3. Use the MIRROR PIECES on the broken mirror.

  4. Click on the mirror to admire yourself. Oh, and to note the code on your chest which is:

    1961

  5. Use the PAPER KNIFE on the bed to cut it open and find a PART OF A HANDLE.

  6. Exit to the hallway.

Hallway

  1. Continue left back to the bunker entrance.

  2. Use the HANDLE on the mechanism left of the ladder to open the gate.

  3. Continue left. This room has a map that lets you know if you've pressed all the buttons that are found in each room. If you've missed one, go back and press it.

  4. There is a button in the map room as well. It's in the top right corner of the screen.

  5. After all the buttons are lit up, use the switch to the right of the map to open a trap door. Enter the trap door.

Elevator Room

  1. To the left of the elevator is a place to enter a four digit code.

  2. Use the number you saw on yourself in the mirror:

    1961

  3. After entering the code, hit the lever on the right of the elevator and get in.

  4. The end...for now.

Thanks, Kimberly, for the walkthrough!

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Looks great, great atmosphere, but a bit too much pixel hunting for my taste. That said, definitely fun.

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magic_leopard Author Profile Page August 26, 2013 12:49 PM

I can't place the broken key. Sadface.

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If I may, I'd like to recommend a change of rating. My nearly-six-year-old were enjoying everything...until that last scene...

when the dead robot and change of music TOTALLY FREAKED HIM OUT.

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swansongstudios101 Author Profile Page August 27, 2013 8:01 AM

I loved this game, despite having to use the walkthrough a bit. The artwork is beautiful, and I love the robot's voice-it doesn't get annoying and it makes the robot a likeable character to play. The ending was great :)

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@Shudog - Regarding your question about robots and androids. An android is simply a robot designed to look human. So all androids are robots but not all robots are androids.

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@Zeke
Yah, days later I realized my brain switched some words out. (Geez, I hope this isn't that aging thing they speak of...) For some reason it got hooked on 'cyborg' whilst reading 'android.'

I'll take some Star Treks and call in the morning.

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JetSetVegas Author Profile Page August 28, 2013 6:30 PM

An okay game. Some items were a bit hard to spot, and there was no puzzle solving to speak of. Also,

using the "important device" to fix the key was a bit of a stretch

. Basically just trying something hoping it worked. Would have been better to have some hint as to what it's use was instead of just using the "leap of faith" method. The atmosphere and voice work were better than the game itself. Hopefully the second installment will improve on the first.

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Only got stuck on 2 different things:

The weird key-fixing machine and the mirror under the table.

But all in all, pretty good game.

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It's one of those games. The artwork and the atmosphere are fantastic. But there are no real puzzles. It just comes down to a looot of pixelhunting. When you have scanned the same area a thousand times with your mouse, you read the walkthorough just to discover you missed that pixel anyway. To all indie gamemakers: creating good atmosphere is great, bit please please concentrate on gameplay first!

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