Off to Work We Go
Got five minutes? Then get to work! Created for the No Future Contest, Bart Bonte's short but surreal Off to Work We Go is part adventure game, part interactive art, and all punchline... provided you don't figure it out right away, that is. Use [WASD] to move and the mouse to look around as you explore the deserted island and factory you find yourself in, stepping on lighted yellow panels to alter the big screens in each room to display the obvious image so the next door unlocks.
Lacking any real story or even words or deviation at all, Off to Work We Go almost feels like the ending scene should come with either a ba-dum-tish drum riff or a wah-wah-waaaaah sad trombone noise. But it's an interesting approach to the contest's theme, where the simplicity and BEEP BOOP WELCOME WORKER NUMBER 476-A overall tone work both with the contest and the obvious source material. Too short? Too simple? That's for you to decide. But though it's perhaps best thought of more as an interactive short film than an actual game, Off to Work We Go is good for a short laugh and a smile before you get back to the drudgery of your own office assimilation.