It has been but days since you and your sister were forced to move to Ashbane, The City of Rats. For all the rumors you've heard, the experience of being in the Hernessian Guard is ten times worse, with threats both magical and scientific threatening the populace from every side. Recently, you uncovered evidence of a conspiracy to assassinate one of Ashbane's leaders through the use of a horrific weapon that has already killed dozens of innocents. You must track the assassin, bring them to justice, and, maybe, shine a little light of truth into the Kingdom of Liars. Kingdom of Liars 2 is the second in the series of dark fantasy point-and-click adventures from Hyptosis, and the plot only gets thicker from here.
Point and click to interact with the main game window, and be sure to note to the way your cursor changes to denote people to speak to, items of interest, or objects to pick up. Once something is in your inventory at the bottom of the screen, just click to select it, and then again wherever you want to use it. With his admittedly admirable drive for experimentation, Hyptosis' games have been a little hit and miss as of late, so it's refreshing to see him revel it what he's great at: world-building, colorful characters, humorous descriptions, intriguing twists... and smacking players with the ending just as things are getting good. Oh well, even a short trip through Hyptosis' mind is a good one, and, no fibbin', Kingdom of Liars 2 is excellent.
Walkthrough Guide
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Kingdom of Liars 2 Walkthrough
Hernessian Headquarters
Gray Elk Library
Click the arrow at the bottom right corner to leave the Gray Elk Library and move to the lobby.
Lobby
Speak with Captain Whelek who is standing at the foot of the stairs. He'll instruct you to go to City Hall.
Click the arrow in the bottom right corner in this room as well to enter the training barracks.
Training Barracks
Take the pair of SHACKLE-CUFFS hanging on the wall to the right of the sword.
Pick up the ENCHANTED ELK HORN on top of the barrel.
Go back to the lobby, then click the arrow at the lower left corner to leave the building and view the town map.
Click the City Hall point on the map to travel there.
City Hall
Front of City Hall
Talk to Vic'eren once you arrive. He'll be following you from now on.
Click the right arrow to move behind city hall.
Behind City Hall
Click Warren to speak with him. After your conversation, he'll leave the scene.
Pick up the PAPER on top of the manhole on the ground.
Examine the sewer drain at the bottom of the right wall.
The grate is bolted down; you'll need to come back later with a tool to remove it.
Back away from the grate, then talk to Vic'eren again.
Move back twice to view the town map.
Click the Dock Storehouse point on the map to travel there.
Dock Storehouse
Click the worker ants to make Vic'eren speak with them.
Now you can pick up the WRENCH leaning against the barrels at the right side of the room.
Leave the room to view the town map.
Return to the City Hall.
City Hall
Front of City Hall
Click the right arrow to go behind city hall.
Behind City Wall
Take a look at the sewer drain at the bottom of the right wall again.
Use the WRENCH to remove the bolts from the drain, allowing you to go down into the sewer.
Sewer
Click the two valves at the middle of the pipes against the left wall and right wall to shut off the flowing sewage that's blocking the path.
Click the left arrow to venture further into the sewers.
Into the Darkness
Speak with the rat on the left, Pikker. He'll demand a blue dress from you.
Exit the sewer and then leave City Hall to view the town map again.
Click the Grimes Street point on the map to travel there.
Grimes Street
Grimes Street
Click the right arrow to walk to the burned tavern.
Burned Tavern
Click the right arrow again for a closer look at the burned down building.
Take the PRYBAR beside the wheel atop the pile of rubble.
Go back three times to leave Grimes Street and view the town map.
Click the Right Street point on the map to travel there.
Right Street
Right Street
Click the left arrow to enter the bazaar of CourBoyn the Merchant.
Bazaar of CourBoyn the Merchant
Speak with CourBoyn the Merchant to receive a BLUE DRESS.
Exit the shop and leave Right Street to view the town map again.
Use the map to go back to City Hall.
City Hall
Front of City Hall
Walk behind the building, go down the drain into the sewer, then move left to return to the two rats.
Into the Darkness
Give the BLUE DRESS to Pikker. In exchange, he'll give you directions to the exit.
Click the left arrow to walk to the door.
Sewer Door
Use the ENCHANTED ELK HORN on the door to view the magic rune puzzle keeping it locked.
Examine the PAPER in your inventory. Click the small runes to match the pattern on the door with the image on the PAPER.
Select the runes in following order to solve the puzzle:
Click the far right rune.
Click the middle rune.
Click the second rune from the right.
Solution.
Once the puzzle is solved, you'll go through the opened door and into the room.
Sewer Room
Search the toolbox to find a SCREWDRIVER.
Use the PRYBAR on the bomb strapped to the ceiling to disarm it.
Use the SCREWDRIVER to remove the gate blocking the ladder.
Climb up the ladder to enter the kitchen.
Kitchen
When you enter the room, you'll find a manservant who refuses to let you leave through the kitchen door.
Restrain him with the SHACKLE-CUFFS you picked up at the Hernessian Headquarters.
Go forward to the hall.
Hall
Speak with Captain Whelek, the person standing stationary at the left side of the area.
Inspect the statue at the back of the scene.
Nothing important there, but if you back away from the statue, a new path will appear.
Go up the right stairway.
Posted by: Trinn | May 20, 2013 9:14 AM