SkullFace hasn't really lived a charmed life. First of all, the guy's face is a skull. Having no skin has to be really chilly on a windy day, and darn inconvenient whenever he's trying to take a drink. Secondly, all of these magical portals have popped up in his hometown, and they ain't taking no for an answer! And, of course, they just had to be filled to the brim with spikes, monsters, cannons, and giant swinging cleavers. It's a good thing he took all those free-running classes at the local skeleton academy, since if lil' SkullFace is going to make it through the Greg Sergeant-developed action platform game that bears his name, he's going to have to run, jump and duck like a mad-skull.
Using the [arrow] keys to run left and right, and the [spacebar] to jump, avoid obstacles and make your way to the portal at the end of each level. Jump into a wall, and you'll grab onto it, jumping again to fling yourself up and off. Hold down while running to do a somersault roll, perfect for dodging low-hanging spikes. Later levels will employ a jetpack, activated by holding up, and refueled at various glowing checkpoints. Three fifteen-level worlds of deadly action stand in his path. Do SkullFace have the nerve? Or, for that matter, any nerves, period? Bearing a not-coincidental similarity to works like Super Meat Boy and N, SkullFace is a quite engaging platformer that effectively utilizes the parkour mechanics which are so hip with the kids these days. Tight controls, tough-but-fair level design, and a sweet sense of flow combine to make SkullFace a must-play for keyboard adrenaline junkies.