The end of the world comes not with a bang, but with a whimper and a shadow in Placeable's eerie horror adventure Snowdrift. Sam is an old man who has managed to hold out against a sinister living darkness that has overwhelmed the rest of the world, eeking out a lonely existence day to day in a cabin in the snow-carpeted woods. Survival depends not only on finding food and water in the barren landscape, represented by the bars in the top corner of the screen, but also keeping enough wood stocked to stoke his fireplace and keep the darkness at bay at night. If you venture out after nightfall, you have a better chance of encountering animals to hunt, which becomes a necessity as you slowly strip the more easily found berries from bushes, but your lantern has limited fuel to keep things lighted and safe. Use the [arrow] keys to move, [Z] to interact/confirm, and [X] to open the inventory. There are three possible endings to discover, centering around Sam's actions and whether he answers the door whenever it's knocked at. A knock at the door in the middle of a sentient, evil night? Sure, answer it. What could go wrong.
Snowdrift has, hands down, some of the best atmosphere you may ever find in a horror game, especially one with this sort of visual style. Unfortunately, an overall lack of polish from a few persistent bugs and lack of a pause feature, to say nothing of a much needed proof-reader, makes this feel more like a concept than anything approaching a full game. It's unfortunate, since the surreal supernatural premise is so eerie it actually is genuinely scary, and makes Snowdrift the sort of thing you'd love to see expanded on in the future with a larger scope and more attention to detail. Which might happen, since the developer intends to create a sequel rather than updating this incarnation. With more to do and a cleaner design, Snowdrift could have been a serious contender, but as it stands this little Twilight Zone-esque concept of a game is still worth checking out if you love atmosphere and otherworldly creeps.