The original Lee-Lee's Quest left players with a lot of unanswered questions. Will Lee Lee make peace with his cubey neighbors? Will Loo Loo manage to ditch that blue psychopath who keeps barging in to the neighborhood castle to "rescue" "her"? Will developer Marcus Richert run out of snarky fourth-wall breaking dialogue? Answer: NEVER!. Everyone's favorite awesomely delusional platform hero type guy is back to go on another adventure/mook killing spree in Lee-Lee's Quest 2!
Use the [WASD] or [arrow] keys to move, jump, or duck. You have the ability to wall-grip and jump, and you'll probably need to use it. Gather shovels, fruits, and power-ups to collect points. Bop on enemy's heads to kill them, or, when in possession of a bomb power-up, press [S] or [down] to drop an explosive, then get out of the way! Oh, and make sure your sound is on. There's some dialogue you're going to want to hear.
The first Lee-Lee's Quest mined most of the jokes that could be used to parody a generic platforming world, so the sequel takes the route of direct commentary on specific overused elements and situations. It makes for much sharper humor, and, indeed, the incisiveness may just cross the line from parody to true satire. Whether Lee Lee is questioning who in the audience is really surprised by the appearance an Atari-esque section, or complaining that the random camera zooms just make the background look bad, or just going off on a tangent about whether an Anime-styled power-up is pandering and/or racist, he has a comment for just about everything.
This constant lampshading of tropes could have gotten old fast, but Lee-Lee's Quest 2 has a couple of things working in its favor. First of all, there's Joshua Tomar doing the voice work. This reviewer's admitted fanboyism notwithstanding, he does as stellar a job as in the first installment, giving Lee Lee just enough self-awareness to be snarky, but just enough obliviousness to make his macho bathos hilarious, and likewise giving all the enemy polyhedrons just the right tinge of world-weary anger. Secondly, there's the fact that, all humor aside, Lee-Lee's Quest 2, perhaps entirely by accident, turns out to be a solid, challenging, way above average platform game. It's almost a paradox: For a game to mock, say, meaningless power-ups, or ultra-difficult platform paths that lead to underwhelming hidden rewards, the game must therefore include them. But the mere fact that exploring everywhere and doing everything will lead to genuinely hilarious dialogue, makes such elements meaningful and rewarding. Of course, that's probably giving too much analysis to a game where grabbing a pineapple is as likely to give you a gimp suit as points. On the downside, certain later parts of the game rely a tad much on Unfair Platformer-styled tricks, but they are never belabored, and, in any case, are just funny enough to be forgiven. In short, Lee-Lee's Quest 2 is everything fans of the first could have wanted in a sequel. One can only hope that a bloated, unneccesary trilogy-completing third installment is on the way