Fracuum


ArtbegottiFracuumHey, com'ere. Wanna see a cool top-down shooter, made in 48 hours for Ludum Dare 23? Come closer. Fracuum is a quick-fire maze romp by Tyler Glaiel in a world that can be best described as infinitely funnel-shaped, as every step you take toward the center of the screen zooms you in to the next layer of the game. You can move your tiny, boxy ship with the [arrow] keys, and shoot your gun with [spacebar] after you've picked it up. Take another step closer, because your ultimate goal is to reach the center of the universe, one colored layer at a time, but the maze-like nature of the world means you might need to blindly back out a layer in order to progress or pick up some extra loot. Think you can make it to the middle and defeat the final boss? Please back up, you're standing on my foot.

Play Fracuum

8 Comments

Holy expletives this is SO AWESOME.

This game is great with the sense of a maze in a maze and so on.
I won the game, and was slammed with "Buy Closer on you PS3"

Holy moly, this game is awesome. It reminds me of Exidy's coin-op "Venture" (1981 or so?) and old-sk00l games on the Atari 2600.

Nice one.. it reminds me "Profondeurs" from Philippe Fassier

If you keep going out from the beginning, you can reach the end.

ok I must be missing something
I've watched walkthroughs and when you go between the 1st set of arrows it's supposed to zoom in
but that isn't happening, it just keeps bouncing me back
game's unplayable
help?

To understand recursion, one must understand recursion.

Interesting. I don't see what the fractal nature of the game adds to the play, though.

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