To celebrate their great success, the accidental invention of two awesome new paint types, the factory where you work has thrown a big party! All was going well, everyone was eating cake and having a good time when some bozo decided to press the big red "Do NOT Press" button which, well, was a bad thing really. Now the building is in chaos while everybody is trapped in the party room. Everybody except The Paint Gunner, who, for some silly reason, is on the totally opposite side of the factory.
So begins your rescue mission in this challengingly fun puzzle platform game by Petter Vernersson and Johannes Bahngoura. In order to reach the party room, you'll move via [WASD] or arrow keys through twenty-two rooms of toxic hazard and labyrinth obstacles. Use your mouse to strategically fire the green paint to get bouncy and the orange paint to hit slippery speeds or combine them both for special effects. Fill up on paint (press E) at the door to each room then use it as economically as possible; you'll score more points at the end, when you drop off your leftover paint, if you have more to give. To switch colors mid-level, press  for orange,  for green, or wash it all away with water . Skillfully painting the floors and walls while negotiating your way through each level takes ambidextrous artistry. This is helped along by very responsive controls and a solid game design. Of course there's achievements galore and plenty of cool party hats for instant gratification and a happiness boost.
The closer to the party room, the harder things get—you'll need to experiment and, perhaps, fail a few times before you find that sweet combination of color and moves. But, that's nothing to the twenty-second room, the room just outside the party. Here the toxic waste is rising fast and any hesitation means your doom. The small game window with a limited view of the action can be a bummer throughout, but in the last level it means you have less visual hints to aid your escape plans. Still, the reception you receive when you, the hero, arrive to save them all, is so worth the effort. By the way, what blockhead would push that factory destroy button anyway?