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Fairy Clay


joyeFairy ClayThere are no fairies in Newtom's Fairy Clay, but there is quite a bit of clay, as well as beautiful purple elephants, strangely controlled lifts, and salami-coveting tentacles. It's an odd but lovely claymation world, and you can point and click your way through short but sweet levels to reach a rather unexpected ending.

The game has a subtle sense of humor to it and delights in absurd or unexpected solutions, which is great from an artistic standpoint but can be frustrating for you as the player trying to figure out what to do next. There isn't really a plot to speak of, not even a basic one like "escape," so mostly you're just trying to figure out how to make something happen. Things that you might think are important turn out to be red herrings that you can't interact with at all, and many of the solutions are things you couldn't possibly predict. Without spoilers, it's along the lines of seeing a chest that needs to be unlocked, and putting down some birdseed in another part of the room, and the birdseed causing a giant bird to come out of nowhere and kick the chest open. When solutions are that random, it's not so much puzzles you solve as it is trial and error.

In general, green means that your clay hero can walk there, and an open hand means you can manipulate something. One object contains multiple hotspots, but for the most part the changing cursor is the most fair part of the game, and enables the player to actually beat the thing. That's fortunate, because the animation, particularly the closing scene, is really charming. If you're looking for a lovely, simple yet surreal break of claymation in your day, then look no further.

Play Fairy Clay

Walkthrough Guide


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Fairy Clay Walkthrough

Part One

  1. Click the hanging purple thing five times.

  2. Click the orange guy twice.

  3. Click the salami on top of the dresser.

  4. Click the dresser twice, until the salami falls off.

  5. Click the salami.

  6. Click the chest.

  7. Click the trapdoor.

Part Two

  1. Keep walking right until you see a lift. Click the controls to go halfway up.

  2. Click the pole of the lift to shimmy down it.

  3. Click the bomb-shaped thing at the base with the lightning bolt symbol to see a fusebox.

  4. Unplug the second, fourth, and fifth fuses on the top. If you've unplugged the correct fuses, it will cut to an animation of the lift going all the way to the top.

  5. Click the fusebox again and change it so that only the first, second, and fifth plugs are connected. It should bring the lift all the way down.

  6. Use the lift controls to go up.

  7. Walk over to the ladder and click near the top part to climb it.

  8. Observe the number and color of the buds on the tree.

  9. Go all the way back down to the pump controls (to the left on the purple man). Enter in the code "4320" based on the flowers.

  10. Go back up to the tree and click the large round nut.

  11. Go down the ladder and click near the bottom of the ladder to roll it over to the other ledge.

  12. Click the top of the ladder to climb it.

  13. Click the nut.

  14. Click the bird.

  15. Click the door.

Part Three

  1. Click the elephant on the counter. This tile puzzle is probably the hardest part of the game. The button on the left makes a click rotate a piece, the one on the right make a click swap pieces. Screenshot of the solution.

  2. Click on the elephant box that appears. Make an elephant where the color of the different parts is different from every other elephant on the shelf in the upper left. The elephant will automatically be lifted away.

  3. Multiply the rocket price on the cash register by the number under the "buy" column in the price list. You should get 7749.

  4. Click the flower in the vase.

  5. Click the calculator.

  6. Enter in 07749.

  7. The end!

10 Comments

Well, I'm stumped.

I'm in the toy store. I've gotten rid of the elephant. I've turned off the lights and seen the "rocket - 13.50" highlighted. But I don't see how that, the "574R" on the cash register, or any combination of the two results in a five-digit code for the keypad.

...Okay, I looked at the walkthrough and apparently I'd already tried what the solution was supposed to be... except for one extra little detail.

Multiply the cash register number by the rocket price. Precede it with a leading zero.

The elephant image o the last part is the hardest. Is there an image somewhere?

I'm stumped on level two. In particular

the lift thingy between the pumping guy and the fish tank. I can go up and I can slide down, leaving the lift in an upward position. The bit at the bottom of that where it says "3 wire connections right needed" has me confused. I

connected the wires in accordance to the colored arrows, but it doesn't seem to have done anything.

So I can't get to the platform above the pumping guy, which I think I need to do.

I also can't figure out the color sliders on the machine that the guy is pumping.

maybe a walkthrough will help.

Thanks so much, joye. I had to stop, alas, because I could not figure out the logic behind the number solutions. It's probably quite obvious, it just doesn't seem apparent to me.

I finished with help from the walkthrough! I understand everything except for the part on Part Two...

I am confused about where the solution to the colored wires came from? I looked at the other batch of wires where some had tape on them, but I don't understand how you got the solution from it

If someone could explain it then I would appreciate it thanks!

I found some of those puzzles annoying with a lack of logic to them.

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