The Old Tree


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DoraThe Old TreetCreepy? Cute?... Both? Why not? RedDwarf Games blends point-and-click adventure with interactive art in The Old Tree. In this moody but lovely little gem, you play a small, crawly... something... that hatches deep underground. It's clear you want to get out and up, but when you're a little squirmy... green... thingy, the world is very big and scary, and you'll have to figure out the strange logic of the world you're in to make your way forward.

Click around to clear the way forward, finding new ways to interact with your environment and remove obstacles. It's an odd little experience where the most frustrating thing you might encounter is simply spending a lot of time watching your new grubby little friend crawl slowly along the ground. The art is beautiful and the environments manage to be both alien and familiar. Don't expect it to make a whole lot of sense, but if you're looking for a bit of otherworldly beauty to brighten your day, The Old Tree is the perfect choice.

Play The Old Tree

Walkthrough Guide


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The Old Tree Walkthrough

Scene 1 - The Dark

  1. Click the small red light flashing in the darkness.

  2. Click the right egg that's apart from the rest of the pile to hatch it.

  3. Open the round doorway in the right wall to move to the tunnel.

  4. Click the blinking red light in the upper left area of the darkness to continue to the next scene.

Scene 2 - The Mushrooms

  1. Wait for the fly to pass underneath the water droplet hanging from the large left mushroom.

    • Click the water droplet to pass it onto the fly.

  2. Wait again for the fly to move over the flower bud on the long stem to the far right.

    • Click the fly to drop the water droplet onto the bud and travel to the next scene.

Scene 3 - The Lobby

  1. Press the left branch of the potted plant to move it aside, revealing the elevator call button.

  2. Click the white switch above the reception desk to turn off the lights.

    • The elevator call button will glow red; press the lower round button to call the elevator down a floor.

  3. When the receptionist turns the lights back on, switch them off again and press the glowing red button to call the elevator down another floor.

    • Repeat the process for a third and final time to send the elevator to the first floor.

Scene 4 - The Elevator

  1. Press the buttons on the elevator panel to match it with the red pattern at the top of the panel.

    • Note that the black circle at the bottom of the button panel is rotated to the left in the red pattern, and adjust your solution accordingly.

      • Click the buttons to make an L shape with the circles; a pressed down button will be slightly darker in shade than a raised button.

      • Solution.

    • When the elevator reaches the top floor, click the small knob hanging from the ceiling to open the hatch.

Scene 5 - The Vent

  1. Click the ventilation grate in the left wall for a closer look.

    • Remove the 4 screws from each corner of the grate.

  2. Click the firefly to send it through the vent shaft.

  3. When you reach the fan at the end of the shaft, scroll the camera up to view the second, unmoving fan.

    • Click the peeling metal sheet at the upper left side of the unmoving fan two times to remove it.

Scene 6 - The Kitchen

  1. Press the button on the wall next to the chef to send the food down the line.

    • When the food gets just past the white wheel, a fly will come in from the window and attempt to steal the food.

  2. Click the fly to kill it, then wait for the food to fall into the pot.

    • Repeat the process two more times to complete the soup and continue to the next scene.

Scene 7 - The Closet

  1. Draw the curtains from the supply closet to look inside.

    • Click the rake, the hoe, and the broom standing inside the closet to remove them and travel to the next scene.

Scene 8 - The Water Tank

  1. Click the plug at the bottom of the tank to drain the water.

  2. Open the round door at the bottom of the left wall to go inside the tank.

  3. Close the bottom door that you just came in through.

  4. Put the plug back in the drain at the bottom of the tank.

  5. Scroll the camera upwards to view the top of the tank.

    • Click the valve in the pipe sticking out of the right wall to refill the tank with water.

  6. Scroll the camera down again to view the bottom of the tank.

    • Pull out the plug from the drain again to empty out the water.

  7. Scroll the camera upwards to view the top of the tank.

    • Open the round door at the top of the left wall to move to the next scene.

    Screenshot.

Scene 9 - The Cave

  1. Click the spider web blocking the passage to separate it and continue forward.

  2. Click the end of the dark hose behind the green glass bottle in the junk pile to stick the hose in the mushroom.

    • Press the handle of the bicycle air pump three times to continue to the next scene.

Scene 10 - The Branch

  1. Click the leaf at the top of the twig to bloom the flower.

15 Comments

The Old Tree Walkthrough

Scene 1 - The Dark

  1. Click the small red light flashing in the darkness.

  2. Click the right egg that's apart from the rest of the pile to hatch it.

  3. Open the round doorway in the right wall to move to the tunnel.

  4. Click the blinking red light in the upper left area of the darkness to continue to the next scene.

Scene 2 - The Mushrooms

  1. Wait for the fly to pass underneath the water droplet hanging from the large left mushroom.

    • Click the water droplet to pass it onto the fly.

  2. Wait again for the fly to move over the flower bud on the long stem to the far right.

    • Click the fly to drop the water droplet onto the bud and travel to the next scene.

Scene 3 - The Lobby

  1. Press the left branch of the potted plant to move it aside, revealing the elevator call button.

  2. Click the white switch above the reception desk to turn off the lights.

    • The elevator call button will glow red; press the lower round button to call the elevator down a floor.

  3. When the receptionist turns the lights back on, switch them off again and press the glowing red button to call the elevator down another floor.

    • Repeat the process for a third and final time to send the elevator to the first floor.

Scene 4 - The Elevator

  1. Press the buttons on the elevator panel to match it with the red pattern at the top of the panel.

    • Note that the black circle at the bottom of the button panel is rotated to the left in the red pattern, and adjust your solution accordingly.

      • Click the buttons to make an L shape with the circles; a pressed down button will be slightly darker in shade than a raised button.

      • Solution.

    • When the elevator reaches the top floor, click the small knob hanging from the ceiling to open the hatch.

Scene 5 - The Vent

  1. Click the ventilation grate in the left wall for a closer look.

    • Remove the 4 screws from each corner of the grate.

  2. Click the firefly to send it through the vent shaft.

  3. When you reach the fan at the end of the shaft, scroll the camera up to view the second, unmoving fan.

    • Click the peeling metal sheet at the upper left side of the unmoving fan two times to remove it.

Scene 6 - The Kitchen

  1. Press the button on the wall next to the chef to send the food down the line.

    • When the food gets just past the white wheel, a fly will come in from the window and attempt to steal the food.

  2. Click the fly to kill it, then wait for the food to fall into the pot.

    • Repeat the process two more times to complete the soup and continue to the next scene.

Scene 7 - The Closet

  1. Draw the curtains from the supply closet to look inside.

    • Click the rake, the hoe, and the broom standing inside the closet to remove them and travel to the next scene.

Scene 8 - The Water Tank

  1. Click the plug at the bottom of the tank to drain the water.

  2. Open the round door at the bottom of the left wall to go inside the tank.

  3. Close the bottom door that you just came in through.

  4. Put the plug back in the drain at the bottom of the tank.

  5. Scroll the camera upwards to view the top of the tank.

    • Click the valve in the pipe sticking out of the right wall to refill the tank with water.

  6. Scroll the camera down again to view the bottom of the tank.

    • Pull out the plug from the drain again to empty out the water.

  7. Scroll the camera upwards to view the top of the tank.

    • Open the round door at the top of the left wall to move to the next scene.

    Screenshot.

Scene 9 - The Cave

  1. Click the spider web blocking the passage to separate it and continue forward.

  2. Click the end of the dark hose behind the green glass bottle in the junk pile to stick the hose in the mushroom.

    • Press the handle of the bicycle air pump three times to continue to the next scene.

Scene 10 - The Branch

  1. Click the leaf at the top of the twig to bloom the flower.

This really is beautiful, but it's so dark it gives me a headache to play more than one or two locations. I get it...really I do...but just being dark doesn't create good gameplay.

I agree it's dark. I think that's part of its charm.

Very moody and atmospheric and in a dark way very cute. I love how the little guy looks like an apple/octopus sort of.

I thoroughly enjoyed it.

Loved this game. This was done extremely well and is so bizarre and adorable that it's really enchanting.

already im scared because of dsrtrosy's comment... i get SOOO many migraines. Oh, it finally loaded! Fingers crossed and here we go!

omgosh its a dumbo octopus!!! XD dont worry bout it it's an inside thing but seriously the little

octopus dude in the egg

has to be a dumbo octopus!!!!

i dont get where the heck an old tree is in this game!!!! i really liked the game, and it was very simple, but it doesn't really make sense. And Mama likes her nonsensical interactive art games to make sense!! ;P

meg,

you were in the tree and escaped at the end!

That was pretty cool. Nothing overly hard, but still fun.

I dunno if it's just me, but I thought it looked more like Baby Cthulhu. Off to terrorize and enslave new worlds, I guess.

dsrtrosy,

At the very least it helps create good atmosphere, which is a key factor in immersive gameplay. Admittedly I had to turn up my screen brightness to make out some of the objects (I'm sensitive to headaches, too) and that pretty much solved any visual issues from that point.

Carny Asada,

Baby Cthulu cracked me up! XD The first thing that came to my mind on seeing the "creature" was a turnip. A creepy, crawly turnip.

Finally, someone is giving Amanita designs a run for their money. I really loved this game, I didn't find it too dark at all. Usually I get annoyed when the only gameplay is 'click what's clickable' but this pulled it off. Perfect.

Though I loved the graphics, it was too dark and in order to play the game I had to look at the walkthrough and then click around the area

wherever it said there was a door

i wish i could have seen it more :/

My only question: why was a dandelion growing on a tree?

this is another rare game w/ unique & positively stunning graphics. if there were but more of them!

concept, also, is fabulous. it's got a few pesty quirks, however, ie: it's primarily only about movement but, most of all:

if you get to level 8 & you do not do the peculiar steps in their exact order--very easy to get wrong--you just wind up stuck & you either quit right there to, perhaps, never return or you start the whole thing over either then or on another day.

maybe.

too bad for that, too, cos this game is miles & miles beyond almost all of the others in terms of design & atmosphere. a beautiful thing.

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