Back to the Cubeture: Era 2
If you played Edible Castle's last Cuboy point-and-click adventure game, back in 2009, you may be wondering why it's taken them so long to release Back to the Cubeture: Era 2. Apparently, someone didn't send the developer the memo that sequels are supposed to be derivative and rushed out as soon as possible to grab the flaky eyeballs of Flash gaming fans before they wander off to some new thing. Instead, not only does Cubeture 2 feature the same excellent voice-acting, cheeky humor, and quirky art as its predecessor, but it's five times as long and offers a much more non-linear experience. If you haven't played the earlier game, the opening cutscene neatly summarizes it, so you won't be lost. In short: Cuboy ultimate friend good. Esquire Padrino nefarious cat bad. Suspiciously cardboard box-like time warper causing temporal chaos. Got it clear? Good. This time you'll be rollicking through Cubathens, a sort of boxy Roman/Greek mish-mash.
You'll use your mouse to play most of the game. If your cursor changes to a volume symbol, you can chat up the daft peasant, Olympian god, nasty little ginger girl or whoever it is. A downward claw icon means you can pick up an object and add it to your inventory. A gear icon is an indication that either the object itself can be used in someway, or you can use something from your inventory on it. Arrows at edges and doors can be clicked on to move between rooms. Your inventory screen (in the top right corner) allows you to change outfits, check on your quests, and combine (by dragging) or use (by double clicking) objects.
While the last game relied a little too heavily on your spacebar for its mini-games, Cubeture 2 features seven unique minigames, all of which can be played on their own from the main menu as well. Most of these are keyboard controlled, and range from a head-stomping gladiator platform battle, to jump-and-duck reflex tests, to... deity armpit hair munching. Look, saving the world isn't pretty, alright?
Analysis: If the idea of deity armpit hair munching makes you purse your lips and shake your head about kids today, and you are not one bit amused, no sir, then Cuboy isn't going to be your thing. At the same time, however, the game is not a dull crass-fest resorting to sex and body function humor to cover up a lack of wit. Rather, the game has an infectiously cheerful enthusiasm for the ridiculous.
The game also gets everything right from a game play perspective. The interface is ridiculously user-friendly, and the in-game tutorial shows you clearly how to use all of it. Skippable cut-scenes (well, except for one hilarious counterexample), easy muting, a quest list that provides gentle hints, no pixel hunting: the game thought of all the pet peeves of point-and-click fans and forestalled them. This is just pure (if occasionally hairy) silly fun, so box yourself into your seat and enjoy it.