Rubble Trouble (Moscow)


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Rating: 4.8/5 (75 votes)
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DoraRubble Trouble MoscowWhat better way to spend your free time than working with questionable and dangerous heavy machinery in freezing temperatures for little pay? If that doesn't sound appealing, you've clearly never played Nitrome's popular physics puzzle demolition series. After stops in Tokyo and New York, the boys are moving to chillier climates in Rubble Trouble Moscow.

Your goal on this job remains the same; to use all the tools at your disposal to destroy enough material onscreen to reach your target amount of money for the damage. Click on the item names on the bottom of the screen, then click anywhere onscreen to use them, giving careful thought to what you're using and where. After all, even the flashiest, most gloriously unsafe piece of equipment isn't going to get the job done if you don't put a little thought into your destruction. Some items have limited use, while others are best suited to clearing small, precise areas to pave the way for bigger tools. Just try not to let all that power cloud your judgement; some stages require a bit of finesse to keep from causing collateral damage to surrounding civilian structures.

And... there is something oddly familiar about that overly enthusiastic demolitions expert... wait a minute!
Rubble Trouble Moscow
That explains so much.

Rubble Trouble has always been one of those games that surprises you with the amount of thought you have to put into successfully completing stages, and it's not any different here in Moscow. After some simple tutorial-esque first few levels, things get considerably trickier, requiring a lot of experimentation (and possibly explosions) before you get that "Ah-ha!" moment. Some of the new toys definitely take some getting used to, and maybe even some crossed fingers or a sacrifice or three to the physics gods. The game is exceptionally good looking, with its detailed environments and quirky characters, and if you've got what it takes to make it all the way to the last batch of levels, you'll be treated to an even bigger surprise that puts a clever new twist on the series. Which, as a whole, has always done a fantastic job of keeping the gameplay fans love while continually bringing new surprises to the table. So don your fuzziest winter socks and your very best takes-twenty-minutes-to-put-on snowsuit... we're goin' to Russia!

Play Rubble Trouble Moscow

Thanks to Chris and Noah for sending this one in!

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Rubble Trouble Moscow Demolition Guide
First 10 Jobs

Level 01: Back in Business

Blow up the two buildings on the left and right. The balls will take out the middle.

Level 02: Tanks for That

Use the chopper to move the two steel girders out of the way, then unleash the tank's fury. You've got infinite ammo, so go nuts.

Level 03: Magneboy

Use the magnet to pick up the balls and drop them on the structure. Yes, you CAN attract the balls through the glass and concrete.

Level 04: Wherefore Art Thou Larry?

This is easier than it looks. Use the drills to get rid of the concrete holding the steel blocks, then toss a molotov to burn the wood. Make sure to aim the molotov at the ground in front of the structure, NOT the structure itself; whatever the molotov hits will be blown up, and not burned.

Level 05: Tanks and Magnets

Step one: blow up the BOTTOM of the leftmost building. Step two: use the magnet to relocate the tall explosive tower that was on top of that building so it bridges the other two buildings, metal side up. Don't worry, you can use the magnet as much as you want until you deselect it. Step three: unload the tank's last round at the buildings.

Level 06: Fantastic Contraption

The first nitro goes to the LEFT anchor point of the two crossed beams supporting the metal object above the dance studio. The second nitro goes to the explosives in the upper right holding the "hammer" to the ceiling. Watch the magic.

Level 07: Waste of Nitro

The multi-nitros create four explosions at once, so use them to keep the structure even as you demolish it. First multi-nitro: the three pillars in the second row from the bottom, plus the middle pillar in the first row. Second: the remaining pillars in the bottom row. Third: the big thing in the third row.

Level 08: Don't Blow It

Step one: use the multi-nitro to bring the supply boxes to the ground and dump the XX barrels between the wooden buildings simultaneously. Step two: use the girders to keep the metal beams that were holding the barrels from moving. Attach the unused ends of the beams to the metal supports up above EACH OTHER. The beams should cross. Step three: drop the barriers around the barrels. Step four: call in an airstrike. Step five: profit!

Level 09: Easy to Bear

Use the magnet to set up the beams so they form roofs over the shops. They should sit snugly against the middle structure. Once they're in place, set the bears flying with the nitros (middle first, then sides).

Level 10: Village Spillage

First, burn down the building on the far left ONLY. Use the electromagnet to move the barrels of toxic waste to the far right building (it has a concrete base, so you can burn it down without risk). You can then safely burn down the two middle buildings, and lastly the one on the right.

Rubble Trouble Moscow Demolition Guide
Middle 10 Jobs

Level 11: Balancing Act

This is tricky. You want to drop Larry off without dropping the toxic waste, but you also can't drop Larry from too high. Use the nitro to lower the platform bit by bit, and generally keep it leaning to the left (Larry doesn't slip off easily). Once he's off, blow everything else up.

Level 12: Egg Breaker

Use the magnet to get the toolboxes to the ground, then pick up the beam they were on, turn it so the longest side is down, and prop it diagonally between the left building and the metal triangle beside the egg museum. Girder the top of the beam to the left edge to hold it in place, then apply the nitro. The beam will shield the museum from the debris.

Level 13: A Bridge Too Far

This one requires some good reflexes. Start burning the bridge from the left. As soon as you get each pair of girders, use them to fasten the next toxic waste platform to the support above before the fire reaches it.

Level 14: Teeter Totter

Drill out the right side of the left building and the left side of the right building, then drill out both their supports with the last drill and watch them topple. Then airstrike them!

Level 15: Playing with Fire

Set one of the three "planks" on the right on the leftmost wood structure, then detonate the barrels with the nitro. You have to pick up the plank WHILE IT'S BURNING and transfer the fire to the rightmost structure. Deal with the other planks as you see fit.

Level 16: Revenge of Pachinko

Anchor the little beams the balls are resting on to somewhere stable with two girders, and use the third to anchor the balls TO EACH OTHER. Then set them loose with the multi-nitro.

Level 17: Wooden You Know It?

Chuck molotovs against the far walls to set the wood on fire. The one on the left is tricky because of the explosive boxes; the trick is to blow them up with a well-aimed molotov WHILE the wood they're resting on is burning. That way there'll be no debris from the explosion.

Level 18: Many Tools, Few Brains

Step one: use the first multi-nitro to destroy the three buildings with toolboxes. The one on the left will require two nitro packs; don't worry, the debris won't hit the museum. Step two: use the second multi-nitro to blow up the building containing the big metal beam on the right. Use all four packs. Step three: use one magnet to move said beam so it creates a roof over the egg museum. Step four: airstrike. Step five: use the other magnet to move the beam out of the way. Step six: use the last multi-nitro to destroy the two pillars beside the museum, and perhaps clean up any debris that remains.

Level 19: Man On Fire

I'm honestly not sure how this puzzle is SUPPOSED to be solved; I think it was just chance that my strategy worked. What I did was set three multi-nitro packs in a diagonal line from the man's left armpit to right hip, and use the fourth to blow a hole in the right side of Larry's enclosure. Then I used a molotov to blow things up from the left, tipping the upper half of the structure over and making Larry fall out. Once he was safe, I could go crazy with the molotovs.

Level 20: Orderly Lines

It's a game of tetris! I don't think I need to assist you here. I can say, however, that clearing one line too many won't hurt the rocket.

Rubble Trouble Moscow Demolition Guide
Last 10 Jobs

Level 21: Spaced Out

You have to get used to the new physics for these last ten levels. There's no gravity, making seemingly impossible demolitions very possible. This level is a case in point. Blow up the bottoms of the two tall structures and they'll float up into the slots above, then trigger the strip of explosives at the top.

Level 22: Rock It, Man

Girder down any metal blocks you think would hit the satellite, then use the rocket man to bump the star ball into the explosives. Tip: in the group of three metal blocks in the bottom center, only the center one will hit the satellite if you don't girder it. Attach it to something near the bottom.

Level 23: Thruster Ball in the Side Pocket

Your goal is to land one star ball in each of the six "pockets". It's tempting to open with a traditional pool break, but a better way to get the balls in usable positions is to send the top middle ball in the triangle downwards. If a ball with a thruster hits a wall, it'll turn so it's thrusting directly towards the wall. You can't remove thrusters.

Level 24: Cross My Heart

Step one: use two drills to tear the cross-shaped structure into four equal pieces. Take care to preserve the four diagonal sides of the octagonal hole. Step two: attach the thrusters to those diagonal sides to push the four pieces of the cross into the corners. Step three: use the last two drills horizontally to detonate everything.

Level 25: Chain Reaction

Girder the bottom-most star ball to the spot of metal three blocks left and one block down from the leftmost cluster of explosives in the bottom row, then girder the other three so the setup is rotationally symmetrical. Then detonate anything with the nitro.

Level 26: Laika Boss

Use the rocket man to push the straw-shaped structure into the little nook so it shields the space capsule-- don't reorient it-- then push a ball into the explosives.

Level 27: Launch Break

You're supplied with eight thrusters, but you really only need two. Attach one to the left rocket's bottom, as far left as you can; it'll hit the middle-right wrecking ball. The level is symmetrical, so you should be able to guess how to use the second thruster.

Level 28: Revolving Dwarf

This one I can't really give any advice on. Send missiles through the rotating maze, one into each quadrant, to blow up the explosives in the center. All it requires is a steady hand and a calm attitude.

Level 29: Having a Ball

Steer the ball through the maze carefully using the thrusters. You can't remove thrusters, so add them to the other side to cancel. Remember, you can add thrusters to the mobile beams, too, and mind the torque.

Level 30: Looney Lander

Another game! This one MAY elicit feelings of nostalgia in some people. I can only give tips: try to keep your momentum low, and keep in mind you can't thrust sideways without also thrusting upwards. Be careful!

45 Comments

Adam Savage? That DOES explain a lot. Anyway, I'm stuck on level 16.

I can't figure out how to bring down the wrecking balls without anything hitting the Matryoshka doll shop.

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SonicLover Author Profile Page December 22, 2011 3:20 PM

Rygar:

Girder the balls to each other.

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Im stuck in lvl 17

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I'm stuck on level 17 too.

If I hit the explosive crates over the gym with my molotov directly, the explosion levels the gym & I lose. If I hit the wood but not the crates, then they eventually drop on the gym's roof after the wood burns away & level it anyway. Either way I lose.

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Cyberjar88 Author Profile Page December 22, 2011 6:15 PM

I'm stuck on level 5...

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SonicLover Author Profile Page December 22, 2011 6:31 PM

Level 17:

The trick is to detonate the crates while the wood below them is burning. Practice the timing.

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C.M.O.T. Dibbler December 22, 2011 6:44 PM

@Cyberjar88:

You have to detonate the LOWER part of the building on the very left, so the explosives stay on the steel. Then lay it across the other two buildings, position the tank underneath it, and blow things up!

Any tips for level 22?

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SonicLover Author Profile Page December 22, 2011 7:58 PM

22:

Girder down ONLY the pieces that would fly into the satellite, then knock the star balls into the explosive boxes.

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Can Somebody help me with level 15?

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Level 26? It looks easy and I nearly get there but always have just one block of explosives left :/

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Ron weasley December 23, 2011 9:32 AM

Please help with level 5?

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C.M.O.T. Dibbler December 23, 2011 10:46 AM

@hjz:
For level 15:

I ended up "cheating" on that one. I took the topmost log on the pile on the right and put it in the space between the barrels and the left building. I then exploded the barrels so they caught fire to the moved log, which caught fire to the building adjacent to it. Then, I quickly moved the burning log back to the right side, and let it catch fire to the pile of logs there. Finally, I laid one of the logs against the right building, and let that burn down. It's probably not the solution the programmers had in mind, but it's the only one I found.

@SonicLover: Thanks for your help on level 22! Now I'm stuck on level 24:

I can't tell where to drill/place thrusters so that the pieces drift on to the explosives in the corners.

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24:

The only diagonally oriented surfaces in the whole plus-shaped structure are in the hole in the center. Work with that.

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Okay, maybe I'm just frustrated because I never took physics in college, but I don't like the way whether or not you can win at a level can be determined by luck sometimes, like being unable to put a thruster where you need to because debris from an earlier blast got in the way by chance & you don't have enough explosives to spare one to clear it away.

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job 10? nuclear wastes are sooper sensitive.
:(

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Anyone else hate the magnet?

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I'm also stuck on level 5! I tried everything, but it still doesn't work. Help! Thanks!

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I need help with level 5.

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@moi & merlina
Level 5

Use the tank to blow up the base of the tower on the far left. DO NOT EXPLODE THE LARGE TNT CRATES STACKED ON TOP OF IT. Now that it's been blasted loose, use the magnet to pick up the top section of the tower by its metal side & set it down across the roofs of the other two buildings, with the side lined with exploding crates touching them.

Finally, shoot either of the two remaining buildings with the tank. The building will explode, setting off the large TNT crates which will in turn set off the small crates in the other building, leveling it.

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MY Turn to beg for help.

Level 9. 4 bears,3 tnt and 1 magnet...

HALP.

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Excellent game, barring level 17. I thought level 30 was a bit of a cop-out, but overall an excellent way to spend an afternoon.

If you're not at level 21 yet, don't open this:

The space levels were also a great little touch-certainly a nice way to avoid the game getting stale.

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i need help on lvl 10!

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Rubble Trouble Fans December 27, 2011 7:30 PM

stuck at level 13! need help !

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Billy Nitro Author Profile Page December 28, 2011 1:07 PM

This should be the theme song to this game:

http://bit.ly/979NQI

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I don't want to write this, because I love Nitrome, but I'm getting really frustrated with recent Nitrome games.

The boss on Nitrome Must Die on level 2 was way too hard, so i quit on that one. Level 17 on Lockehorn was madness. Now, level 17 is impossible.

I'm just frustrated with the quality, especially from my favorite casual game company.

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Killing_Banana December 29, 2011 1:59 PM

Stuck on lvl 9!
Help!

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yariks2cool December 29, 2011 7:41 PM

@RYGAR:
Level 16 Walkthrough:

"Tie" a grider to the metal platform below a wrecking ball to the central wall.Do it with the other one too.Put the multiple nitro 2 on each sides of the wrecking ball platforms,now just wait.

(You got to be precise in time,because you got to make the wrecking balls go at the same time.

Now when the wrecking balls get to the explosive charge part,gride them together before they hit the ground.

Like I said before,YOU HAVE TO BE PRECISE.

Hope this helps!!!

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Level 17: Aim the first Molotov to the left of the explosive crates, then when the wood under the crates is burning, detonate the crates. By left I mean so it detonates by the leftmost wall.

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It's a great game overall. And just when I thought Rubble Trouble Tokyo was great, Nitrome brings even MORE surprises with this sequel. I was blown away with level 20-30 and their setting...

In SPACE (I was like, "NO WAY!")

Level 30 is really hard for me, though. It's not like a puzzle, it tests your timing with hard controls. I don't know how to pass it, because it doesn't have a puzzle element to it. Can anyone help?

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I need help on level 9, please!

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Littleghost Author Profile Page January 1, 2012 7:28 PM

I've tried the gentlest way possible to set down the nuclear waste on level 10. How do I move it without breaking it open???

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Littleghost Author Profile Page January 2, 2012 11:31 AM

Ok, I figured it out:
Level 10:

Burn down the rightmost house FIRST and then you'll know exactly why setting down all the other barrels failed.

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TickTickTik Author Profile Page January 12, 2012 7:42 AM

level 9

there are two steel beams on the outside of the outer towers.use the magnet to place the steel beams over dance studios use magnet to knock outer bears into the inside of their towers. use magnet to blow up centre nitro.

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zxcvbn23ful Author Profile Page January 12, 2012 9:44 AM

can i use the tank please!!!!!!
me:destroy all the buildings yay!!!!!

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TickTickTik Author Profile Page January 13, 2012 1:03 AM

level 19 help please?

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Loved the game until level 20. I think Nitrome purposely made the minigame be really long and tedious, but once people saw what was on top, they'd play it anyway. It didn't work for me.

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Help on level 18!!!!

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level 8 please?

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im stuck on level 17 too

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SonicLover Author Profile Page February 4, 2012 8:14 AM

Rubble Trouble Moscow Demolition Guide
First 10 Jobs

Level 01: Back in Business

Blow up the two buildings on the left and right. The balls will take out the middle.

Level 02: Tanks for That

Use the chopper to move the two steel girders out of the way, then unleash the tank's fury. You've got infinite ammo, so go nuts.

Level 03: Magneboy

Use the magnet to pick up the balls and drop them on the structure. Yes, you CAN attract the balls through the glass and concrete.

Level 04: Wherefore Art Thou Larry?

This is easier than it looks. Use the drills to get rid of the concrete holding the steel blocks, then toss a molotov to burn the wood. Make sure to aim the molotov at the ground in front of the structure, NOT the structure itself; whatever the molotov hits will be blown up, and not burned.

Level 05: Tanks and Magnets

Step one: blow up the BOTTOM of the leftmost building. Step two: use the magnet to relocate the tall explosive tower that was on top of that building so it bridges the other two buildings, metal side up. Don't worry, you can use the magnet as much as you want until you deselect it. Step three: unload the tank's last round at the buildings.

Level 06: Fantastic Contraption

The first nitro goes to the LEFT anchor point of the two crossed beams supporting the metal object above the dance studio. The second nitro goes to the explosives in the upper right holding the "hammer" to the ceiling. Watch the magic.

Level 07: Waste of Nitro

The multi-nitros create four explosions at once, so use them to keep the structure even as you demolish it. First multi-nitro: the three pillars in the second row from the bottom, plus the middle pillar in the first row. Second: the remaining pillars in the bottom row. Third: the big thing in the third row.

Level 08: Don't Blow It

Step one: use the multi-nitro to bring the supply boxes to the ground and dump the XX barrels between the wooden buildings simultaneously. Step two: use the girders to keep the metal beams that were holding the barrels from moving. Attach the unused ends of the beams to the metal supports up above EACH OTHER. The beams should cross. Step three: drop the barriers around the barrels. Step four: call in an airstrike. Step five: profit!

Level 09: Easy to Bear

Use the magnet to set up the beams so they form roofs over the shops. They should sit snugly against the middle structure. Once they're in place, set the bears flying with the nitros (middle first, then sides).

Level 10: Village Spillage

First, burn down the building on the far left ONLY. Use the electromagnet to move the barrels of toxic waste to the far right building (it has a concrete base, so you can burn it down without risk). You can then safely burn down the two middle buildings, and lastly the one on the right.

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SonicLover Author Profile Page February 4, 2012 9:09 AM

Rubble Trouble Moscow Demolition Guide
Middle 10 Jobs

Level 11: Balancing Act

This is tricky. You want to drop Larry off without dropping the toxic waste, but you also can't drop Larry from too high. Use the nitro to lower the platform bit by bit, and generally keep it leaning to the left (Larry doesn't slip off easily). Once he's off, blow everything else up.

Level 12: Egg Breaker

Use the magnet to get the toolboxes to the ground, then pick up the beam they were on, turn it so the longest side is down, and prop it diagonally between the left building and the metal triangle beside the egg museum. Girder the top of the beam to the left edge to hold it in place, then apply the nitro. The beam will shield the museum from the debris.

Level 13: A Bridge Too Far

This one requires some good reflexes. Start burning the bridge from the left. As soon as you get each pair of girders, use them to fasten the next toxic waste platform to the support above before the fire reaches it.

Level 14: Teeter Totter

Drill out the right side of the left building and the left side of the right building, then drill out both their supports with the last drill and watch them topple. Then airstrike them!

Level 15: Playing with Fire

Set one of the three "planks" on the right on the leftmost wood structure, then detonate the barrels with the nitro. You have to pick up the plank WHILE IT'S BURNING and transfer the fire to the rightmost structure. Deal with the other planks as you see fit.

Level 16: Revenge of Pachinko

Anchor the little beams the balls are resting on to somewhere stable with two girders, and use the third to anchor the balls TO EACH OTHER. Then set them loose with the multi-nitro.

Level 17: Wooden You Know It?

Chuck molotovs against the far walls to set the wood on fire. The one on the left is tricky because of the explosive boxes; the trick is to blow them up with a well-aimed molotov WHILE the wood they're resting on is burning. That way there'll be no debris from the explosion.

Level 18: Many Tools, Few Brains

Step one: use the first multi-nitro to destroy the three buildings with toolboxes. The one on the left will require two nitro packs; don't worry, the debris won't hit the museum. Step two: use the second multi-nitro to blow up the building containing the big metal beam on the right. Use all four packs. Step three: use one magnet to move said beam so it creates a roof over the egg museum. Step four: airstrike. Step five: use the other magnet to move the beam out of the way. Step six: use the last multi-nitro to destroy the two pillars beside the museum, and perhaps clean up any debris that remains.

Level 19: Man On Fire

I'm honestly not sure how this puzzle is SUPPOSED to be solved; I think it was just chance that my strategy worked. What I did was set three multi-nitro packs in a diagonal line from the man's left armpit to right hip, and use the fourth to blow a hole in the right side of Larry's enclosure. Then I used a molotov to blow things up from the left, tipping the upper half of the structure over and making Larry fall out. Once he was safe, I could go crazy with the molotovs.

Level 20: Orderly Lines

It's a game of tetris! I don't think I need to assist you here. I can say, however, that clearing one line too many won't hurt the rocket.

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SonicLover Author Profile Page February 4, 2012 10:03 AM

Rubble Trouble Moscow Demolition Guide
Last 10 Jobs

Level 21: Spaced Out

You have to get used to the new physics for these last ten levels. There's no gravity, making seemingly impossible demolitions very possible. This level is a case in point. Blow up the bottoms of the two tall structures and they'll float up into the slots above, then trigger the strip of explosives at the top.

Level 22: Rock It, Man

Girder down any metal blocks you think would hit the satellite, then use the rocket man to bump the star ball into the explosives. Tip: in the group of three metal blocks in the bottom center, only the center one will hit the satellite if you don't girder it. Attach it to something near the bottom.

Level 23: Thruster Ball in the Side Pocket

Your goal is to land one star ball in each of the six "pockets". It's tempting to open with a traditional pool break, but a better way to get the balls in usable positions is to send the top middle ball in the triangle downwards. If a ball with a thruster hits a wall, it'll turn so it's thrusting directly towards the wall. You can't remove thrusters.

Level 24: Cross My Heart

Step one: use two drills to tear the cross-shaped structure into four equal pieces. Take care to preserve the four diagonal sides of the octagonal hole. Step two: attach the thrusters to those diagonal sides to push the four pieces of the cross into the corners. Step three: use the last two drills horizontally to detonate everything.

Level 25: Chain Reaction

Girder the bottom-most star ball to the spot of metal three blocks left and one block down from the leftmost cluster of explosives in the bottom row, then girder the other three so the setup is rotationally symmetrical. Then detonate anything with the nitro.

Level 26: Laika Boss

Use the rocket man to push the straw-shaped structure into the little nook so it shields the space capsule-- don't reorient it-- then push a ball into the explosives.

Level 27: Launch Break

You're supplied with eight thrusters, but you really only need two. Attach one to the left rocket's bottom, as far left as you can; it'll hit the middle-right wrecking ball. The level is symmetrical, so you should be able to guess how to use the second thruster.

Level 28: Revolving Dwarf

This one I can't really give any advice on. Send missiles through the rotating maze, one into each quadrant, to blow up the explosives in the center. All it requires is a steady hand and a calm attitude.

Level 29: Having a Ball

Steer the ball through the maze carefully using the thrusters. You can't remove thrusters, so add them to the other side to cancel. Remember, you can add thrusters to the mobile beams, too, and mind the torque.

Level 30: Looney Lander

Another game! This one MAY elicit feelings of nostalgia in some people. I can only give tips: try to keep your momentum low, and keep in mind you can't thrust sideways without also thrusting upwards. Be careful!

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can you help me in level 28?

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Can I have help on level 20?

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Why is level 22 so hard Q. Q

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Facility Z> Lori.h Waking up with no memory? Check. Underground abandoned facility? Check. Creepy mutant monsters wanting to nibble on your face while you have limited ammo? Check and check. Facility Z is ready to play.  ...
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Maplewood Junior High> Dora You've got a school assignment to finish, but all the computers are absolutely ancient, and you're totally unprepared! Despite some strange, out-of-place political talk, this point-and-click puzzle from Carmel Games offers a significant upgrade in several areas from their previous work.  ...

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