Ever wondered what happens when diminutive grey puffs stuffed with only personality and chutzpah have a hankering for a lip-licking, tummy-rubbing breakfast to start the day? Daps, part one of a charming new point-and-click adventure from Michael van Holker, proves that three hungry Graulings will stop at no threat before their craving is satisfied. Your goal is to guide them safely through their first expedition to the fruit and vegetable planet where they will gather the perfect ingredients for their favorite meal, the special "Daps" recipe.
Your ingenuity is called upon for fashioning tools and colluding in the tiny critters' subterfuge. It's a bit of a click fest looking for just the right hotspot or item to send your protagonists forward, but a changing cursor will avoid outright bafflement. Click objects to discover their properties and make events happen; when you pick-up something useful, it will appear in the upper left corner of your game screen. Experimentation in Daps has enticing results; even fatal errors are entertaining to behold so don't hold back out of a misplaced sense of caution. There are some scenes with long loading times, occasionally finicky requirements for progression, and an abrupt ending to boot. But those minor drawbacks are nothing to get hung up on; Daps is too interesting to be tarried by imperfections.
Both in its usage of surreal atmospheres and interactive art, Daps has a Samorost-y, Haluz-ish vibe which is a welcome find for fans of the genre. Although comparisons are inevitable, Daps is unique and original by its own rights, deserving to be recognized for its particular merits including charismatic characters and creative story development—it's sure to whet the appetite and leave you looking forward to the next course.