Pusher


  • Currently 3.6/5
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Rating: 3.6/5 (25 votes)
| Comments (13) | Views (83)

pusher.gifJohnBRobots. The bane of our existence! It's time to get rid of those immobile, block-like things that do nothing but sit there, mocking us with their smug, yellow-eyed looks of supremacy! In the unassuming little puzzle game from Sergei Gainullin, Pusher, you play a little guy who takes hairstyling tips from The Beatles and has the power to rid the world of robots, one sliding block at a time!

Pusher is a lot like Orbox B meeting a sokoban puzzle game, combining elements of both in a very interesting way. You can't touch the robots directly, as they're charged with an electric field (they would, those mechanical menaces), but you can grab certain blocks and charge at them with all your might. You can slide around the world by using the [arrow] keys or [WASD], but each time you move, you stay in motion until you run into a wall. When you're next to a movable block, tap the [spacebar] to put your little paws on it, then slide around just like before. Crash into all the robots to clear the level and move on to the next!

Grabbing blocks changes the gameplay of Pusher enormously. For starters, it alters your shape, making you unable to fit through some spaces but allowing you to stop at new locations so you can access other parts of the screen. You can nab a block, slide around, then let go to hit places you couldn't dream of visiting before. Secondly, blocks protect you from danger, stopping lasers in their tracks and landing on spikes like they're made out of feathers. So, in other words, Pusher teaches us that robots are evil and non-sentient blocks are good!

pusher2.gifThere are a total of 40 levels, but the difficulty doesn't really start to set in until you reach level 15 or so. Then, you can see the brilliance in which Pusher's puzzles have been crafted, forcing you to think in new ways while incorporating tricks you learned in the stages before. New obstacles are also introduced, including breakable bricks, blocks that fade in and out of existence, and more. There's a lot going on in these puzzles, plenty to keep you interested the whole way through.

Analysis: Pusher features basic gameplay elements from puzzle genres we're all quite familiar with. That makes it an easy game to hop right in and start playing. The difficulty curve encourages just that, and you really don't have to dissect the game's inner workings until you've completed a dozen or so levels. Then, however, it's time to get serious and put your block pushing skills to the test.

Scoring is based on the number of moves you take to complete each stage. The fewer, obviously, the better. You can restart levels by tapping the [R] key, a feature you'll utilize far more often than you'll admit to your friends. You can be surprisingly economical with your movements when you put your mind to it, but there's nothing stopping you from experimenting with block positions and moving around as much as you like.

Pusher is an unassuming game with a simple visual presentation and music right out of the Cheery Music for Flash Games class. Don't let that lack of originality turn you away, though, as there's a lengthy, challenging, and unique puzzle experience to be had with this title!

Play Pusher

13 Comments

Alkalannar Author Profile Page August 2, 2011 10:24 AM

Am I the only one that read the review and thought, "Hey! Those blocks are Weighted Companion Cubes!"?

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I really like this game. but can't get past level 13 lol :/

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bubblecamera Author Profile Page August 2, 2011 11:19 AM

Pusher Levels 1-12
Walkthrough

U = up, D = down, R = right, L = left, S = space, O = wait until wall is opaque

Level 1

RDRURSR

Level 2

RSURUDRU

Level 3

LSRLURDL

Level 4

LOLSDRUR

Level 5

LSDLSRSDSURDSL

Level 6

RLSURLDUR

Level 7

RURSLDSURDLSLUL

Level 8

LUSDRDLSRSULLLD

Level 9

RSLURULURDLD

Level 10

LUROULSDLUROR

Level 11

LUSLDRODLD

Level 12

LSLUSDLUSDRLURSDLURSDSDSULR

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hikari no sakura Author Profile Page August 2, 2011 12:38 PM

Stuck at 19, the L shape block is really hard to move around with, and there are so many lasers around, and spikes at JUST the right spots... Anyway, nice and challenging game, good work!

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hikari no sakura Author Profile Page August 2, 2011 12:43 PM

Wow, I rarely summon power of the post like this.

Once you can reach the I shaped block, bring the blocks together and change your holding position using the 4x4 space you created for yourself.

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Level 14 says you can hold more than one block at a time. But there must be a secret to it. The description didn't help me much.

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hikari no sakura Author Profile Page August 2, 2011 1:25 PM

MtDewed, it means IF you are adjacent to more than 1 block, hold the direction arrow then press space to hold the block in that direction.

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hikari no sakura Author Profile Page August 2, 2011 1:35 PM

Ugh, 21 is a pain. Finally managed to get rid of all robots, but because the last move in my solution made me end up out of the screen, I failed the level despite killing all the robots. I guess suicide attacks isn't Mr Pusher's thing.

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I think 19 is it for me. Great game though!

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Level 19 walkthrough

Level 19: U, R, U, L, D, Space, R, U, R, D, Space, L, Space, R, U, Space, R, D, Space, U, Space, L, Space+D, R, Space, L, Space, D, L, Space, R, Space, R

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Thank you MtDewed for the level 19 walkthrough.
It was driving me crazy.

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Any hints for level 13?

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I found some video walkthroughs at youtube if anyone them.

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