Link Dump Friday

Link Dump Fridays

DoraTo all of you Canadian peeps and peepettes... Happy Canada Day! To all of you American bros and... uh... broitas, Happy Early Fourth of July! And to everyone else... Happy Friday! What, you don't think that's worth celebrating? I beg to differ! And to prove it, here's another batch of the best little games you might not have played yet.

  • Apocalypse BasketballApocalypse Basketball - The end of the world was never so adorable. Death and his def posse (... that is what the kids say, right?) show up at your home one day, but rather than makin' trouble in your neighbourhood, they just want to shoot some hoops with you. Of course, you can't expect the Four Horsemen to play fair, and on each level you'll have to contend with each Apocalyptic baddie's attempts at hindering your shots. The gameplay may be simple, but it more than makes up for it with the downright cheeriest heralds of the end of days, ever.
  • MittensMittens - I've been saying it for years; cats rule and adventurers drool! In this short little action title, you play the role of a kitten who was given to a travelling hero (it's dangerous to go alone, after all), and who might be a little bit better at this whole "hero" stuff than your newfound master. Made in just 48 hours for a recent Ludum Dare, it's very short, but a true and accurate depiction of the role of kittens in the middle ages.
  • DuskDusk - Liebot may disagree, but right now, the saddest thing is a little expressionless square in a platforming adventure in the dark, out to erase the wrongs of his past. Moody and stylish (if somewhat familiar... ), it's just the right bit of time-bending puzzling for those of you who felt your morning needed to be just a bit more depressing to really start off on the right foot. Yaaaaaay, existence is bleak and fraught with sadness!
  • znRevolutionsznRevolutions - Zink Interactive calls this "an experiment in cyclic game design", but we call it ooooohhh. This short and simple but oh-so-lovely little puzzle platformer asks you to get from point A to point B in a "cylindrical world". Originally created for the Experimental Gameplay Project in April 2010, with a bit more flesh on its bones this could be a real winner, but as it stands it's still pretty sleek.
  • LuftrauserLuftrauser - Snoopy would agree, vlambeer's little aerial dogfighting game is the neeeeeeeeeeowwwwwww, ra-tat-tat-tat-tatest title around. Swoop, dive, and stay alive as long as possible while blowing incoming foes out of the sky without getting filled full of holes yourself. Simple and addictive, it's just the ticket to polish up those rusty "running around the room with our arms out like an airplane going brrrrrrmmm" skills most of us left behind in the third grade.


Finished Dusk I think more than a week ago.

A little confusing at times, but the gameplay is simple and the music is outstanding. It's actually quite sad and depressing, but definitely a fantastic game.

Dusk is sooooo Braid.

I loved this little masterpiece called Apocalypse Basketball. I would recommend the developers to try an iOS version.

Dusk is excellent, but it's kind of weird not even putting "inspired by Braid" in the credits.

Even the music of Dusk, name of levels is inspired by Braid, do these people feel shame?

I really like Revolutions. Music was a bit dreary for my tastes but that's just me. Now I'm fantasizing a digital 'Perplexus' world....

Revoutions was neat, but it didn't seem to tap the full potential of its mechanics.

I just tried Luftrauser. Excellent little game! The dogfighting isn't exactly reallistic, but it is very fun, which is the important thing.

Just one more game...

Yeah Revolutions was cool but I'm not good enough at the jumping :/

..when i play the basketball game, at some point i need to klick something really fast in order to make more damage... and i don't know what i need to klick! does someone know it?? :(

Once you get into it, Luftrauser is a lot more fun than you'd expect. :-)

(However, it could really make do with a health gauge...)

it's very short, but a true and accurate depiction of the role of kittens in the middle ages.

LOL!!! Clever game too.

Dusk was disappointingly short. A wonderful game using an interesting mechanic that is central to the gameplay and flows very nicely. I loved all the little details, including the smoothness of it all and how natural the controls felt. I love the little guy with the paddle going round and round, and the way he climbs walls.

I love how the music goes backward when you reverse time and starts from where it was at the exact moment normal time resumes. It completes the feeling that you really are reversing time and erasing the future that never happened.

If you want more there's still the original Braid

Does anyone know who the did the music for Dusk? It credits Magnatune but fails to mention the artist.

"Returning" from Jami Sieber's Unspoken.

Of the eight songs Jonathan Blow licensed for Braid, Jami wrote five of them.

Ah thank you! I thought it sounded familliar! A bit embarrising seeing as I actually have two of Jami's albums... lol

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