Cat God vs. Sun King
If the Sun King had ever read the story of the tower of Babel, he would know that trying to make yourself into a god never ends well. If he had ever gone on the internet, he would know that going up against a cat also will end poorly. Apparently, he failed to do both of these things, so it's up to you to take down his pretensions in Nerdook's crazy latest, Cat God vs. Sun King. It's an interesting volley into the defense genre: the enemy is sending waves to attempt to build a tower, and you're purely and simply trying to destroy them all. Plus you're a cute little cat. Who's a cutie wootie deity patootie? You are! You are!
You start out with just one ability, but each level will give you a new one, and you can also buy three more at the store using scarabs earned through achievements. However, you can only have a max of six abilities at any one time. In level, you can click to select an ability or use hotkeys  through  to quickly switch. Click to fire an ability. Some abilities automatically act in a certain way, for example, floor spikes attack only the bottom level. Other levels are aimed, such as a lightning bolt which attacks along a vertical line or a sheep curse which transforms a few enemies directly around the cursor. Abilities cost mana and also take reloading time. The more you use abilities, the cheaper, quicker and more powerful they will get, up to a max of three levels per skill. Once you kill every enemy, you win the level.
Once you've beaten all twelve initial levels, you unlock an endless mode where you start with a large amount of mana but the enemies keep coming. That mode ends when the tower is built.
At first glance, twelve levels may seem a bit short, but what Nerdook did was cut out grind almost entirely. You get new skills very quickly, progress in leveling skills counts even in failed levels, and you get new enemies every level as well. Sure, he could have padded it out by having four or five levels per new aspect, but as is, you never get bored. He ends the game just at the point where adding anything further would just make the enemies a swarming, confusing mess and force the player to simply spam attacks rather than using any kind of strategy. So the game feels very tight and focused. And adorable. Even the Sun King himself looks like he just needs a cuddle. Let's hug it out, Cat God and Sun King!