Mafia Escape 2


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Rating: 3.2/5 (88 votes)
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Weekday Escape

ChiktionaryIt's my unfortunate duty to inform you that GrinnyP has accidentally locked herself in a room and Sonic Lover is trying to help her out with a screwdriver. Therefore I've stepped in to welcome you to Weekday Escape, so let's get right to it, shall we? In this week's escape game we're going to point-and-click our way out of some underground chambers in Mafia Escape 2, by Wild Harmony Studio.

Mafia Escape 2We know you don't need reminding, but just in case, use your mouse to click around the screen, solve puzzles, locate and use items and only occasionally combine them in the inventory which is at the top of the screen. Navigation is slightly awkward, and you'll often have to back out of screens so click the small arrow in the bottom right of the screen to move. There's no changing cursor in Mafia Escape 2, so you might feel a little short-changed at the pixel hunting element. There's almost a hidden-object feel to this game, because you have to almost press your nose up to the screen to find items, but you'll get there. Eventually.

We here at Jay Is Games understand that you, the JIG community, deserve the best of the finest escape games which GrinnyP endeavours to bring us each week. But we also understand that no Weekday Escape at all would be a tragedy. So kick back and enjoy this week's fast-tracked lucky-dip Weekday Escape. And please come back. GrinnyP will be back next week. With bells on. And an extra set of keys.

Play Mafia Escape 2

Walkthrough Guide


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Mafia Escape 2 Walkthrough

General Information

  • Click on items to add to the inventory at the top of the screen.

  • There's no changing cursor, so click where you want to go and generally you'll get there.

  • The small arrow pointing down at the bottom right of the screen takes you back.

  • Most objects are placed close to the edge of the screen or are well hidden in the shadows and cracks of each scene.

  • Solutions to many of the puzzles vary each game.

Walkthrough

  • The game starts in a dark corridor. Click on the door in the distance to go to the main corridor.

  • Click on KEY #1 hidden on the left side of the screen.

  • Take the GREEN GEM located on the upper right of the ceiling.

  • There's a code panel upper right. Nothing to do here yet. Click back out.

  • Click on the door to the right.

Door with 4 Locks

  • Click to take the GREY GEM to the left of the door.

  • Click to take the SCREWDRIVER at the bottom left of the door.

  • Note the movie titles and the dates.

  • Move back to the main corridor and click to move forward to the door at the end.

Door with Wooden Locks

  • Click on the coloured TEST-TUBE #1, upper right of the door.

  • Click on the YELLOW GEM at the very bottom left of the screen.

  • There's a very simple solution to unlocking this door

    1. Click the bottom bar.

    2. Click the middle bar.

    3. Click the top bar.

  • Click to go into the room.

Room with a cabinet

  • Click the silver spot on the left side of the cabinet to get the HAMMER.

  • Click on the left drawer to get the RED GEM.

  • Use the SCREWDRIVER on the dark floorboard.

  • Take the coloured TEST-TUBE #2 and the MOVIE TITLE CLUE.

  • Locate the year for the MOVIE CLUE.

    • Scarface - 1983

    • The Godfather - 1972

    • Reservoir Dogs - 1992

    • Goodfellas - 1990

    • Donnie Brascoe - 1997

    Go back to the code panel in the main corridor and enter the year code.

Code Panel in the Main Corridor

  • Enter the year code, a panel will open. Take KEY #2, PAPER CLUE #1, the BLUE GEM, and TEST-TUBE #3.

  • Click back out to the main corridor and click on the door to the left.

Door with Circles

  • Note the circles and note the test-tubes in your inventory.

  • The test-tube colours are not necessarily vertical.

  • Turn the testubes on their sides, to the right, and note the order of the colours.

  • Enter the test-tube colours by clicking on the circles.

    • Top: Yellow, Light Blue

    • Middle: Light Green, Dark Pink, Black.

    • Bottom: Orange, Red, Dark Blue, White

    • Or the number of times to click each circle

      • Top: 3x, 9x

      • Middle: 2x, 8x, 5x

      • Bottom: 6x, 4x, 1x, 7x

  • Click to go in to the room.

Room with the Dark Door

  • Note the spaces above the door, with the letters under each gap.

  • Take KEY #3 to the right of the screen.

  • Click to the lower left of the screen and note the grate with dynamite behind it.

  • Take the small key to the lower right of the grate.

  • Back out to the main corridor and go to the door at the end again.

Room with the Cabinet

  • Use the small key on the cabinet and take KEY #4.

  • Click back out to the main corridor and use all 4 keys on the door to the right.

Room with the Barrels

  • Take PAPER CLUE #4 from the barrels to the right.

  • Click on the top of the left-side barrel to take the stone with a number clue.

  • At the very bottom of the screen, there is a SKY BLUE GEM to take, located between the floorboards.

  • Move forward one screen.

  • At the bottom left of the screen, next to the barrel, is an ORANGE GEM to collect.

  • On the upper right shelves, a PINK GEM is hidden.

  • Click on the two barrels to the right of the screen and get a close-up.

  • Use the HAMMER on the crack in the barrel and get the VIOLET GEM.

  • Click again to get PAPER CLUE #3.

  • Go back to the main corridor, by clicking back several times, and click on the door to the left.

Room with the Dark Door

  • Place the gems in the spaces above the door.

  • From the top left place the gems in this order:

    • Blue, Yellow, Green, Red, Violet

    • From left on the bottom row: Orange, Grey, Sky Blue, Pink

  • The doorway will light up. Click towards the bottom of the doorway to locate a portable stereo.

  • Look at the numbers on the stone you picked up earlier.

  • Press the buttons on the stereo in the order of your clue.

  • Take PAPER CLUE #2 and the LIGHTER.

  • Back out to the main corridor and go to the door on the right.

Room with the Barrels

  • Go all the way to the end, to the door with symbols.

  • This changes every game, but using the paper clues in order- I, II, III, IV - enter the symbols into the door.

  • A door will open, so enter and note the ferocious crocodile in the cavern.

  • You can't get past it just yet, but you can pick up the hidden CLAMP to the lower left of the screen. After clicking around for a bit.

  • Take the clamp back to the room where you found the dynamite.

Room with the Dark Door

  • Click on the grate, specifically the second from left steel bar, with the clamp.

  • Take the dynamite.

  • Use the lighter on the dynamite in the inventory.

  • Head back to the cavern with the alligator.

See Ya Later Alligator

  • Take the lit dynamite and throw it at the alligator.

  • Miraculously, an exit will appear and you can escape.

  • Great! You Are Free!

29 Comments

Daibhid C Author Profile Page January 19, 2011 5:32 AM

Very atmospheric. But, yeah, a lot of pixel hunting. And I think I've missed something, because I'm stuck.

I have

a bottle (actually looks more like a test tube), a hammer, a screwdriver, and yellow, red, grey and green gems. I've opened the door at the end of the corridor, but neither of the others. And I don't have the code for the grey brick. (I tried adding up all the film dates and it didn't work, so I'm assuming there are more films behind the other doors.)

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not much logic here, only difficult because of the poor navigation and pixel hunting. Complete waste of time.

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Code for the grey brick is

one of the dates on the wall

After that I am stuck at the same place as you.

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@Daibhid:

There is a different coloured floor board in one of the rooms.

It was a lot of pixelhunting, but it was okay I guess.

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Daibhid C Author Profile Page January 19, 2011 5:59 AM

Aha! Thanks, Isa and Chiktionary. Now I'm getting somewhere!

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Daibhid C Author Profile Page January 19, 2011 6:24 AM

Stuck again. And annoyingly near the end, I think.

I have

A lighter. There's a cave with a crocodile in it that seems to be a dead end, and some dynamite behind bars. Do I need the dynamite to get past the crocodile, and if so how do I get it?

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Daibhid C Author Profile Page January 19, 2011 6:57 AM

Thanks again! Pretty good game, apart from the pixel-hunting.

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littlefish January 19, 2011 8:56 AM

It's a good idea to play the first Mafia Escape as a warm-up. Then this is fairly easy.

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sandsnake Author Profile Page January 19, 2011 9:21 AM

Nice atmosphere, but the pixel hunting was a bit insane.

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I hate how these games are always surrounded by advertisements. I misclick just a pixel outside the games and boom! you lost your progress.

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I'm not a big fan of escape games with random objects inserted into the scenery and on the edges of the screen. There was a conspicuous lack of logic or plot, and the navigation was clunky to say the least. This is not to say that logic is always necessary in an escape game; but if you're trying to create an atmosphere, the effect is spoiled by using generic "assemble the gems" puzzles.

Still, the puzzles, such as they were, were straightforward and the clues weren't misleading. It was a few minutes of puzzle solving that won't leave a lasting impression.

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MmeTurbulence Author Profile Page January 19, 2011 11:21 AM

@Fritware
Yeah, all of wild harmony's escape games are part Hidden Object. Personally, I'm a fan of the hybrid HOG/escape, but I can see how it would be offputting if you aren't.

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bxgurl0813 Author Profile Page January 19, 2011 12:12 PM

So how do you get the door at the end of the corridor to reset when you make a mistake?

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Anonymous January 19, 2011 1:14 PM

Eh...so-so. Nice atmosphere, the puzzles were mostly logical, though not terribly creative. Some things felt extraneous or out-of-place (an alligator? please...). I guess it demonstrates some of the best and worst aspects of room escapes.

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Man, that's bad.

Note to other escape game fans who may not know: use the "escape-the-room" tag and sort by rating. Try this URL:
http://jayisgames.com/tag/escape/rating

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can't seem to

enter the correct date in the panel. The movie clue was Reservois Dogs. according to the answer sheet, it was in 1993. I typed it in and there is no opening that suddenly opened.

am i doing something wrong?

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ignore my last comment but on the

movie clue answers,they are written incorrectly in the sheet above. It was shown that Reservoirs Dogs came out in 1993, but in the game it reads 1992.

maybe it's supposed to be that way but it might be a typo regardless.

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Haven't played yet but I wanted to thank you, Chiktionary, for making sure we are not deprived of our weekly escape. (I also loved the style of the review!) So.... thank you!

By the way... What inspired you to pick this particular one? I've always wondered why certain escapes are selected. If it's a big name in flash/online/escape games, I get it. There are a LOT of escape games out there, though. I wish reviewers would include a bit about what inspired their choices since I am curious. (On that note, I notice that Dora has a soft-spot for the spookier games... wonder why. Then again, the majority of hidden object and escape-type games out there lean toward the spooky and supernatural. Bleh. I'm the odd ball who hates that sort of thing).

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Huh. WHS' site seems to be down. :[

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VoxPopuli42 Author Profile Page January 19, 2011 8:09 PM

hey there fellow weekday escapers :)
I admit I rather like the hidden objects, as I am better at finding things than using them correctly, but such is life.
I am stuck with all the original doors open

all the gems but violet, parts I and IV of the symbol door code, a ?rock? with a 3 digit code, and a hammer

any hints si-vous plait?

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VoxPopuli42 Author Profile Page January 19, 2011 9:44 PM

nevermind power of posting. a bit more aimless clicking and I'm out :)

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ReverendTed Author Profile Page January 20, 2011 12:15 AM

The pixel hunting was somewhat mitigated by the puzzles that didn't need all the hints to be solvable.

For the test tube one, I just had the top tube and the bottom tube, and there were only three colors left to go in the middle row, so it was pretty easy to guess since it seemed like the colors were only used once each (only 6 possible configurations, I think, if my math is correct).

For the door with the symbols, I only found three of the papers before I opened it. Set three, then clicked through the last one until it opened.

That just left the gems and the keys. I had to consult the walkthrough for the yellow key (listed in the walkthrough as "gold").

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meh... not great but not horrible. Waiting to be dazzled... come one developers, get crackin!

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Chiktionary:

I wonder why you didn't use the in-game names for the gems (e.g. "silver gem" vs. "gray gem"). When you place the gems into the niches, where they go is based on the first letter of the gem's name, so using different names in the walkthrough is an odd choice.

Also, you have PAPER CLUE #2 twice. The first one (under Room with the Barrels) should be PAPER CLUE #3.

Thanks so much Chipmunk! All fixed. : )

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